Showing posts with label Microlite20. Show all posts
Showing posts with label Microlite20. Show all posts

Friday, April 8, 2022

Eastern Wastes Of America: Chapter 10 - Destroyer of Eternity

 (Read the previous chapter here.)

(The above contains affiliate links.)

[Scene 1, Tension Lvl:3]

“What was all that ‘discuss your relationship’ talk about?” Nate asked once we started down the hall in search of a computer that could get us access to the warehouse’s inventory. He and I had just left Charlotte and Sebastian in the warehouse’s lunchroom. Charlotte was recovering from a nasty encounter with a security robot and Sebastian was staying behind to keep an eye on her.

“Charlotte’s pregnant,” I stated plainly.

“What do you mean she’s pregnant?” he asked shocked.

“I mean she’s going to have a baby. Or a litter. I don’t know. Not exactly sure how hoops work.”

“How do you kn . . . Oh. The sickness. So she told you?”

“Yes. And so far Sebastian doesn’t know. And Charlotte wanted to keep it that way. So, unless it’s obvious they’ve talked about this, I wouldn’t say anything to him.”

Up ahead, the hallway turned to the right. Before that, however, was a closed door on our right <per oracle roll>  Finding it unlocked, we stepped inside and was in yet another rather unused office. This one wasn’t even completely set up yet, as many of the items, such as the computer and flat monitor, were still in their original cartons. Nate just wanted to move on but I took a quick look around. All I found was the dried carcass of a dead mouse caught in a trap. <Alyssa made a successful search roll and the oracle confirmed a find. Per GMA: Feral Vault>

At the bend, the hallway continued to the right and a door stood to the left. Of course, we tried the door and found behind it a janitorial closet. While there were no computers, we took some time to search hoping to find some useful items. Nothing interested Nate, but I discovered several cans of light brown and red spray paint. Suddenly, I had a curious idea. I didn’t know if it would work but I threw serval cans in my pack just in case.

<Alyssa’s successful search roll turned up a “trick weapon”. What that means exactly will be revealed later.  Additionally, in the process of making several oracle rolls to determine what type of room this was, I triggered an event. The rune was Wunjo 
 which represents joy and happiness, pleasure, or a spiritual boon.  This will also be revealed later.>

We made our way from the closet to the next door. Finally, we found an office that actually looked like it had been occupied. Everything was set up, neat and clean, and personal items decorated the room.  Pictures and certificates hung on the walls. More pictures and knick-knacks adorned the desk and a bookshelf. What was very obvious in what had, up to now, been a rather quiet office hallway was a steady clacking. Looking around, I spotted the source of the noise. On the bookshelf was one of those desk toys that has a row of suspended steel balls. I think it’s called a Newton’s Cradle. When you pull back and release the ball on one end, the kinetic energy causes the ball on the opposite end to swing out and back. Theoretically, the two end balls swing back and forth perpetually until someone, or something, stops them. <A successful search of the room revealed something that was “Distractingly Eternal”.>

While I stood mesmerized, Nate plugged his little box into the computer and started working on hacking the password. <Nate will need to make a hacking check. The better he rolls, the more info he can get. DC5-Hacks password; DC10-Finds Map of warehouse; DC15-locates the automotive supplies.>

Clack -- Clack -- Clack

“I’m in,” he cries, jolting me back into the moment.

“You cracked the password? Can you find what we need?”

“Don’t know yet. It’ll take a few minutes to figure out how to navigate their network.”

Clack -- Clack -- Clack

“Okay, this is helpful.  I’ve found a map of the warehouse, but it just has areas labeled with vague product types.  What we really need is a database or specific product location spreadsheet.”

Clack -- Clack -- Clack

“Here it is! Let me search for filters . . . I think this is the one we need. It’s on shelf AA42.  Now all I need to do is find that on the map and . . . “

Clack -- Clack -- Clack

“Oh my goodness! Can you just shut that thing up!”

“But, I think this has been going since the building was deserted,” I said dumbfounded. “Wouldn’t stopping it now be sacrilegious or something?”

“Don’t be an idiot!” Nate shot back with uncharacteristic hostility.  “That has not been going for over a month. That girl we found in the other room must have started it.”

“I don’t know. I really believe it has been . . . “

My words were cut off by the sound of a framed desktop picture that Nate had flung across the room crashing into the Newton’s Cradle.

“Nate!” I yelled, bending down to pick up the tangled mess up off the floor.

A few more mouse clicks and Nate had found what we needed on the map. He stood up to leave while I was still trying to straighten out the balls and strings on the toy.

“C’mon. Let’s go!” He urged. I gave a couple more tugs on the hopelessly knotted strings before resignedly tossing the relic aside.

<Nate rolled a modified 20 for his hack check.  This had the following effects:
1. Nate can use the same password to log into any computer (at least for inventory/administrative reasons).
2. Party will be able to shift one hex to the left or right of the direction they roll on the Hexmap (to simulate knowing the layout of the warehouse).
3. Specific item find counter (on hexmap) is increased by 30%. (Not 100% because they might pass other useful items before reaching the filter, but they will find the filters faster.)>

[Scene 2, Tension Lvl:2]

“I’m gonna be a father!”

When we got back to the breakroom, Nate was nearly bowled over by an excited Sebastian who practically hopped into his arms. Yes, I said hopped. Up till now, Charlotte and Sebastian, heck, practically all the hoops we’ve met so far have walked with a human gait. Sebastian’s current exultation, however, must have removed any inhibitions about embracing his rabbit nature and now he was hopping all over the place.

“I guess you told him?” I asked Charlotte who just nodded back.

Sebastian bounced my way and gave me a great, big hug. “Charlotte’s going to be a mother.  All is right with the world!”

“We’re in a war zone,” I reminded him.

“So? We still have children to raise. A little Sebastian, or a little Charlotte.”

“Or both,” I suggested.

“Oh! That’s right! She might have a litter. Even better!”

