Saturday, July 18, 2026

Cyenannore: Chapter 12 - Habrycg: Pokpu'naap Revival

(Read the previous chapter here.)

System: Tunnels & Trolls  (affiliate link)
Tools: RPGSolo.com

[Scene 1]

Sylralei, Kristopher, Dalen, Nen, and the four recently freed miners gathered in the main room of the cabin.  Each person either stood or sat on one of the chairs or the couch that were situated about.  Earlier, they found the key to the smaller room on one of the guards and locked the two of them inside.  <The party also stripped the guards of the 22 gold pieces they had.> One of the miners confirmed that he was Bruno, the older brother of Remi, the boy the party met earlier that evening, and told them about the events of the past few weeks.

<Here it was time to roll on the rumor table to see if the stories about the Toknik were true
.  Roll=7-Mostly False. Next, I need to know how much of the truth the prisoners actually know. I’ll roll a d10, and the higher the number, the more they know.  Roll=2. They know very little except what they have personally seen.>

The four of them used to be regular miners. They would pan for Neptuup’s Tot in the shallow parts of the lake, or dive for it in the deeper portions, using long breathing pipes or, occasionally, breathing potions. <Did they occasionally use breathing potions? (50/50) Yes> All was normal until several weeks ago when, from the cave opening, emerged a large creature. It looked like a giant lizard or shell-less turtle.  It had an elongated body, the back of which just broke the surface of the water, and a long neck ending in a reptilian head. Some of the miners believed it must be the Toknik they had heard stories about as a kid.  The monster swam about a bit before disappearing under the water.  Immediately, the foremen pulled all the miners out of the water and waited to see if it returned. It didn’t, at least not right away. Mining resumed, but mostly only close to shore. 

A lake surrounded by tall grasses and shrubs with hills in the background.  In the water is a reptillian creature with a long neck, similar to the mythological Loch Ness Monster.
The Toknik Monster

Things were quiet for a couple of days until it showed up again. They began to question if it was safe to continue.  A few miners quit immediately, but most continued. To be safe, they did station a lookout to watch for the monster, and diving in the deeper area of the lake was discontinued.  The work was already tough at a depth of approximately 30’, and retreating would be a slow process..

When it had been a week after the monster was first spotted, Bruno and the three miners who were with him now were summoned by the foreman.  They went to the shack, but instead of the foreman, they were met by several armed men, taken prisoner, and locked up.  Two of the miners had no families, so the kidnappers knew they wouldn’t be missed.  Bruno and the last miner did, but were told if they didn’t do as instructed, they’re families would be hurt or killed.

Beginning the next night, after the normal day’s work was done and it was dark, the four were taken by boat to the center of the lake, given magic lanterns and the breathing equipment, and forced to mine throughout the night.

“During the day,” Bruno said, “We were kept locked up in this cabin.  We had no windows, so we couldn’t see what was going on, but after a day or two we heard a big commotion, as though they saw the Toknik yet again. After that, we heard little to no activity and assumed mining had either stopped, or was limited to only a few men.  Our only guess was that we were doing most of the mining.”

“Did you ever see the Toknik at night?” Kris asked when Bruno had finished.

“No. Never.  And the guards who watched us never seemed concerned either.”

“Did you know Remi watched you mine at night?” Syl asked.

“I did see him a couple of times.  I didn’t acknowledge him, however.  I didn’t want the guards knowing he was there.”

<After hearing the story, I wanted to determine if anyone might have a guess as to what was really going on with the Toknik, the kidnapping, and the secret mining operation.  I had each character make an INT SR.  The higher level that was made, the closer they would get to the truth. The only two who reached Level 1 were Syl and Nen. They’re able to deduct some obvious assumptions, but that’s about all.>

Thinking about Bruno's story and what they knew from their conversations around town, the party tried to guess what was going on.  They were clueless until Nen questioned if the Toknik actually existed in the first place.

“Maybe someone just took a bunch of barrels and sticks, tied them together, and painted them or covered them with leaves and grass to make it look like a monster,” he suggested.  “You only saw it across the lake. Maybe you just couldn’t get a good enough look to see it was fake.”

“Even across the lake,” Syl cut in, “I think they could tell the difference between junk and a living sea serpent.  I think it might be real, but it may not be as aggressive as they wanted you to think.”

Kris suggested there might be some answers in the shed next to the cabin.  They went over to check it out.  It was primarily full of the various mining equipment: ropes, breathing pipes, lanterns, repair materials for the boats.  There were some food supplies and a shelf with several bottles of the breathing potion.  They took several <two each for each member of Kage Gordain, each allowing them to breath underwater for 1 hour> but left the rest so that the legitimate miners had some if they ever got back to regular mining.  What they didn’t find was any clues as to what might have been going on. <Both Dalen and Kris successfully made Saving Rolls to search for secret doors, but when I checked to see if there actually was a door to find (unlikely), the result was “No”.>

Convinced there was nothing more to do at the cabin, they tie up the guards and lead them back to town, meeting up with Remi on the way. The young boy was ecstatic to finally know that his brother was alive.

[Scene 2]

“I have some information that might tie the council to the rumors about the Toknik.”

Syl had left the rest of the group with their captives back near the secret exit. The elf hoped to find Cafir and make a deal. Her first thought was the tavern they ate at the previous evening, and she was correct.

