(Read the previous chapter here.)
Tools: Midkemia Press Cities; Alea Iactanda Est Rumor Table; RPGSolo.com
[Scene 1]
Late night! And Kristopher took advantage of the morning to sleep in late.
After dinner, Nen, Dalen, and he relaxed in the common room, enjoying the entertainment and bringing some of their own. The Fox’s owners had hired a bard for the evening who sang well-known tunes, a few original ballads, and even offered up a few raucous jokes and stories between sets. When he was finished, Dalen took over, telling tales of adventure, romance, and mystery. He appropriately ended the night with a haunted inn story about a family who agreed to watch a friend’s establishment while he visited relatives for the winter season. The husband was seduced by spirits of previous guests who eventually drove him mad. The story ending with him hunting his wife and child thought out building and surrounding grounds while brandishing a battle axe.
There was much singing, laughing, and drinking throughout the evening. Eventually, everyone left or went to their rooms, leaving Kris all alone. He even outlasted the bartender, who served him one last ale before heading home.
Syl never returned.
So it was no surprise that he missed breakfast, and lunch was nearing an end when he finally walked through the door to the dining hall. At a far table, he saw his party. Syl, dressed now in a simple brown dress, spoke with Dalen. Next to them, but not engaged in their conversation was Nen. The halfling saw Kris and waved him over. As he sat, Corvette placed a plate of bread, cheese, and fruit in front of him.
“Syl found us a job,” the halfling told him, popping the last bit lunch in his mouth.
“I thought she just wanted to rest and get going,” Kris said, giving a suspicious side glance in the elf’s direction. “No distractions from our mission.”
“Well, it’s related. If we do this, we can possibly travel with a merchant caravan. It has some fancy way of getting us to Cyenanorre faster than if we just traveled on horseback.”
“Is it that,” Kris speculated, “Or just a way to keep us from getting involved in wasteful tomb raids, bathing elves, or conniving dwarven miners. What’s the job?”
Nen fills Kris in on Syl’s story about meeting Crafir, his involvement in overseeing much of the town’s craftsmen, and interest in the politics of the town. He explained Crafir’s concerns surrounding the town council and their possible involvement in the Tot mining operations, as well as the return of the Toknik, the lake monster.
“Syl thinks if we can get some information that exposes the council members, perhaps Crafir will let us join the caravan and travel to Cyenanorre.”
“And you got this all over dinner,” Kris said, looking at Syl who, by now, had turned her attention to listen in on their conversation. “Must have been a long dinner,” Kris surmised, drawing out the word “long.”
Syl averted her face as she felt her skin redden.
“We need to get some information before this evening,” she said. “Dalen, I want you to check out the jewelry store where Kris saw the Netnuup’s Tot. <Was there any tot at the store? (Somewhat Likely) Yes> See if they can tell you anything about its supply or the rumors about the Toknik. Nen, meet me up in my room. If we can get you to successfully cast Hidey Hole, I have a job for you. Kris, I heard you made friends with someone connected with the goings on around town.”
“I played cards with someone whom other people respect. I don’t think I said anything about his connections.”
“All the same, I want you to play with him again and try to get some information.”
“And you?” Kris asked. “After such a long night, I’m sure you’ll take a nap while we work.”
“Not only am I you leader,” Syl said, agitated, “I’m also your client. What I do is none of your business. But if you must know, I will be finding us a way to get to the lake without being noticed. Now, let’s get going.”
Dalen and Nen immediately got up and left the table.
Kris remained, finishing his meal.
“Why do my actions bother you?” Sylralei asked.
“Like you said, it’s none of my business.”
“You were an outlaw. Have you never been with a woman?”
Kris didn’t look at her, but took a bite of his cheese. “Yes,” he admitted. “I have.”
“Then why . . . why do you expect me to be better?”
Kris stopped eating, thought for a moment, then began to tell Syl about his youth.
“When I was young, my mother used to tell me that we were created to give to others. We were free to give anything: money, food, care, time, abilities. To do so was to help them live, by providing so they could eat, heal, be protected, or overcome some difficulty. There was one thing, however, we weren’t free to give. That was our most personal inner self. That’s how she spoke about sex. She would say that any satisfaction, pleasure, or relief would be fleeting and selfish, for the other person would still be hungry, hurting, and burdened.
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| My Mother Used To Tell Me... |
“Poetic,” Sylralei acknowledged. “Did you listen?”