Out of Sebastian’s line of sight, Charlotte rolled her eyes. She was not thrilled at the thought of having a litter.

“What’s most important now is that we get Charlotte to safety,” Sebastian explained, calming down a bit. “What did you two find out?”

Nate told them about the search. To my disappointment, however, he left out any, mention of the Newton’s Cradle. I mean, that was the really amazing find, wasn’t it? He also discovered that the room behind the well-secured door we passed earlier was the security office, A fact he failed to mention to me.  He thought if we go back there we might be able to hack into the security system and disable the cameras and robots.  Sebastian was on-board with that. Anything that made the trek out of the warehouse safer for Charlotte was okay with him.

<Much of the previous scene was dictated by the earlier event that was drawn in the janitorial closet.  My original intent was to make some oracle draws/conversation rolls between Charlotte and Sebastian to determine if the pregnancy was discussed and what Sebastian’s reaction would be. However, since the event Rune indicated joy and happiness, it just made sense that it referred to Sebastian’s reaction.  What this means in game terms is that Sebastian will make decisions based on protecting Charlotte or in response to things that happen to her.>

About ten minutes later we are standing at the heavy door and Sebastian is running his bare paws over the lock area of the door. The door is thick and the rubberized area doesn’t fully penetrate, so it takes him several rounds of rubberizing, scraping, and rubberizing before he can pull the door open. <Sebastian had to make a Physical skill check to see how fast he could get the door open. The better the roll the faster it took and the fewer random encounter rolls needed to be made. They were able to make it through without any robots spotting them. However, there is a camera just beyond the door pointed right at it that will require a DC20 to destroy before attracting a robot.>

Behind the door was a short hallway and another door, basically a man-trap protecting the security room. More importantly, there was a security camera mounted just over the far wall that was focused on the door we just forced open. Nate was quick with his rifle, but no sonic beam blasted the camera to shreds.

“Damn!” he exclaimed.  “Dead cell.” <Nate failed the DC 20 check and rolled a Nat 1 on his attack, indicating a dead power cell.>

Acting fast, I pulled out my crowbar and ran at the camera. Reaching it easily, I shattered the lens into a billion pieces. Unfortunately, I wasn’t fast enough to stop it from alerting the security robot <28hp> that was currently rolling toward us. Sebastian and Charlotte took shots at it <S hit for 1>, but the thing was more concerned about who destroyed the camera, as it ignored them and fired its laser at me, hitting me square in the chest and throwing me back into the door. <9 hp damage>.

I shook my head to clear the cobwebs and ran out of the hall into the warehouse where the robot had closed the gap and was now attacking the group with his claw. That was a good time to try my secret weapon. I pulled out one of my spray paint cans and tried to push my way through to the robot. As I did, Charlotte is hit hard <6 hp damage> and stumbled away from the battle.  I used the opening to aim and the mechanical eye and push the nozzle. The robot was moving in Charlotte’s direction and the paint sprayed harmlessly behind it. <Spray Paint required a Physical challenge based on DEX. DC12 = the paint hits for partial coverage (-2 to melee attacks, -4 ranged) DC16 = full coverage (same as partial, but with disadvantage)  Alyssa failed the check.>

Sebastian jumped in between the robot and Charlotte. “Stay away from her!” he yelled as he swung his pipe into its side. <6hp damage, plus a successful distraction roll to draw its attention away from Charlotte> The robot immediately responded with a swing of its own, hitting Sebastian right in the chest and doubling him over <10 hp damage>. While the robot’s focus was away from me I took another shot with the spray can. This time I hit it square in the “eye” <Phys Check=17>. I gave an extra long blast to make sure it was covered. Unfortunately, I failed to release the nozzle as I pulled the can away and ended up spraying Sebastian, who had recovered and stood up, directly in face. <S rolled a Nat 1 on the next turn, losing an attack>

The effect of the paint was about as good as we could have hoped for.  The robot, unable to see, just flailed about wildly with both its arms. I was concerned it might start shooting off its laser in random directions, but so far it held fire and just rolled aimlessly and flailed. This gave us a chance to back away safely. Charlotte took a couple of shots with her laser pistol, but the robot’s wild movements were too erratic for her to get a sure aim and she missed with both. Nate, however, had better luck. Having loaded a new power cell, he fired and caught the twirling machine in the wide cone of the rifle’s blast. Gears, wires, and other bits of metal and plastic flew from the machine until it finally slowed down and fell to the ground defeated. <12 hp damage>

“What the hell, Alyssa!? Are you trying to blind me!?” Sebastian was still rubbing his eyes, trying to get the paint out. “What was that anyway?”

“Spray paint?” I said. “It worked. The robot couldn’t see us.”

Having regained some semblance of sight, he glared at me. “And I couldn’t see it!  You could’ve got me killed!”

I know it was serious but, seeing a nearly six-foot-tall, black-furred bunnyman standing in front of me with a tear-streaked face covered in light-brown paint, it was all I could do to keep from laughing.

Quickly we all moved into the hall and closed the door behind us. It took Sebastian a few minutes more to disable the lock on the inner door and we were in the security room. Nate went right to work hacking the security camera while Sebastian, Charlotte, and I tended to our wounds. <Medical and healing kits were used. C: +9hp  A:+6hp  S:+4hp  Sebastian still has uses left in his healing kit>

We were in the security room

“That was surprisingly easy,” Nate said from his spot in front of a wall of monitors.  “I’ve shut down all the cameras and robo . . . oh crap! I spoke too soon. They have some type of anti-tampering software loaded, of course. My hacks are being overturned and everything is live again. This is going to a bit more time.”

While Nate continued to work on the security I searched the room for anything useable. <A and S made successful searches. Is there anything to find? (even) Yes, and . . . it’s a pretty good haul.> In a cabinet I found two handguns. When I wsa sure the others weren’t looking, I stuffed them in my belt under my jacket. I wasn’t trying to necessarily hide them from our new friends. I just felt Nate and I’ve been doing a lot of the work since we’ve been in the warehouse and we deserved a little reward of our own. The easiest way to get that? Just take it and not tell anyone else. <There was a total of 25 bullets that will be split between Nate and Alyssa>

Meanwhile, Sebastian found a medical box with a lot of supplies <Med Kit (4 uses)>. I used some to patch up more of my wounds (+12hp) and suggested he do the same. He declined, choosing to save it in case Charlotte needed it later.