“You and your friends are rather resourceful, it seems.  What is the information?”

“First, I need something from you.”

“Just let me know and I’ll see what I can do.”

“We need fast passage on one of your merchant caravans going north towards Cyennanore.”

“That shouldn’t be a problem.”

“Also, I don’t just have information. I have prisoners.  Is there anyone on the city guard you trust?  Or do you have your own security contingent?”

<Does Crafir have the means to help? (Likely) Yes>

“Not every member of the guard is loyal to the council.  I know a few that can help you.”

“Finally, I have some people I need to keep hidden till tomorrow night.”

“What do you have planned, elf?”

“Can you keep them safe?”

“Of course.”

“Good.  Here’s what we’ve learned.”

Syl then told the merchant about all that transpired over the past several hours.

[Scene 3]

It’s the following afternoon and preparations are being made for Priest Marin’s worship meeting in honor of the god Pokpu’naap.  At least that’s what Dalen believed.  He and Nen hadn’t arrived yet, but were walking down the streets of Habrycg, heading in the direction of the town square to fulfil the obligation he made to the priest to share the story of the town’s founding.  Elsewhere, Syl and Kris were making preparations of their own: an extra surprise to be revealed at the evening’s festivities.

Rounding a corner, Dalen and Nen were approached by three individuals, all men.  Two of them were humans, Dalen assumed they were in their twenties.  The third was a long haired dwarf, much like himself.

“You’re the dwarf who was telling stories in the town square a couple of days ago, aren’t you?” the first man with wavy blond hair asked.

“That’ll be me, all right,” Dalen answered.

The second human, a bald man, viewed him suspiciously.  “We heard priest Marin talking with you afterward.  Are you going to the meeting?”

“I am,” Dalen admitted.  “Marin invited me to speak. Are you here to escort us?”

The blond man laughed. “Escort you?  We’re here to stop you.”

<When Dalen was telling his story to the children, I rolled the event Vengeance/Plans.  As part of my Virgin Land game, the Tal, a sect opposed to the worship of Pokpu’naap on the grounds that Dioquiss invented the entire story, was created.  The random event meant they would try to disrupt the meeting.

Do the Tal confront Dalen on the way to the meeting?  <Likely>  Yes.  How Many? d4=3  Are any female? <Unlikely> No + event Mistrust/Good (resolved later in the conversation)  Are they all Human?  <Likely> No  I randomly determined the races based on human, elf, and dwarf.

Do they 1: Talk them out of it,  2: Threaten them with physical harm, 3: attack them? Roll=1>

Even though Dalen didn’t see any daggers or swords <Does Dalen see weapons? (50/50) No>, he stepped back reflexively and clenched his fists.

“Whoa,” the blond said, holding up his hands.  “Maybe a better way to say that is ‘talk some sense into you’.  You told a good story the other day, but you don’t believe it. Do you?”

“I believe it as much as any other story about the gods? I find them fascinating.”

<Why don’t the Tal like people believing the Pokpu’naap story?  Complex Question (C.Q.) from RPGsolo  Inform/Prison>

“That’s the problem.  A lot of people don’t just believe it is just a story.  They think it’s true.”

“That priest uses his religion to control people,” the bald man chimed in. “He takes their money.  He imprisons their thoughts and ideas.  The Pok’s are always trying to stop progress, claiming ‘it’s not what the god told Dioquiss to do.’”

The first man held up a hand to stop his partner, who was starting to get rather animated.  “You’ll have to pardon Stu.  His family’s Pok and his parents were strict.  He’s gone a round our two with them over the church’s claims.  Regardless, many of us believe Dioquiss may have been a leader, but he used the idea of Pokpu’naap to keep his followers faithful.  He had no special connection to the gods. He just used the story to get what he wanted.”

“But the sign of the sword in the stone?” Dalen pointed out.

The blond brushed it off. “Eh. A mere magic trick.  And we don’t like that the deception continues today.  People need to believe the truth.”

“Aren’t people allowed to have their own opinions?” Nen asked.

“Not if we can help it,” the bald man answered.  “We don’t want you telling any more stories and putting thoughts in their head.”

“And if you do,” the first man added. “You’ll be ridiculed off the stage.  We have friends in the crowd and they’ll do everything they can to disrupt the meeting.”

“It’s just a meeting,” Dalen argues.  “What harm can come of it?”  He turned to the third man, the dwarf, who, up to this point, had said nothing. “And why are you messed up with this? Humans, I can understand . . . or I can’t.  That’s the point.  They let their emotions get the best of ‘em.  But dwarves like us.  We’re level headed.  We don’t get caught up in every whim.  Talk some sense into ‘em.”  Dalen knew he was laying it on a bit thick, but hoped he could tap into some sense of dwarven pride.

“Brother, I wish I could do that.  I really do.  But we’ve got people depending on us.”  The rogue cast a quick look at his companions, then leaned in close to Dalen and, in hushed tones, addressed him in dwarven. “Now, if there was reason enough . . . perhaps we could turn our eyes just this one time.”