Krisopher chuckled. “No. Of course not. I never saw my mother worship any of the gods, but her talk sounded like the same mumbo that came from the churches. I was young. What can the church, or my mom for that matter, know about what’s best for me? That was the point, right? Take care of your own life and you wouldn’t need to depend on someone else.
“When I got older I joined the Bronze Horn. Things where I lived were rough, but the Horn had each other. A bond like brothers. We looked out for ourselves, but we also looked out for our families. Mom didn’t like that any day I could be beaten, thrown in jail, or possibly even killed. But she accepted it. She and I were alone and times were really bad. We had to live somehow. But she would continue to warn me, ‘Kristopher, remember that whatever you steal - money, food, property - can be replaced, but there’s one thing that can’t.”
“A person’s ‘inner self’?” Sylralei speculated.
“Yes. She believed that once a person gave that away, they can never truly get it back. And if you took it from another, even someone willing, it was the same as theft, and not just from them, but also from the one for whom it was truly meant. When their lives join, no matter how good or how meaningful, it will always be a little less than it could have been.
“I don’t know if it was because I was older and a little wiser. Or if by that time I had laid with enough women to realize I didn’t care who they were, only what they could give. But eventually my mother’s words meant something. They made me realize intimacy was something special, not a careless frivolity. Its purpose was to create. You. Me. All of us. That power deserves to be protected. Lofty and idealistic, I know. My brothers in the Horn were quick to say so whenever I shared my thoughts. It didn’t stop them, but I changed. To do any less would be to reject my mother.”
Kris finished his drink and stood up from the table. “I think Nen’s waiting for you and we have a lot to do before evening. We should get started.”
Why do I let his thoughts affect me, Syl thought as she watched him leave the room.
[Scene 2]
In Syl’s room, Nen vanished into nothingness. He had finally cast the spell Hidey Hole on himself. Now that the halfling has mastered the spell, Syl told him what she needed him to do.
<Nen’s spell check : Hidey Hole: L2 INT SR=1,1 + 1,1 + 6,2 + 15= 27 He learns Hidey Hole.
However, he failed learning Poor Baby: L3 INT SR=5,4+14=23 fail
Syl failed her attempt to learn Hidey Hole: 5,3+ 16 = 24 fail>
Over the next couple of hours, each of the members of Kage Gordain attempted to gain any information they could about the Nenuup’s Tot shortage, the Toknik, or the town council.
Dalen visited the jewelry shop Kris visited the previous day to see if they knew anything about the ore shortage. <Were there any Netuup’s Tot items at the jewelry store Kris visited? <Somewhat Likely> Yes> He did see a few pieces and, acting as a dwarf interested in rare ores, asked the young female shopkeep about them. She acknowledged that Tot has been harder to acquire, at least that’s what she had heard from other jewelry traders in town. However, it didn’t affect her store much since she only bought one or two items made from the expensive metal every now and then. Now the shops in the noble district, they would be hurt more by the shortage.
Dalen asked if she was the owner. <(Likely) Yes, but . . . + event: Assist/Friendship> She was, but hoped she wouldn’t be the sole owner much longer. She held out her hand to display a shiny ring crafted from Tot and adorned with a diamond. Her boyfriend, a member of the town guard, proposed to her last week. Dalen admired the ring and its craftsmanship, but, thinking it unlikely the young man could afford such a ring, couldn’t help but wonder if it might be an ill-gotten gain in return for assistance to the council. <Rolling on a homebrew table to determine the shopkeeper’s knowledge of Tot, I got that all she knows about is the rarity of Tot in general and that it’s been harder to get lately.>
Several doors down, Kristopher entered the pub he visited yesterday and was pleased to find Horzu sitting at his usual table. The business-like halfling saw Kris and immediately invited him over to fill an empty space at his table. As the game progressed, Kris made a comment every now and then to gently steer the conversation to the town’s politics. Horzu brushed off most questions with a vague response, but when he did engage with the topic, Kris could tell that he strongly supported the majority council members. It didn’t sound to Kris that Horzu involved himself personally with the council or the candidates, but the halfling did stop just short of advocating vote tampering when he stated that they should “use whatever means possible to make sure they win back their lost seat.”