“It's not great news,” Nate told us, “But I’ve made some progress. Can’t shut down the robots, but I was able to disable the cameras. Not much, but it helps. That being said, I had to introduce a virus to confuse the camera system and the anti-virus is fighting against it.  The cameras could come back at any time so I suggest we try to find the parts as fast as we can.”

<Hacking the security system.  Initial Tech Check: DC5: locate cameras (+2 to sneak rolls) DC10: disarm camera or robots  DC15: disarm both.  Nate’s roll = 11  Random system: camera.

Next, I rolled another Tech Check  to see how effective the disarming was: DC1-10: 1d10 turns  DC11-15: 2d10 turns  DC16+: Permanent  Nates roll=8>

[Scene 3, Tension Lvl:3]

We left the security office and Nate suggested we stop at the distribution center’s control hub, since we would pass it on the way.  If he could hack into that, we could have the automated retrieval system just fetch the parts for us, as well anything else we might think of. Smart thinking, but yet another thing he discovered back in the offices that he failed to mention to me.

While we walked, I motioned to him to hold back.  Once the two hoops were in front of us, I passed him one of the handguns and some ammo. He gave me a questioning look.

“You’re not the only one with secrets,” I said and sped up, leaving him wondering what in the world I was talking about.

We arrived at the hub without encountering any security robots or cameras except for the one that was now overlooking the control area. It was stationary, suggesting it was still inoperable, but Nate had Sebastion shoot it out while he examined the hub controls. <A random event was indicated when I consulted the GMA for details of the area. That event will be revealed at the end of this chapter.>

The main computer system was located on a raised platform. It had several monitors, a few keyboards, and miscellaneous other computer equipment that meant nothing to me.  Near the platform were several bins ready to be dispatched to pull product. Just beyond them was a conveyor belt that disappeared into a rectangular cut out in the wall. I assume that was where the product was unloaded from the bins and placed on the moving conveyor to be sent to the packing area.  Near the opening in the wall was a door, which probably led to the said packing area.

Nate at the Control Hub

With his previous experience with the Wamazon computer system, Nate quickly hacked into the system and navigated the retrieval program. He programmed a bin to pick up the fuel filters Jesse needed, as well as few additional mechanic’s tools that were located in the same area. <These were actually found during the hex rolls to get here, but it made more sense in the narrative for the group to not stop and pick up anything on the way but have the bins collect it for them.> The bin rolled away and the rest of us hunkered down behind the bins that remained, in case a security robot wandered by.

<It will take the bin (2d4) 6 turns to retrieve the items.  In the meantime, I will roll once per turn for wandering robots. 1-in-6 chance.>

“What was all that about secrets?” Nate asked me while we waited.

“You didn’t tell me about the security office. You didn’t tell me about this control hub. I thought we were a team?”

“You’re upset about that? You were more interested in that stupid toy than our mission.”

“What toy?” Sebastian asks.

“There was one of those perpetual ball machines in an office we explored. You know, the type that swing back and forth.”

“It was still going,” I broke in. “Since the office had been abandoned. It would have probably continued forever if Nate hadn’t thrown a picture at it.”

“It would not have kept going forever,” Nate argued, exasperated.

“We’ll never know now, will we? Destroyer of Eternity!”

Nate sighed.

“Where is that bin?” Charlotte asked. “Shouldn’t it have been back by now?”

“Let me check the computer and see where it is,” Nate said.

He stood up and headed for the platform. As he was climbing the steps he was suddenly hit by a laser blast which knocked him to the floor. <A positive encounter check. Robot 30hp. The group failed its Subterfuge check to successfully hide from the approaching robot.  Additionally, the cameras were only out of commission for 4 turns, so they are now live, as well.> Without hesitation, Nate rolls over, aims, and fires back at his attacker (7 hp), hitting it square in the chest.

It took the rest of us a moment to realize what was happening, but quickly we had our weapons ready and were poking our heads out to get a bead on the robot. Unfortunately, the other carts and raised podium kept us from getting a clear shot.  Nate, however, still had an open shot. (10 hp). But that also meant he made an easy target as well (hit for 11hp, down to 12 total).

As he scrambled to hide behind the bank of computers, the security bot switched its attention and began rolling toward those of us behind the bins. Charlotte hit it with shots as it approached (10hp). Instead of riding as well, I ducked back and readied my crowbar. As soon as the robot came around the corner of the bin I swung and took out its legs. The thing fell face down and I smashed the back of its head until it lay still. (5 hp, reducing it to -2)

“Nate!” I called out.  “You good?”

“I’m good.”

“Where’s that bin?”

“It’s still near the automotive products.  I think it’s stuck.  We’ll have to go to it.”

<Okay, do you remember way back at the end of chapter 8 when I drew a random event that I said I would hold until the appropriate time? Well, now is the time. The symbol was Naudizand one of the explanations was "an almost-complete quest requires an extra step". My original plan was, should the group make a successful roll during the hex crawl to find the filters, I would consider that roll a fail and make them continue until they make a second successful roll. Narratively, I could see them coming across a different bunch of auto parts but not the filters. However, when they arrived at the control center, that would no longer work because they could program the bins to pick up the exact part. Therefore, the next option would be to obstruct the bin in some way to force the group to go to it instead.

How many turns to reach the bin? (d4) 3>

The trip to where the bin was stopped wasn’t too bad. We were able to take out another camera without alerting any robots and Charlotte pulled some card and board games from a shelf as we passed by.

<Move 23: Direction 7 - Room - The room is the previously described door. They walk past.