<The dwarf is definitely fishing for a bribe, and it will take a LK SR by Dalen to determine who much  he will accept.  (L0=40 gp; L1=30gp; L2=20gp; L3=10gp)  Roll: 5,2+18LK=25 L2 or 20gp>

Dalen nodded his head to the other two humans and responded, also in dwarven. “How tough are yer friends?  I’m not above a tussle when provoked.”  He laid his hand on the head of his Warhammer before pointing out Nen. “And my friend, he might be small, but I’ve seen him take out an armed guard with a wizard’s blast. Still, I can be reasonable, and I sure hate to dirty myself up after already getting prepared for a show.  It’s worth it to me to give you 20 gold and be done with this whole affair.”

The dwarf eyed Dalen’s hand on his weapon and assessed Nen.  While originally hoping for more, he decided agreeing to the 20 pieces was the more prudent move.  “Aye. Hand it over,” he says and holds out his palm.

Dalen took out his purse and counted out the gold.  “And you won’t cause any disturbance at the meeting?”

“You have our word,” the dwarf said, now speaking common, so his friends could understand. “C’mon,” he says to the group and they left.  They were barely ten feet away before Dalen and Nen could hear them laughing amongst themselves.

“How much faith do you put in their word?” Nen asked.

“Not much, my friend.  Not much.”  <Which is good, because this is the resolution of the event Mistrust/Good  They hope they with do the right thing, but doubt they will keep their promise, in other words, Dalen “mistrusts” their promise to be “good”.>

[Scene 4]

The town square was packed with people gathering around the erected stage. Some families had brought baskets of food and blankets to spread on the ground.  Children frolicked, tossing balls or playing tag.  It wasn’t just a meeting.  It was practically a festival. Needless to say, Dalen was surprised.  He expected it to be a rather small religious gathering.  Apparently, however, Habrycg took any chance they had to throw a celebration.

Or perhaps it was the entertainment. Playing in front of the stage was a colorful group of minstrels: A lutist clothed in red; a fiddler wearing green; a flautist draped in blue, and the percussionist sitting on a cajón drum, wearing black. The crowd danced and sang as the four churned out the popular tunes of the day.

A color lithograph of a stage set up in town square of a medieval town.  A few robed figures are on the stage and a group of instrument playing minstrels are located in front of the stage.  People are standing and watching all around the square.
People Were Gathering Around the Stage

“Do you see any?”

Sylralei stood next to Dalen who, along with Nen were scanning the crowd for any of the Tal. The dwarf has shared about the meeting on the road with Marin after Syl and Kris had arrived.  The priest explained that Dalen had probably run into members of the Tal, a sect that would do anything to stop the worship of Pokpu’naap.

<The bigger the crowd, the more difficult it will be to spot the Tal members.  Dalen and Nen will need to make a LK SR to spot the Tal members.  The higher the level of the SR, the larger the crowd, making it more difficult.  Based on a d8: 1-2=L1; 3-6=L2; 7-8=L3  Roll: 8 Ugh! A large crowd (L3).  Dalen: 2,2+2,6+18=30 Success  Nen: 2,2+6,6+4,3+18=41 Success.

Do they see all three? (Unlikely, dwarf is hard to see in a crowd) No, they only see the two humans.>

Dalen spots the <d2> bald thug and points him out to Syl, who makes her way into the crowd.  Moments later, she is next to the man and “accidently” bumps into him.  He turns to berate whoever ran into him, but instead of the bumbling idiot he expected, he found himself face to face with a gorgeous blonde elf draped in an exquisite deep blue cloak.

“Excuse me,” he said, suddenly willing to take on the role of the offender instead of the offended.  Syl smiled and assured him he did nothing wrong.  Instead of leaving, she lingered, making small talk, even flirting a bit.  The thug readily let Syl stroke his ego until, as soon as Syl knew he had fully let his guard down, she bent close and whispered, “My Wish, Your Command.”

<My house rules for the spell is a contested roll of d6’s, weighted based on the difference between STR, LCK, and CHR.  Rolling up Baldy’s stats, he had a total of 38.  Syl 49.  With an 11 point difference, Syl got 2 extra die, of which she chooses the highest roll.  Baldy: 1  Syl: 2,3,4.  4 beats 1. Syl controls Baldy.>

“You know what would make me happy,” Syl asked the dumbfounded oaf.  “When the meeting starts, I want you to praise Pakpu’naap as loud and emphatic as you can.”

Syl returned to the stage and a few moments later, the minstrels finished up their tune. Priest Marin stepped to the front of the stage, clapping.

“Everyone, let’s hear it for Ground, Air, and Flame and that great version of the song ‘Zephyr-Ember.’ They’ll be back later to lead us in a round of traditional Pokpunian hymns, but right now I want to welcome you all here in the name of Pokpu’naap as we celebrate the god and his chosen one, Dioquiss, our founder.”

“You’re a fraud!” cried someone in the crowd. <How many Tal are in crowd? d8+3=8>

“Pokpu’naap is a myth,” yells another.  “He is a dead god!”

Marin held up his hands.  “I assure you,” he says at the top of his voice.  “Pokpu’naap is alive and he is watching over Haybrcg.”

“He’s watching over our purses,” the blond thug who stopped Dalen and Nen cried out.  “Or should I say, you are!  You want to take our money.  Tell ‘em, Stu.”  He looks over to the bald man standing a few feet away from him.