The conversation did nothing to help Kristopher’s game, as he handily lost most of the hands played. <Rolling on a homebrew table to determine Horzu’s leanings, I determined that he favored the majority council, but would not or did not have useful information to share. Rolling on the Midkemia Press gambling table (20), Kris lost double his total 5 g.p. bet. He also spent 1 g.p. on drinks.>
Meanwhile, over at the town council building, Nen had the most dangerous mission. Using his newly learned spell, he made himself invisible and entered the building. Syl’s plan was for him to spy around and see if he could overhear any conversations or see any activity that could implicate the majority council members. Unfortunately, in the spell’s thirty minute duration, he didn’t gather any pertinent information. In fact, the business of the day was so dull that Nen saw nothing of any consequence, whether it had to do with the council members or not. <Does Nen see anything pertinent? (Unlikely. What are the chances anything would actually happen in the thirty minutes he was there?) No and . . . meaning he sees nothing interesting at all. I also rolled a LVL 1 SR using the average score between DEX and LCK (15) to make sure he didn’t bump into anything and give himself a way. 6,1+15=22. Success
Does Syl learn of an exit from the city other than the main gates? (50/50) Yes.>
[Scene 3]
They met up back at The Fox and the Dragon for an early dinner. Over several bowls of mantat stew, the group discussed what they learned from their afternoon excursions, which, frankly, wasn’t much. After hearing the report, Syl suggested . . . or more accurately, told the others that they will be investigating the goings on at the lake that night. They finished their meal, armored up, and headed out to the exit Syl learned about that afternoon.
About a half an hour later they found themselves hunkering down behind tall grass and bushes several feet from the shore of Lake Netnuup. The sun was just going down, but they could still see the calm, undisturbed waters of the lake. <Are there boats on the water? (50/50) No +Event Violate/Nature> Most of the shore was bare except for grass and a few bushes, but a large rocky mound bordered the water for a couple hundred of feet across the lake to their right. The top of a cave opening could be seen just about the water line. A hundred feet to the side of the stones were a couple of wooden buildings. The largest looked like a small house or barracks. Light could be seen coming out of a single window. Between it and the rocky hill stood a much smaller building that looked like a storage shed. In front of the door to the barracks stood a lone man.
“Hey. Look over there?” Dalen whispered to Syl, pointing to a bush several feet in front of them.
There she saw a young boy, possibly ten or eleven, hiding behind a bush and watching the shack. Not fearing the child but trying to avoid startling him, Syl moved closer without any attempt to hide her approach. Despite her best efforts, the boy still started when he knew he was caught, but relaxed once he saw who it was.
“You’re the party who rode into town a couple nights ago!” He wore a look of excitement as he spoke.
“Yes, we are.” Syl replied, not really certain if they were truly the people he was talking about.
“And you,” he said, eyes widening when he saw Dalen. “You are the dwarf who told stories by the sword in the stone!”
Dalen studied the face, but couldn’t pick him out from any of the other children in the square that day. “Aye, that would be me. You enjoy the story?”
“Yes. I’ve been wanting to talk to you, but I’ve been scared. I didn’t know if you were good or bad.”
“I thought I was very friendly,” Dalen said, feigning surprise.
“Oh! You were, Mr. Dwarf. I . . . I . . . “
“Calm down,” Sylralei assured him. “What’s your name?”
“Remi.”
“Hello, Remi. I’m Syl. These are my friends Dalen, Kris, and Nen. We’re here to help you. Just tell us what’s going on.”
Remi took a few breaths. “I think my brother is a prisoner and being held over there.” The boy pointed to the buildings across the lake.
The party listened to the boy as he told the events of the last couple of weeks. He, his brother Bruno, and their parents lived in a cabin outside the city walls, a short distance from the gate through which the party came through. Several months ago, Bruno took on a job as a tot miner. All was well until a few weeks ago his brother came home with a story of a large scaly creature that was seen swimming through the lake. Some of the miners were saying it was the legendary Toknik, come back to claim his home. Whether it was or not, mining didn’t stop, but Bruno did say that everyone was being careful in case they saw the monster again.
Then, a little over a week ago, some of the town guards came to their home. The monster attacked the miners. Bruno and a few others were eaten. Remi’s parents were of course devastated, but Remi didn’t want to believe it. One night, he snuck out of the cabin and came to the lake. To his surprise, he saw a boat out on the water. This seemed strange because mining didn’t usually happen at night. He watched the lamplight bob on the water’s surface for a couple of hours before the boat returned to the shack and several figures walked inside. Unfortunately, it was too dark to see for sure who they were.