Move 24: Direction 9 - Hall and camera. Hall doesn’t make sense so I’ll just handle it as a 75% chance of camera. There is a camera and Nate makes his sneak roll.

Move 25: Direction 9 - 50% chance of robot and 50% product. No robot and the randomly generated product is a children’s card game.>

When we reached the cart it was obvious what the problem was. Wedged under one of its front wheels was a small box that must have been knocked off the shelf when it retrieved the filters and tools. We still had room in our original bin, so we transferred the new items to it. Sebastian saw a single air compressor and remembered Jesse needed a new one, so he grabbed that as well. Now that we had what we came for, it was time to leave.  <It will take (d6) 6 moves to get to the door through which they came in.>

[Scene 4, Tension Lvl:2]

We knew we were getting close to the exit when we began to see signs of our earlier passing: camera remnants hanging from the walls, shattered or disabled security robots lying on the floor. Sebastian led the group and was continuously looked back to check on Charlotte.  Was she doing okay? Did we need to slow down? While I think she enjoyed the attention at first, after about the third or fourth inquiry her responses started getting shorter and it seemed to me a bit irritated.

“Still fine. You don’t need to check on me every five seconds.”

“I just want to take care of our family,” Sebastian explained as Charlotte rolled her eyes. He had turned to face us and was practically walking backward.  “I think the exit is just down this next aisle.”

As soon as he faced back forward and reached the corner, a robotic arm reached out, grabbed him by the neck, and flung him into the shelving on the far side. He fell into a crumpled heap on the ground.

Damn! We were too comfortable. Too sure of ourselves.  We dropped our guard.

Charlotte jumped with a start and fumbled the pipe in her hand, dropping it to the ground. Nate pulled the trigger on his rifle, only to drain his last power cell (Nat 1). One of us down, the other two weaponless, we had to gain an advantage. For that, I grabbed my paint can and sprayed at the robot’s head. Luck was with me as I gave it a thick coat of brown paint across its eye lens.

<Robot has 21hp. Due to paint, attacks at -2 with disadvantage and defends at -2>

Just like the other robot I had sprayed, this one started to spin and flail out aimlessly with its arms. Nate switched to his weighted so and we had to be careful not to get within the robot’s attack. Still, we were able to get a shot in here and there. (Both hit for a total of 12 hp)  Charlotte retrieved her pipe and looked for an opening. It would have been better for her had she not because the moment she got close enough its arm hit her in the side and she went down. The robot must have sensed that he hit something because it stopped spinning and focused its grabs and swings in Charlotte’s direction. This made it much easier for Nate and I to approach it from behind and strike in its weak places, quickly disabling it.

Without hesitation, we tended to the unconscious hoops. Using supplies from the medkits, we helped them revive and get to their feet. Both were dazed and it was a good thing that Sebastian was correct when he believed the exit was just at the end of the aisle. Nate helped me lead both of them out the door and shut it behind us before slumping to the asphalt to rest against the Steel Plated Turbo-Thingy Omega-Dildo, or whatever this beast of a vehicle is called.

Nothing followed us out of the warehouse. No person, animal, or creature passed by. We just sat quietly for the next ten minutes, thankful to be out and alive.

After a bit, Sebastian stood up and brushed himself off.

“Enough rest,” he said. “Let’s get this stuff loaded and head on home.”

“Not yet.” We all turned to look at Charlotte who had a determined look on her face.

“What do you mean not yet,” Sebastian asked. “We need to get you home and safe.”

“No. That woman, dead in the warehouse. Her baby might be out here. We need to find it.”

END OF THE CHAPTER

Notes:

Okay, there is a bit to unpack here regarding the end of this chapter.

First of all, what’s up with Charlotte?  Back when they reached the control hub I mentioned that I drew an event that would be revealed at the end of the chapter. Well, this is that event. The rune I drew was Raido which GMA describes as” travel, evolution, moving forward, gaining perspective”. Some of the in-game suggestions are “a quest, a journey for the sake of some greater objective or learning an important secret”. As was hinted from her lingering at the dead woman’s body, Charlotte’s pregnancy has her thinking more deeply about motherhood and what that means.  Even though it is not her baby, she is developing this sense of protectiveness. Therefore, the event is that she feels obligated to take on the quest of finding the baby, either to save it or let those who are guarding it know what happened to the mother.

On another matter, I took the liberty of condensing the last several moves through the warehouse in the narrative to save time and keep the story more interesting. There were actually two robot encounters and several product searches. By now, however, I was getting tired of basically writing the same combat encounter over and over again (and you were probably getting tired of reading it) and I was ready to get out of the warehouse. So I included the products in the previous scene and used the highlights of both battles to form one final fight.  For those interested, the detailed moves are listed below.

Move 26: Direction 10 - Blank spot

Move 27: Direction 3 - Camera (that exists and triggers robot) and product chance.  The resulting battle knocked Charlotte to 0 hp and Sebastian to -3 hp.  Both survived. Also, it was in this battle that Nate used up his last power cell. The product was something Jesse asked for.  This was the air compressor that was acquired when they reached the stuck bin.

Move 28: Direction 6: Product that would benefit the service center. These were the additional tools that Nate programmed the bin to retrieve along with the filters.

Move 29: Direction 3 - 50% product chance that resulted in nothing.

Move 30: Direction 8  - 90% product.  Random-cables.

Move 31: 50% chance Robot/50% chance Product.  The group rolled a natural 1 on the sneak check, so the robot got a free attach, targeted Sebastian and reduced him to -2hp. In the end, the robot was destroyed and everyone survived.  No product was found.