Stu raises his hands up high, as though he is reaching out to the heavens.  “All praise, Pokpu’naap!” He yells, under the influence of Syl’s My Wish spell.  “He provides for us!.  He cares for us.  Though Him Haybrcg was created!”

“Are you insane?” The blond thug said with surprise.  “What are you saying?”

“Worship Pokpu’naap and be glad,” Stu responded. 

“Pay no attention to this man,” the blond man yells to the crowd.  “He’s been paid off by the . . . hey.” His body jerks down but he doesn’t fall. Spinning, he yells at the person behind him.  “Did you try to pull my pants down?” 

The accused protested, but still received a punch in the face.

<Nen, who cast his invisible spell, tried to pull his pants down, a L1 DEX SR, target 20.  5,1+11=17. He failed. He also tries to pickpocket both men purse with a L1 DEX SR, but failed both attempts.>

Stu continued to cry out Pokpu’naap’s praises, while, throughout the crowd, other Tal members lifted up curses against Pokpu’naap. Occasionally, however, someone would cry out in surprise.

“Don’t fall for the church’s tricks!”

“The church's control is evil! . . . Hey stop yankin’ me.”

“Down with Pokpuuuuu . . . Eeek!” A Tal woman, having been goosed, turned and slapped the youngster standing behind her. 

<Nen is having a blast frolicking among all the commotion.  After failing another “pantsing” attempt, he decided to just pinch a female Tal on her tush, causing further chaos.  While he roamed the crowd, he searched for the dwarf (L1 LCK SR) he found him, but was unable to pickpocket him either. 6,2+11=19  He had hoped to get Dalen’s money back, but I guess this teaches me not to send a character with low DEX to attempt tasks that require good DEX.>

Soon, chaos reigned throughout the gathering.  The shouts of the Tal and the Pokpunians intermingled in blessings and damnation. In several places, fights had broken out.  Marin stood paralyzed with disbelief.  Dalen knew he had to act fast.  Across the stage, Sylralei watched the pandemonium amusedly.  The dwarf rushed over to her and said something in her ear. The wizardess was mildly disappointed, but followed him to the middle of the stage anyway.

“People!” Dalen cried at the top of his voice.  “Citizens!”  The crowd began to quiet down and he continued.

“Hear the words of Pokpu’naap!  Passage twenty-four of the seventh scroll.

He stood strong like the mountain,
Voice roaring as the thunder.
Striking them with the fangs of a viper,
He struck down his enemies!”

As Dalen spoke, Sylralei raised her staff above her head and spoke the words of the spell Magic Fangs.  The staff began to bend, then wiggle and writhe, as it transformed into a long, black snake. She dropped the serpent and it slithered toward the edge of the stage, causing everyone to back away.

“Fear not!” Dalen called.  “You are safe as long as you have not blasphemed the name of the god Pokpu’naap.  But if curses poured from your mouth and you spoke ill, flee now, before his anger finds you and his viper strikes!” <The Tal need to make a Morale Check. Because they are only common people or slightly higher, plus the added fear of snakes, each will need to roll 3 or less on 2d6.  All but one scram.>

Immediately, several people turned away from the stage and ran to escape the crowd.  Dalen suspected more than just the Tal left, but that was to be expected. Most of the Tal left, but the last lingering member spoke up.  “I’m not afraid of a trick.  Don’t be fooled by this . . . Eeek!  It’s on me!  It’s on me.”  The man frantically swatted at his legs before rushing away.  Unseen, Nen, who had simply ran his fingers up the man’s leg, chuckled silently.

“You know,” Marin said to Dalen as the Tal were fleeing.  “That verse was in reference to an enemy king who opposed Pokpu’naap.”

“It was?” Dalen asked.  “Oh well.  It’s the only Pokpunian scripture I could recall that had to do with snakes.  Besides, I doubt those hooligans would know any better.”  <Does Dalen know any scripture about resurrection?  L2 INT SR + Literary Knowledge Talent (+4): 3,2+4+15=24 No, but he could always ask.> Then Dalen thought of something.  “Speaking of scripture, do you know any that deal with resurrection?”

<Is there Pokpunian scripture about resurrection?  <Likely> Yes, and . . .  Marin had just taught on it at the last church meeting.>

[Scene 5]

Dalen Dimflayer, the Hunter of Tales, enthralled the crowd with his history of the town of Haybrcg. For the most part, it was the same story the dwarf told the children two days earlier, except more embellished and geared toward an older crowd. No one spoke but listened with rapt attention: ‘oohing’, ‘ahhing’, and gasping whenever Dalen came to a twist, turn, or surprise in the story.  This wasn’t an unfamiliar tale for most of the citizens, but Dalen doubted they had ever heard it told like this.

When the main narrative was complete, Dalen transitioned to what would be the biggest surprise of the night.

“If you are a regular attender of the local church of Pokpu’naap, presided over by tonight’s wonderful host, Priest Marin, then you are probably familiar with the battle of Crowhaven.  Just before the meeting, the priest was telling me that it was the topic of his latest sermon.  If you heard him, you heard a fantastic tale.  If not, you missed a treat, one to rival the story I just finished. 