Remi returned the next night before it got too dark to make out the men’s details. Unfortunately, they didn’t leave the shack until the sun had completely gone down and the young boy still couldn’t get a good look. Even so, It looked to him like several of the men were forcing the others onto the boat, as though they were prisoners. More importantly, however, was that one of the prisoners moved similar to the way his brother did.
When Remi returned home that evening, his father caught him sneaking back inside.
“He was really mad and told me never to sneak out again. I haven’t been back since, at least not until tonight. I just need to know if it’s my brother.”
“Did you tell anyone, your parents, what you saw?” Kris asked.
“No. I didn’t know if it was really Bruno, and mother gets really sad whenever someone talks about him. I didn’t want to make her sad. Who would believe me, anyway?”
“They’re your parents,” Syl said. “I’m sure they’d listen to you.”
“Dad thinks I make things up. He says I have an “Act-If” imagination.”
Syl assumed he meant “Active” imagination and understood. Remi must tell a lot of fanciful stories. They love him, but wouldn’t put it past him to believe things that just aren’t real.
“Well, I believe you,” she said. “Tell you what. If you stay here, my friends and I will go to the cabin and see what we can find out. Okay?”
Remi’s face brightened at the prospect. “Yes! Yes! Please help my brother!”
<Does Remi stay put? (50/50) Yes, and . . . +Event Separate/Elements He definitely stays put.>
[Scene 4]
As the four neared the cabin, they could see that there was only one man guarding the shack. However, that didn’t mean there weren’t more inside.
“Nen, get up there and see if there is anyone else in the shack.”
Before he could respond, a loud crack could be heard as a dead branch broke free of a tree and crashed to the ground right next to Kris, who was hiding behind it. A panicked expression crossed his face. <Separate/Elements>
“Go!” Syl whispered to Nen who quickly Hidey Holed and took off.
<The guard rolls on the reaction table with a -3, pushing the result more toward ‘Hostile.’ Roll: 11-3=8 Uncertain, Confused>
“Who’s out there?” the guards asked, looking toward the sound of the falling branch.
Kris motioned to Syl to follow as he stepped out in the open. “I’m sorry, my girl and I came down to the lake for a swim. We didn’t know anyone would be here.”
<Did/does the guard see Dalen? L2 INT SR (guard has an 18 INT): 4,5+18=27 Success>
The guard looked from Kris to Syl. “I think that’s unlikely, not with your friend there.” The guard gestured in the direction of Dalen. “Stand up dwarf! Let me see you!” He ordered as he drew his sword.
<Nen is passing by. He needs a L1 DEX SR to ensure he doesn’t make enough noise for the guard to hear. Since the guard is distracted, the roll will be at advantage (best 2 out of 3 die).
“You’re right,” Kris admitted, raising his hands. “We’re really here to look for the Toknik. We were hoping to see it, but I didn’t want to say anything in case you’d think we were foolish, chasing after a legend and all.” <Kris needs a L2 CHA SR to account for the guards higher INT. 1,5+14=20. Fail Does the guard call his friends? (Likely) Yes.>
“Lutz! Clift! Garrus! We have visitors!” The guard called out to his partners that were still in the cabin. The door opened and the three men exited. Just then, the first guard jerked to the side and fell to the ground.
“Thanks Nen,” Syl said as she and the others ran to meet the newcomers.
<Has Nen gotten to the house in time to look in the windows? (50/50) No, but . . . he was close enough to tackle the guard. He will get a free hit (at half armor) on the guard. Strike with a dagger: 4,4+1+6 Adds 15 Damage If he can make a L1 DEX SR, he can avoid all the armor and the guard takes full damage. 4,4,5,2+11=26 Succeed. The guard is down to 3 CON.>
The Guards’ stats:
Nen’s Guard Guard2 Guard3 Guard4
STR 12 11 15 13
DEX 13 17 9 16
LCK 18 21 9 9
SPD 18 9 16 11
CON 18(now 3) 9 15 15
All guards have a Gladius (3d+2 adds) and wear scale (stops 8hp). Their combined combat adds are 47.
Despite being tackled by an unseen force, the guard on the ground quickly regained his footing and struck out in the direction where he felt someone hit him. His sword stopped in mid-air and he heard a grunt.
Meanwhile, Syl, Kris, and Dalen met up with the other three guards. Swords, staff, and warhammer clashed and their battle began.