Finally, my thoughts on the Abandonded Warehouse Hex Flower. As you may recall from the start of the warehouse adventure, this is a tool I created myself based on Goblin’s Henchman’s Hex Flower concept. This game was the playtest for the tool. For the most part, I am pleased with the result.  If I ever do revise it, the part that needs the most work is the hall/room mechanic. My original thought was that the additional hexes would determine movement from room to hall to room, etc.  In reality, this didn’t make much sense in the game and, as you know from reading this playthrough, once I entered an office area I ditched the hex flower and used other methods for creating the office map.  What I am considering doing with the warehouse tool is just use one “room” symbol and pepper it in a few hex across the flower. A player landing on one of those spaces would encounter a door exiting the warehouse and it is up to them to determine what the door leads to (hall, closet, office, etc) and how to run exploration beyond the door.  If you are interested in downloading and using my Abandoned Warehouse Hexflower tool you can find it here on DrivethruRPG.
===============
Eph. 5:25-29

(Read the next chapter here.)

[Note from Terrence "Teviko604": It's no secret that I'm no speed demon when it comes to posting these episodes of Eastern Wastes. I only have limited gaming time and each chapter typically takes several hours to play through.  Then there's the time it takes to write the narrative, proofread and edit, possibly manipulate a few images, and finally post (which has its own additional formatting that needs to be done.) Needless to say, one chapter often represents several weeks of playing and preparation. But it's something I enjoy doing.

Which brings me to the point of this note. Now that I've pretty much wrapped up the warehouse portion of the story I will be putting this campaign on hold, probably for a couple of months. It's not because I'm tired of this story. I am having fun with it. Also, I still have several things I need to resolve (such as the Alex mystery) before I end this campaign. No, the reason I will be stepping away for a bit is to pursue some other interests I have, specifically a couple of video productions I want to put together.

The first has nothing to do with solo roleplaying. It is a song-parody project my wife originally did for her job that we want to revise to be more interesting and accessible to the general public. While it has nothing to do with our genre, I might post a link here when it's done for anyone who is interested. The other project is completely solo roleplay-related. It is a playthrough of a solo map-making game and I will certainly be posting them as each episode is completed.

I expect each of these to be rather time-intensive in and of themselves, and then I always have other hobbies and interests that I enjoy spending time doing. Oh yeah . . . there's also serious responsibilities that take up most of my day. So yeah, I just wanted to let you know in advance so you're not waiting and waiting for chapter 11, wondering if it will ever come.]


Thursday, January 20, 2022

Eastern Wastes Of America: Chapter 9 - Mating Habits Of The Modern Hoop

(Read the previous chapter here.)

(The above contains affiliate links.)

Setup: For the hallways and offices portion of the Wamazon distribution center I will veer away from the Warehouse Hex Flower. Instead, I will use a combination of loose “office logic” and random tables. As the characters move through the halls, I will randomly determine some things such as the number and location of doors and changes in hallway direction. When the characters do pass through a door, I will roll on a random room table I made. Some rooms can be reused (such as an office) while others will only occur once (for instance, you would expect a theater to only have one ticket booth). Since there is a logical layout to an office, at any time I feel necessary I will put on my GM hat and veto, change, or outright direct any randomly determined information for the sake of some semblance of realism and storytelling. 

Background: Hello everyone. I know, it’s been a couple of months since my last post. I have one word of explanation: Holidays. It’s been a busy one this year. Anyway, I think a brief recap/update is in order before we get back to the story.

Alyssa and Nate have been sidetracked from their journey west to try and located Nate’s parents and are spending some time in Mausdale, PA, a small town that is approximately three-quarters hoop (large rabbit people) and one-quarter human. They, along with two hoops, Sebastian and Charlotte, have traveled to the nearby Wamazon Distribution Warehouse to search for parts to repair Sean Murphy’s (a farmer who was hospitable to Alyssa and Nate) tractor, as well as general goods and supplies for the town. The story picks up with the group about to head into the administrative/office section of the building.

One final thing, be sure to read my blurb regarding the chapter’s title at the post.


[Scene 1, Tension Lvl:1]

“My guess is this door leads to the offices,” said Nate as we stood at the doorway leading out of the hub between the locker room and bathroom.  I pushed the door open just enough to peek through and saw a sterile hallway illuminated by fluorescent lights.

“Get ready with your rifle,” I tell him. “I don’t see a camera, but I don’t have a great range of view either.”

Nate lifted the gun and gave me a nod. Staying low I pushed the door open and ducked out of the way. As it turned out, there was a camera . . . and it was pointed right at us!  Nate fired and the sonic blast of the weapon twisted and crushed the camera against the wall. [Ranodmly determined there was a security camera. Nate failed the sneak check (13) but destroyed the camera.]

“Did it see us?” Sebastian asked.

“Don’t know,” Nate answered, “but let’s not take any chances. Everyone, get ready!”

We assumed that any security robots would come from the warehouse and took up our positions accordingly. Since I was heavily injured, I stepped into the hall to use the wall as a shield. Sebastian did the same taking the space across the doorway from me. He leaned out just far enough to aim his rifle.  Nate and Charlotte hunkered down in opposite corners of the room and aimed their weapons.

In less than ten seconds a security robot, laser ready to fire, appeared. We hit it with everything we had . . . well, all except for me. Damn rifle jammed. [Nat 1] I ducked back in the hall and manually ejected the jammed shell. From the other room, I heard the high-pitched blast of the robot’s laser, followed by Nate’s single groan. One more pulse, the sound of bits of metal tinkling on the ground, followed by a crash. Then silence.

Reloaded, I leaned back into the door, ready to fire. The robot lay on the ground, sparks flying here and there. Stepping through the door, I saw Nate slumped in the corner. My first thought was concern, but he seemed fine, just a little shaken. [Battle was over by round 2. Nate dealt the final blow. The only damage incurred by the PCs was 10hp to Nate. For anyone keeping track, Sebastian has 30 shells remaining, Charlotte has 34 (rifle Alyssa is using).]


[Scene 2, Tension Lvl:2]

We took a few moments for Nate to recover fully before continuing to the hallway. To our right, the hall opened into what we believed was the lobby and the main entrance beyond it. To the left, the hallway continued, ending in a windowed door, a couple of doors exiting on either side.

“We’re not ready to leave yet,” I said, referring to the fact that the building’s exit was just steps away. “So my vote is to check out the other rooms.”