“In the course of the battle, many of the Pokpunian army fell to the waves of ogres storming the city. Crowhaven’s last defence were their thick walls, and they were being chipped away bit by bit.  The great god, Pokpu’naap, not willing to let his city be overrun by the horde, resurrected the fallen soldiers, who then formed a line, trapping the ogres between them and the still standing city walls.

“Why do I bring up that story tonight?  Because I have another tale of a resurrection of sorts for you.  It may not be as miraculous as that day long ago on the battlefield, but it is still amazing all the same.  Many of you may have heard of the four miners who, while working out on Lake Netnuup several weeks ago, were attacked and eaten by the Toknik, that ferocious dragon who had returned from the depth of the dark lake to terrorize any who would come too close.  Well, citizens, tonight I bring you good news.  Those miners have returned from the dead!  Let’s welcome them home!”

From a hidden location near the back of the stage, Bruno and the three other miners emerged, flanked by Kris and Sylralei.  Also with them was Remi, Bruno’s young brother. The crowd gasped, and then cheered.

Bruno, the designated spokesperson of the group, raised his hands to quiet the crowd.  He then thanked them before relating much the same story they told Kage Gordain upon their rescue.

<Were Crafir’s guards able to extract any information from the two prisoners?  I’ll roll on my 2d6 Reaction Table and interpret the results based on the situation.  Also, I’ll give a one die advantage and take the best two-of-three to account for being in custody and possible threats.  1st prisoner: 9=Good, Better than expected    2nd prisoner: 12 Great, unexpected perks>

Syl knew from talking with Cafir’s guards when she and Kris went to collect the prisoners for the meeting, that, through some very “persuasive” interrogation techniques, the guards were able to extract from the two captured men most of the story of what was going on at the lake.  There never was a Toknik swimming around Lake Netnuup, at least not in recent days.  The “sightings” were actually illusions cast by a wizard working for a group who, it was strongly believed, ultimately answered to the three majority council members.  It was all a plan to control the Tot market and line the pockets of the council members and their most influential supporters. <The wizard creating a fake monster is the result of the “Violate/Nature” random event that was rolled in Chapter 11, Scene 3>

Much of this still needed more careful investigation, so Syl knew this was not the time nor place to reveal all this information. However, the freed men did let the crowd know that the existence of the lake creature was nothing but a rumor.

Despite the crowd buzzing with interest and curiosity, Marin was able to regain their attention once the miners finished their story.  As promised, Ground, Air, and Flame returned to the stage to play some Pokpunian hymns, but finished their set with a couple of their better known jigs: “Radiant Star” and “Baroque Wonderland.” While they were playing these last songs, acolytes roamed through the crowd, taking up an offering. The evening ended and Marin invited everyone to the next service before wishing them a good night.  All-in-all, despite the hiccup with the Tal, the priest felt it was a successful meeting.

<Offering 2d10x10 gold = 9+4 = 13 or 130 gp.  Dalen earned 5% of the take for his storytelling  (rounded up to 7 gp.)>

[Scene 6]

Once again, Syl found herself at The Scout’s Bush, enjoying a late night meal with Crafir. The plate before was empty except for the scraps of another fine meal.  This evening, she enjoyed pasta topped with small spheres of Mupmet meat and covered with a red sauce.  The wizardess was thankful she decided to wear the red dress she purchased a couple of days ago, as it helped to hide any stray drops or splatters.  What wasn’t empty was her wine glass, having just been refilled by the merchant.

“I hope you enjoyed your meal,” Crafir asked, offering Syl the last slice of bread.

She waved it off.  “It was delectable!  We just don’t have this quality Mupmet in Baybrook.”

Syl took a drink of her wine, and the dark haired elf sitting across from her directed the conversation to politics and recent events.

“I am impressed.  You and your friends are rather capable.  Your actions last night will help the town immensely.”

“Have the prisoners told you any more about their employers?”

“Not much more than you already know.  They haven’t named any of the council members specifically, but it shouldn’t be too much longer before our interrogators draw it out of them . . . that is, if they even know.  If they don’t, that shouldn’t be an issue.  The names they have already provided will lead to them eventually.  A lot has happened since the last election.  I admit, I would love to know how Arndell ever got elected. I’m convinced he couldn’t have done so through honest politics. However, I’m much more happy to stay away from the really dirty work.”

Sylralie thought back to the conversation with Jonik at the crypt and thought she might have an idea who helped get Arndell elected. “We had a job there a while back and, let’s just say, not everyone appreciated our work.”  But she kept her thoughts to herself.

“I don’t know,” she said. “I think handling this whole lake situation is part of the dirty work.”

“Oh no.  I just helped direct you to some ‘honest’ officials. They're the ones doing the ‘dirty work.’ Information and a little financial backing, that’s all I wish to offer, that is as long as it’s favorable to my businesses.” He cast Syl a conspiratorial wink, and she smiled back knowingly.

“Speaking of business,” Syl said, “I can still trust you will hold up your end of ours?”

“Of course.  I have a shipment leaving the city tomorrow morning and they are already expecting you and your friends to ride with them.  You should be able to secure passage at least to Faford, if not to the university itself.  And, depending on the timing of shipments along the way and the availability of drivers, you’ll be able to save three or four days of your journey. But enough of that.  How about we move this final night to someplace a little more . . . private?”