<RND 1: Basically, Nen will always have at least 1 die advantage for being invisible, but since right now the guard has a general idea where Nen is, that’s all the advantage I will give. Nen rolls: 10+6 adds = 16. Guard. 14+15 adds = 29. Guard hits for 13 plus 1 spite and Nen takes 8 CON points after 6 are absorbed by his armor.
Party: 48+40 Adds= 88 (3 spite damage) Guards: 31+38 Adds = 69
Party wins by 19, but the guards armor absorbs it all and the only damage they take is from the 3 spite damage.>
Stunned by the strike and not having a chance to move, Nen looked up to see his opponent raise his sword to strike again in his direction. The halfling did the only thing he could to stop from being cut down. “Take That You Fiend!” A blast of energy shot out from Nen’s hands and caught the guard full in the chest. He was blown back several feet and landed on his back, unmoving.
Syl saw Kris and his opponent parry each other’s blows. Just beyond him, Dalen brushed away his guard’s gladius, but the guard twisted out of the way before the dwarf’s next blow landed. She just got her staff up in time to stop the blade from slicing through her when she realized they needed an advantage. The wizardess bore her gaze down on her opponent. “Take That You Fiend!” she snarled, and released a hand from her staff to spread out her fingers. The blast spun the man around as he grunted in pain.
<RND 2: Since Nen was casting a spell and I didn’t have to throw dice, I subtracted one die from the guard’s pool to keep Nen’s one die advantage. It didn’t really matter, though, since the guard had to take the full damage from TTYF, and, even with his armor’s protection, took enough damage to drop him below 0 CON.
The rest of the party beat the guards’ roll only by 8, but Syl’s 16 points of TTYF is still applied to guard number 3, dropping him to 6 CON. The remaining two take a small amount of spite damage.>
Nen checked the guard he just blasted, finding that he was dead. Syl finished off her opponent with a second blast. Seeing their one companion cut down with a magic blast and their other fall to an opponent who couldn’t be seen, the remaining two guards decided the battle was too much for them. Kris' opponent dropped his weapon and raised his hands in surrender, but the other pushed Dalen aside and made a run for it. He barely got ten feet when his legs were suddenly knocked out from under him, sending him flailing and planting his face into the grass.
Nen appeared out of thin air kneeling over him, the edge of his dirk resting alongside the man’s neck.
<RND3: The main action was another TTYF by Syl at Guard 3. With two guards down, it was time to do a morale check for the remaining two. Their base morale was 8, but dropped to 7 due to losing half their team. Both roll higher than 7 on 2d6 and want to flee. Does either want to surrender? (Unlikely) Yes d2=2 Technically, both surrender, though I added a little poetic license.>
[Scene 5]
Dalen had some rope and the group bound the hands of their prisoners and marched them toward the cabin. They entered and found themselves in a large living area containing a couple of tables, a few chairs, and a ratty couch. On the wall opposite the entrance was another door secured by two padlocks. They wasted no time looking for a key, but instead waited for Syl to cast Knock, Knock on the barriers and open them.
Both Kris and Dalen had their weapons ready as Syl opened the door. No one came out. Cautiously, Kris ventured inside first where he saw four haggard men sitting and laying on an equal number of cots.
<Due to the fact that the characters are about to talk to the prisoners, I feel it’s here that I need to roll on the Rumor Table to determine the truthfulness of the Toknik rumor.
Rolling 2d6, the result is . . . >
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Author’s Note: If you read the “Behind the Scenes” post on my Patreon, you already know that I’ve been tracking the child Remi since the party arrived at the Haybrcg gate. I made rolls for him both when they arrived and when Dalen was talking to the children in the town square. Both times he saw the party, but did not approach them.
2d6 Table for the shopkeeper’s knowledge:
2: knows nothing about Tot
3-5: knows general info about Tot
6-8: Knows Tot’s been hard to get
9-11: Has strong suspicions about why Tot’s been hard to get
12: Has some worthwhile info about Tot
2d6 Table for Horzu’s conversation:
2: Doesn’t talk business during play
3-5: Favorable to the majority council
6-8: Will talk business, but is relatively neutral and only knows what is heard around town.
9-11: Favorable to minority council
12: Knows and is willing to share information about situation
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Job 41:1-10
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Imagesource: Mother and Son (Anna-Genevieve Greuze-Public Domain); Tranquil Cabin (Surdu Horia - Pexels)