Everyone agreed. After a few steps, we realized that the door on the right side of the hall was not a room but the entrance to an elevator. [Is there a door in the north wall? (even, south wall borders locker room) Yes  1-4 chance it is an elevator to the second floor. Roll: 1] Sebastian pushed the button in the wall and the sliding doors opened. Nate poked his head in a looked around.

“Looks safe, but I’m not sure I’m ready to trust an unknown elevator.  There is only one floor listed on the panel.”

“Why don’t we finish one floor at a time?” Charlotte suggested.

“Sounds good,” Nate quickly agreed.

A little further down the hall, there was another door on the side from which we entered. [How many doors? d3-1=1  Randomly determined it was on the South wall (all compass directions are for mapping purposes only and do not necessarily reflect true geodetic orientations).] This was clearly a door to a room. I tried the door and found it locked, but it was an easy matter to pry it open with my crowbar. [Random room: office  Is the door locked (Bad) Yes.  The weak office door only needed a DC5 to force open and Alyssa rolled a 10 Physical skill check.]

The room was an office, but one that received little use. It had a couple of tables covered with some loose papers and pens accompanied by a few cheap chairs. There were no personal items or even a computer monitor.

“Workroom, I’m assuming,” Nate said.

We scanned the papers and found nothing useful.

[Unless otherwise noted, each room will potentially only have one useful item. Method of checking is each character will roll a search check (DC10) and, if any succeed, I will ask the oracle if there is anything worthwhile to find. For this room, ultimately the oracle determined there was nothing of any value.]

Back in the hallway, we approached the windowed door. I had no idea what function this door had in the overall design of this building, but it was there nevertheless. Even more confusing was the fact that the door didn’t even have a lock. Through the window, we could see the hallway continued and was further lined with more doors. Mounted high on the wall was another security camera.

“I don’t think we’re getting past this one.”

Sebastian sidled up next to me to take a look. “Do you think we can make it to one of those doors while the camera is turned away?”

“I doubt it. The camera is just on the other side of the door. I think it will spot us no matter what.” [DC20 to avoid detection]

“Let rush and shoot, like always,” Nate said, sonic rifle readied.

On “Ready, Go!” I threw the door open and let Nate by.  As always, the camera was no match for the rifle’s blast, but any hope of avoidance was quickly dashed as a wall panel slid open and a security bot rolled out. [Nate’s sneak check was 15. Does the bot come from the Warehouse? (even) No. Must mean it is already in the office section. However, another oracle draw determined the bot is outside of melee range.]

The narrowness of the hall limited our ability to take advantage of the situation. Nate already had his rifle ready and was able to shoot. [16hp damage] Charlotte drew her pistol but fired wide. Sebastian had stepped aside to let Nate through and was now at the back of the pack. He tried to line up a shot but was hit by the robot’s laser. [11hp damage]

[Does the robot move into melee? (even) Yes, but . . .  its claw isn’t working properly. Damage will be halved.]

The security bot charged forward and it was obvious that our guns would be too cumbersome for close fighting in the hall. Unfortunately, the robot was upon us before we could swap out our weapons. The dang thing ran right up on me and reached out to grab my arm, knocking my crowbar to the floor. [Alyssa rolled a Nat 1 attack] I tensed waiting for the claw to clench down on my wrist, but it never did. Still, its momentum was enough to push me back up against the wall. [3 hp of damage]

Nate smacked the thing on the head with his rock-sock [3 hp damage] as it took another swing at me. I was able to duck out of the way and made a lunge for my crowbar. [Everyone missed this round] I picked it up and spun in time to see the bot swing at me yet again. What did I do to piss it off? Nate’s the one that shot him. Why doesn’t it go after him? Anyway, I ducked out of way and the robot struck the wall hard enough to break his claw off completely. Score one for the wall! [Robot rolls a Natural 1. If he uses his laser arm as a club, it will be a straight D20 roll without bonuses and at half damage.]

While I was doing the death dance with Mr. Metal and Ugly, the others have been beating on it. The final combination began with Sebastian, who struck it with his pipe and tore off its chest plate, and ended with Nate smashing the exposed chest components with his homemade bludgeon. [Nat 20, No healing was performed]

[Rolls determined that there were no doors immediately beyond the hallway door. In the next section the Oracle confirmed that the hall continues straight and a random roll indicated one door in the north wall.]

A little ways down the hall, a door was set in the north wall. A quick check revealed it was unlocked. We found ourselves in another small, rather plain office. The walls were empty and a single desk with only a few random papers and other basic office paraphernalia sat opposite the door. On the desk was a computer with a flat-screen monitor.

The room appeared to be a temporary workspace, which it probably was. However, while sifting through some of the papers on the desk, Nate found some warehouse layouts with sections labeled in a grid pattern. [DC10 Knowledge check to recognize anything important: 18. Is there something important in the room? (Even) Yes]

“Maybe this was an office for interns or outside help,” he suggested. “It’s a long shot, but perhaps the last person who used this station was working on inventory or cataloging. If I can hack into this computer, perhaps I can locate where the automotive products are located.”

He pulled out a small box and inserted it into one of the computer’s ports. A few strokes on the keyboard and it was obvious that Nate had gained access. However, the frown on his face betrayed the fact that something was wrong.

“Damn! This is a dumb terminal.”

“Dumb?” Sebastian questioned.

“It’s a stand-alone unit. It is connected to a Net-based general storage folder, most likely for file sharing and transfer, but it does not have a direct connection to the warehouse’s system. I can have the master password book and still not be able to get any useful information from this terminal.  We need to find a computer that has direct access.”

“Why have a computer that’s not hooked into the system?” Sebastian asked.

“A safe place for outside consultants or temps to work on documents without giving them access to sensitive data?” Nate speculated. “A place for Johnny to do his homework when he’s stuck here on ‘Bring Your Kid To Work Day? Who knows?”

[Nate failed a DC12 Hacking check, but instead of a complete fail it made more sense that his character would be able to break through the password but not find anything.]