Syl lifted her glass and took a long sip, her eyes never making contact with the man. “I think I should go back to the inn.  If I remember, the caravan leaves rather early.”

Crafir reaches over and clutches her hand.  “Not too early for us to have a last bottle of wine.  I’ve already secured our room, Syl.”

Syl thought back to Kris’ words just the previous morning:. 

Whatever you steal can be replaced,” he said.  “But there’s one thing that can’t.”

“A person’s ‘inner self’?” Sylralei speculated.

“Yes,” he answered. “If you took it, even from someone willing, it was the same a s theft from the one for whom it was truly meant.”

“Crafir,” Syl looked up to hold his gaze. “We had an enjoyable night when we met, and I would be lying if I told you your offer wasn’t tempting.  But I think it’s best we leave it as it is. You are already one with someone else.  Go home to her.”

The red-clad wizardess gently pulled her hand from the merchant’s and stood. She came close to recanting everything she just said as she took one last look at the confused, rejected, but rather handsome Crafir, but steeled her will and headed instead for the exit.

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Psalm 40: 9-10 (It's been a while since I've shared why this is here.)
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Imagesource: Toknik Monster (Schlosser67 (CC)); Poknunian Meeting (15th century Mystery Play Lithograph)

Wednesday, June 10, 2026

Solo T.O.O.T.: The RPGSolo Solo Roleplaying Emulator

 In this episode I share with you an multi-purpose online tool that has been one of my favorites since I started in the hobby.

Patreon members at the "Appreciation" Level recieve early access to future Solo T.O.O.T. videos.

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Monday, April 27, 2026

Cyenannore: Chapter 11 - Habrycg: Lake Netnuup

(Read the previous chapter here.)

System: Tunnels & Trolls 
Tools:  Midkemia Press Cities; Alea Iactanda Est Rumor Table; RPGSolo.com 
The above contains affiliate links.

<In the last chapter, Syl was told a story about the Toknik, a lake monster terrorizing the Tot miners.  Is there really a monster?  I’ll treat it as a rumor and make a roll on the Alea Iactanda Est Rumor Table at the appropriate time.  As of now, there is no information that modifies that roll.>

[Scene 1]

Late night! And Kristopher took advantage of the morning to sleep in late.

After dinner, Nen, Dalen, and he relaxed in the common room, enjoying the entertainment and bringing some of their own. The Fox’s owners had hired a bard for the evening who sang well-known tunes, a few original ballads, and even offered up a few raucous jokes and stories between sets.  When he was finished, Dalen took over, telling tales of adventure, romance, and mystery.  He appropriately ended the night with a haunted inn story about a family who agreed to watch a friend’s establishment while he visited relatives for the winter season. The husband was seduced by spirits of previous guests who eventually drove him mad.  The story ending with him hunting his wife and child thought out building and surrounding grounds while brandishing a battle axe.

There was much singing, laughing, and drinking throughout the evening.  Eventually, everyone left or went to their rooms, leaving Kris all alone.  He even outlasted the bartender, who served him one last ale before heading home. 

Syl never returned.

So it was no surprise that he missed breakfast, and lunch was nearing an end when he finally walked through the door to the dining hall. At a far table, he saw his party.  Syl, dressed now in a simple brown dress, spoke with Dalen.  Next to them, but not engaged in their conversation was Nen.  The halfling saw Kris and waved him over.  As he sat, Corvette placed a plate of bread, cheese, and fruit in front of him.

“Syl found us a job,” the halfling told him, popping the last bit lunch in his mouth.

“I thought she just wanted to rest and get going,” Kris said, giving a suspicious side glance in the elf’s direction.  “No distractions from our mission.”

“Well, it’s related.  If we do this, we can possibly travel with a merchant caravan.  It has some fancy way of getting us to Cyenanorre faster than if we just traveled on horseback.”

“Is it that,” Kris speculated, “Or just a way to keep us from getting involved in wasteful tomb raids, bathing elves, or conniving dwarven miners.  What’s the job?”

Nen fills Kris in on Syl’s story about meeting Crafir, his involvement in overseeing much of the town’s craftsmen, and interest in the politics of the town.  He explained Crafir’s concerns surrounding the town council and their possible involvement in the Tot mining operations, as well as the return of the Toknik, the lake monster.

“Syl thinks if we can get some information that exposes the council members, perhaps Crafir will let us join the caravan and travel to Cyenanorre.”

“And you got this all over dinner,” Kris said, looking at Syl who, by now, had turned her attention to listen in on their conversation. “Must have been a long dinner,” Kris surmised, drawing out the word “long.”

Syl averted her face as she felt her skin redden. 

“We need to get some information before this evening,” she said.  “Dalen, I want you to check out the jewelry store where Kris saw the Netnuup’s Tot. <Was there any tot at the store? (Somewhat Likely) Yes> See if they can tell you anything about its supply or the rumors about the Toknik. Nen, meet me up in my room.  If we can get you to successfully cast Hidey Hole, I have a job for you.  Kris, I heard you made friends with someone connected with the goings on around town.”

“I played cards with someone whom other people respect.  I don’t think I said anything about his connections.”

“All the same, I want you to play with him again and try to get some information.”

“And you?” Kris asked.  “After such a long night,  I’m sure you’ll take a nap while we work.”