[Scene 3, Tension Lvl:3]

“There’s something blocking the door.  Sebastian, give me a hand.”

Nate was trying to open another door that was unlocked but not moving. After having no success with the computer terminal we left the previous office and continued down the hall to the next set of doors, one facing the other across the hall. The door on the left had a small window and, peering in, we could tell that it was a large lunchroom [mechanics revealed later]. Before checking that room out, though, we decided to try the other door first.

[Door locked? (even) No, but . . . It is blocked by something.
How difficult is the blockage to get past? Using the GMA difficulty check I determine it is a DC15 Physical Check.  Nate fails. 6+2STR+5 Physical=13.  Having Sebastian help gives advantage, basically another attempt.

What’s blocking the door? Maniacal Defense]

With the hoop helping Nate, the two of them slowly pushed the door open several inches. I peered between the two of them and saw what appeared to be a desk pressed up against the wall. A few more inches and I was able to squeeze through and climb over the desk, which allowed me to help by pulling from the other side. Soon we were all inside.

Looking around we were in yet another office. This one, however, was in quite some disarray, as the desk and other items had all been moved to block the door. Also, in the room was the person who barricaded the door. However, [1-M;2-F] she wouldn’t be moving anything anymore. She was lying on the ground dead.

She wouldn't be moving anything anymore

[Each character made a Knowledge check to determine if they could deduce the story behind this scene. DC10 success indicated partial understanding. DC15 full understanding. Two partial understandings would combine to equal a full understanding. A:15  N:11  S:22  C:1]

“Well this doesn’t make any sense,” Charlotte said. “Why would anyone lock themselves in a room just to starve to death?”

“Makes perfect sense if she was alone,” Sebastian explains. “She may have thought the place was abandoned and came in to scavenge. To her surprise, the security systems were still active.”

“It looks like the robots almost got her,” I said, noting the laser burns and claw gouges on her body.

“Obviously, she was able to get away,” Nate added. “Must’ve hid in here for protection and blocked the door to keep the bots out.”

“But why stay?” Charlotte insisted. “Once the robots stopped why not get out as fast as possible?”

“We did destroy the security cam that was just down the hall,” Sebastian reminded her. “Maybe she tried to leave but kept triggering the security system?”

“Or she was just too scared or hurt to move,” I said.

“Hey, good news. She has a lot of first aid supplies.” Nate pulls some bandages, ointments, and a can of B.A. Heal from a discarded backpack. Additionally, he found some ammunition for the rifle in the corner that none of us had previously noticed. [Health Kit? (even) Yes. How many uses? d6=3  Firearm? (even) Yes. Randomly determined a rifle with 13 (d20) shells.]

Nate pulled the last few items from the pack and held them up. His face was a mix of question and concern. In his hands, he held some diapers, a few cans of infant formula, and other supplies necessary for baby care. [The GMA has a random “belongings” section that I consulted for additional items the woman was carrying. The result was diapers, formula, infant nutrition supplements.]

“Oh, my!” Charlotte exclaimed in a whisper.

I looked back at the dead woman and saw no tell-tale belly bump. “She wasn’t pregnant.”

“Then she must have had a baby,” Sebastian assumed.

“Where is it?” Nate asked.

“She must have left it outside somewhere while she came in to search for supplies,” Sebastian suggested. “Maybe with someone she knew?”

“Then why didn’t they come in after her when she didn’t return,” I asked.

“You don’t think she left her baby all alone?” Charlotte asked, her sight never leaving the woman’s body.

“Maybe it wasn’t even her baby,” Nate tried to assure her. “She could have been carrying the supplies for someone else. Or perhaps she just was gathering items she thought might be worth something in trade. We’ll never know.”

“C’mon,” I said. “Let’s make a quick sweep of the room and get out of here.

A search through the various cabinets and drawers of the desk turned up a bottle of whiskey and a couple of baggies of pot and pills. I think we found someone’s hidden stash. [Successful search roll. What was found? Opportune Evil] We packed it all up and squeezed through the door to leave. Nate was testing the lunchroom door across the hall when I realized we had lost someone. I looked back into the office to see Charlotte still standing, staring at the dead woman. Her hand . . . paws . . . whatever, were folded in front of her and resting on her belly.

“You coming?” I asked.

“Oh, sorry!  Yes. I just . . . I just needed a moment. Let’s go.”


[Scene 4, Tension Lvl:4]

[During gameplay I asked the oracle if this was a breakroom. In addition to “Yes” it also indicated that an event would occur. The GMA Norse symbol was Ehwaz  and the part of the description that I applied to this situation was “an already-ongoing partnership or relationship proves to be more successful than first imagined.”

Tension resets to 1]

The large breakroom gave us an opportunity to relax and reset. Another plus, a search of the cabinets revealed some much-needed medical supplies and food. [A few oracle rolls revealed that there were enough medical kits for 5 uses (2d6 healing) and some non-perishable food.] Nate opened a few cans of soup and began heating several bowls in the microwave. While they heated the rest of us tended to our wounds. [Used newfound kits.  After healing, each character had the following HP: A: 15  N: 23  S:13  C: 10]

“Lunch is served!” Nate called out, having placed four bowls of steaming chicken soup on the table and a couple of boxes of saltine crackers.

“Gourmet eating at its finest,” Sebastian snarked, picking up a spoon and attacking the soup.

Charlotte appeared to be avoiding her soup. Instead, she nibbled tentatively on the saltines. After finishing two she got up from the table.

“Excuse me,” she said and crossed the room to a garbage can located in one corner. A few seconds later we heard her vomit up her meager lunch.

Nate and I turned to Sebastian for an explanation and he returned an unknowing look.

“I’ll go check on her,” I said.

By the time I reached her had sat down and was taking deep breaths.

“Are you okay?”

“No.  I mean, Yes, I’m healthy. I’m not ill or anything. What’s wrong is that my body is doing exactly what it is supposed to.”

“You’re confusing me. What do you mean your body is doing . . . “

“I’m pregnant!” Charlotte cuts me off. “This has been going on for a couple of weeks so I took a test. Positive.”

Okay. This explained her awkward behavior after seeing the dead woman and the baby supplies.

“Sebastian?” I asked.

“Who else? I pretty much told you back in the van that we were . . . involved.”

“Does he know?”

“No! And don’t tell him. Not yet. I don’t need him getting all weird on me, especially while we’re on a mission.”

I did some quick calculations in my head. “Isn’t a little soon for morning sickness?”

“For a human, I’d say yeah,” she agreed. “But Seb and I ain’t exactly human, are we?”

I was no expert in rabbit biology but I did know their pregnancy cycle was rather short, at least compared to humans. “So you really have no idea how long this pregnancy will last.”

“Nope. They’re probably wondering what’s up with us. We should go back.”

[The pregnancy is the result of the “more successful relationship” event rolled at the beginning of this scene.]

Before the boys could ask, we brushed it off as a combination of the excitement of the day and feeling just a tad under the weather. Charlotte even suggested we look for some cold medicine when we get back in the warehouse. Now that she felt better, she was able to eat half of her soup.

The room had a second door on the wall that divided the breakroom from the rest of the warehouse. Nate really wanted to head back into the offices to find a computer that would let him access the warehouse’s inventory, claiming it would save time to pinpoint our search. Charlotte and I, however, were itching to get back to raiding the warehouse. Nate began to protest but changed his mind when he saw our determined stares.

The door was sealed with another keypad lock, but Sebastian laid his exposed palm against the door near the bolt, turning the door to rubber. It was an easy task to cut through the lock and exit the room.

Office Map so far (obviously not to scale)

[Scene 5, Tension Lvl:2]

[We now return to the Warehouse Hex Flower for navigation. Move 16-failed product roll. Move 17-Camera space with a successful “No camera” roll.  Move 18: Robot and product chance.]

Our first order of business was to retrieve our bin from just outside the door that led to the locker room. We followed the wall back to that door, checking shelves with no success. After finding the bin we headed down an unexplored aisle.

As we walked, a security robot appeared from an intersecting aisle just few feet ahead of us. Luckily, it turned in the direction away from us. Instinctively, Nate lifted his rifle and shot, hitting it square in the back and causing it to jerk to the side. Before it could spin around Sebastian jumped at it and drove his pipe down on its head. [Goup rolled successfully for a sneak attack, which gave everyone a free attack. Nate hit for 17 and Seb for 3.  Robot is already down to 14 hp.]

We surrounded the target and attacked with pipes, crowbars, and rock-filled socks. The robot fought back targeting Charlotte who happened to be standing directly in front of it. Bits and pieces of armor and wire flew from the machine, but it was not enough to stop it before it raked its claw across Charlotte’s chest, ripping a large gash in her fur.

“Charlotte!” Sebastian immediately forgot about the battle as his partner fell to the floor. He dropped and covered her with his own body.

The robot, seeing an easy target, rolled forward to finish off Sebastian. However, Nate’s sock smashed into its headfirst and shattered its “eye” lens. The thing spun around aimlessly until Nate hit it with one final blow to the midsection.

[In Round 3, the Robot hit Charlotte and dropped her to -7 hp. Since the last time a character dropped below 0, I created a MicroLite 20 death table. Each round, a roll is made on the table to determine hit point lost due to bleed out (range: 0-3), with higher potential for hp loss the closer a character gets to reaching their strength limit. Additionally, when a character is first reduced to less than zero, a roll is made to determine if a serious (long-lasting or permanent) wound occurs. The further below zero they are, the more likely they are to have incurred a serious wound.  This roll is only made once when the character first drops below zero.

The rules don’t have a STR stat for Hoops, so based on some assumptions surrounding Charlotte’s various bonus, I felt a STR of 12 was appropriate. Being reduced to -7 gave her a 25% chance of having a serious wound.  She rolled 29, just missing]

Sebastian wasted no time pulling out bandages from the remaining medical kit and bandaging Charlotte up. When she was stable, Nate kept watch while I helped Sebastian lift the unconscious Charlotte up and gently lay her in the cart. Not even concerned about scavenging the shelves [failed 50% product roll: 85], we wheeled her back to the breakroom as fast as we could.

[d6 rounds to regain consciousness: 6]

While we waited for her to wake up, Sebastian applied some antibiotic ointment to her wounds and bound it up more securely. As he was finishing, Charlotte’s eye fluttered open and she began asking questions. Seb sushed her and gave her a quick recap before offering her painkillers and a bottle of water.

“She’s going to need time to recover,” I whispered to Nate in private.

“This gives us a chance to find a computer in the offices and hopefully find a product and location list.”

I could have said something snarky to Nate about him getting his way, but that would have implied he was glad this had happened and I knew that wasn’t true. Instead, I informed the others of our intention.

“Charlotte needs rest. In fact, we should probably get out here as fast as we can.”

“But your tractor parts,“ Charlotte protested in a weak voice before I stopped her with an upraised hand.

“Nate and I have a plan. While you two stay here, we’ll search the offices for another computer that is linked to the warehouse’s network. Hopefully, we can find out exactly where the motor supplies are kept so we can beeline directly there, grab our stuff, and get out.”

Nate and I went to leave through the hallway door.  Before stepping out, I turned back for one last piece of advice.

“By the way, while we’re gone, you two probably need to discuss your relationship. Just a thought.”

I closed the door behind us.

[End of Chapter]

Title Note:

The title of this chapter is an homage to the podcast “Mating Habits of the Modern Geek,” hosted by Kelley Hightower.  Now, I’ll admit, I have not listened to the “Mating Habits” podcast, but I do listen to Kelley on the highly entertaining “As the Dice Roll: Cautious Optimism” podcast, an actual play podcast that features a sci-fi campaign using the GURPS ruleset. If you are interested in actual plays, or Geek dating, you might want to consider these two podcasts.

(Read the next chapter here.)

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Psalm 127:3