“Not only am I you leader,” Syl said, agitated, “I’m also your client. What I do is none of your business.  But if you must know, I will be finding us a way to get to the lake without being noticed.  Now, let’s get going.”

Dalen and Nen immediately got up and left the table.

Kris remained, finishing his meal.

“Why do my actions bother you?” Sylralei asked.

“Like you said, it’s none of my business.”

“You were an outlaw.  Have you never been with a woman?”

Kris didn’t look at her, but took a bite of his cheese. “Yes,” he admitted. “I have.”

“Then why . . . why do you expect me to be better?”

Kris stopped eating, thought for a moment, then began to tell Syl about his youth.

“When I was young, my mother used to tell me that we were created to give to others. We were free to give anything: money, food, care, time, abilities.  To do so was to help them live, by providing so they could eat, heal, be protected, or overcome some difficulty. There was one thing, however, we weren’t free to give.  That was our most personal inner self.  That’s how she spoke about sex. She would say that any satisfaction, pleasure, or relief would be fleeting and selfish, for the other person would still be hungry, hurting, and burdened.

A painting of a peasant mother sitting on a chair, her young son stands by her side.
My Mother Used To Tell Me...

“She had one exception, however.  She told me that one day I might find a girl whose life overshadowed my own, a woman I valued so much that my own concerns would disappear in light of hers.  If that woman felt the same toward me and we surrendered our lives to each other, then we would be free to share our inner selves.  This is for two reasons.  First, through sacrifice, two have become one and those deepest parts already belonged to each other.  And, second, they would fulfill the greater purpose of creating a life, which in turn would enrich their own lives as creators.”

“Poetic,” Sylralei acknowledged.  “Did you listen?”

Krisopher chuckled.  “No. Of course not.  I never saw my mother worship any of the gods, but her talk sounded like the same mumbo that came from the churches.  I was young.  What can the church, or my mom for that matter, know about what’s best for me?  That was the point, right?  Take care of your own life and you wouldn’t need to depend on someone else.

“When I got older I joined the Bronze Horn. Things where I lived were rough, but the Horn had each other.  A bond like brothers.  We looked out for ourselves, but we also looked out for our families. Mom didn’t like that any day I could be beaten, thrown in jail, or possibly even killed.  But she accepted it.  She and I were alone and times were really bad. We had to live somehow. But she would continue to warn me,  ‘Kristopher, remember that whatever you steal - money, food, property - can be replaced, but there’s one thing that can’t.”

“A person’s ‘inner self’?” Sylralei speculated.

“Yes.  She believed that once a person gave that away, they can never truly get it back. And if you took it from another, even someone willing, it was the same as theft, and not just from them, but also from the one for whom it was truly meant. When their lives join, no matter how good or how meaningful, it will always be a little less than it could have been.

“I don’t know if it was because I was older and a little wiser. Or if by that time I had laid with enough women to realize I didn’t care who they were, only what they could give.  But  eventually my mother’s words meant something.  They made me realize intimacy was something special, not a careless frivolity.  Its purpose was to create. You. Me.  All of us. That power deserves to be protected. Lofty and idealistic, I know.  My brothers in the Horn were quick to say so whenever I shared my thoughts.  It didn’t stop them, but I changed.  To do any less would be to reject my mother.”

Kris finished his drink and stood up from the table. “I think Nen’s waiting for you and we have a lot to do before evening.  We should get started.”

Why do I let his thoughts affect me, Syl thought as she watched him leave the room.

[Scene 2]

In Syl’s room, Nen vanished into nothingness.  He had finally cast the spell Hidey Hole on himself.  Now that the halfling has mastered the spell, Syl told him what she needed him to do.

<Nen’s spell check : Hidey Hole: L2 INT SR=1,1 + 1,1 + 6,2 + 15= 27 He learns Hidey Hole. 
However, he failed learning Poor Baby: L3 INT SR=5,4+14=23 fail
Syl failed her attempt to learn Hidey Hole: 5,3+ 16 = 24 fail>

Over the next couple of hours, each of the members of Kage Gordain attempted to gain any information they could about the Nenuup’s Tot shortage, the Toknik, or the town council.

Dalen visited the jewelry shop Kris visited the previous day to see if they knew anything about the ore shortage. <Were there any Netuup’s Tot items at the jewelry store Kris visited? <Somewhat Likely> Yes>  He did see a few pieces and, acting as a dwarf interested in rare ores, asked the young female shopkeep about them.  She acknowledged that Tot has been harder to acquire, at least that’s what she had heard from other jewelry traders in town.  However, it didn’t affect her store much since she only bought one or two items made from the expensive metal every now and then.  Now the shops in the noble district, they would be hurt more by the shortage.

Dalen asked if she was the owner. <(Likely) Yes, but . . . + event: Assist/Friendship>  She was, but hoped she wouldn’t be the sole owner much longer.  She held out her hand to display a shiny ring crafted from Tot and adorned with a diamond.  Her boyfriend, a member of the town guard, proposed to her last week. Dalen admired the ring and its craftsmanship, but, thinking it unlikely the young man could afford such a ring, couldn’t help but wonder if it might be an ill-gotten gain in return for assistance to the council. <Rolling on a homebrew table to determine the shopkeeper’s knowledge of Tot, I got that all she knows about is the rarity of Tot in general and that it’s been harder to get lately.>

Several doors down, Kristopher entered the pub he visited yesterday and was pleased to find Horzu sitting at his usual table.  The business-like halfling saw Kris and immediately invited him over to fill an empty space at his table.  As the game progressed, Kris made a comment every now and then to gently steer the conversation to the town’s politics.  Horzu brushed off most questions with a vague response, but when he did engage with the topic, Kris could tell that he strongly supported the majority council members.  It didn’t sound to Kris that Horzu involved himself personally with the council or the candidates, but the halfling did stop just short of advocating vote tampering when he stated that they should “use whatever means possible to make sure they win back their lost seat.”

The conversation did nothing to help Kristopher’s game, as he handily lost most of the hands played. <Rolling on a homebrew table to determine Horzu’s leanings, I determined that he favored the majority council, but would not or did not have useful information to share.  Rolling on the Midkemia Press gambling table (20), Kris lost double his total 5 g.p. bet. He also spent 1 g.p. on drinks.>

Meanwhile, over at the town council building, Nen had the most dangerous mission.  Using his newly learned spell, he made himself invisible and entered the building.  Syl’s plan was for him to spy around and see if he could overhear any conversations or see any activity that could implicate the majority council members.  Unfortunately, in the spell’s thirty minute duration, he didn’t gather any pertinent information.  In fact, the business of the day was so dull that Nen saw nothing of any consequence, whether it had to do with the council members or not.  <Does Nen see anything pertinent? (Unlikely. What are the chances anything would actually happen in the thirty minutes he was there?) No and . . . meaning he sees nothing interesting at all.  I also rolled a LVL 1 SR using the average score between DEX and LCK (15) to make sure he didn’t bump into anything and give himself a way.  6,1+15=22. Success

Does Syl learn of an exit from the city other than the main gates? (50/50) Yes.>

[Scene 3]

They met up back at The Fox and the Dragon for an early dinner.  Over several bowls of mantat stew, the group discussed what they learned from their afternoon excursions, which, frankly, wasn’t much.  After hearing the report, Syl suggested . . . or more accurately, told the others that they will be investigating the goings on at the lake that night.  They finished their meal, armored up, and headed out to the exit Syl learned about that afternoon.

About a half an hour later they found themselves hunkering down behind tall grass and bushes several feet from the shore of Lake Netnuup. The sun was just going down, but they could still see the calm, undisturbed waters of the lake. <Are there boats on the water? (50/50) No +Event Violate/Nature> Most of the shore was bare except for grass and a few bushes, but a large rocky mound bordered the water for a couple hundred of feet across the lake to their right.  The top of a cave opening could be seen just about the water line.  A hundred feet to the side of the stones were a couple of wooden buildings.  The largest looked like a small house or barracks.  Light could be seen coming out of a single window.  Between it and the rocky hill stood a much smaller building that looked like a storage shed. In front of the door to the barracks stood a lone man.

“Hey.  Look over there?” Dalen whispered to Syl, pointing to a bush several feet in front of them. 

There she saw a young boy, possibly ten or eleven, hiding behind a bush and watching the shack. Not fearing the child but trying to avoid startling him, Syl moved closer without any attempt to hide her approach.  Despite her best efforts, the boy still started when he knew he was caught, but relaxed once he saw who it was.

“You’re the party who rode into town a couple nights ago!” He wore a look of excitement as he spoke.

“Yes, we are.” Syl replied, not really certain if they were truly the people he was talking about.

“And you,” he said, eyes widening when he saw Dalen.  “You are the dwarf who told stories by the sword in the stone!”

Dalen studied the face, but couldn’t pick him out from any of the other children in the square that day. “Aye, that would be me.  You enjoy the story?”

“Yes. I’ve been wanting to talk to you, but I’ve been scared.  I didn’t know if you were good or bad.”

“I thought I was very friendly,” Dalen said, feigning surprise.

“Oh! You were, Mr. Dwarf.  I . . . I . . . “

“Calm down,” Sylralei assured him. “What’s your name?”

“Remi.”

“Hello, Remi. I’m Syl.  These are my friends Dalen, Kris, and Nen.  We’re here to help you.  Just tell us what’s going on.”

Remi took a few breaths.  “I think my brother is a prisoner and being held over there.”  The boy pointed to the buildings across the lake.

The party listened to the boy as he told the events of the last couple of weeks.  He, his brother Bruno, and their parents lived in a cabin outside the city walls, a short distance from the gate through which the party came through. Several months ago, Bruno took on a job as a tot miner.  All was well until a few weeks ago his brother came home with a story of a large scaly creature that was seen swimming through the lake.  Some of the miners were saying it was the legendary Toknik, come back to claim his home.  Whether it was or not, mining didn’t stop, but Bruno did say that everyone was being careful in case they saw the monster again.

Then, a little over a week ago, some of the town guards came to their home. The monster attacked the miners. Bruno and a few others were eaten. Remi’s parents were of course devastated, but Remi didn’t want to believe it.  One night, he snuck out of the cabin and came to the lake.  To his surprise, he saw a boat out on the water.  This seemed strange because mining didn’t usually happen at night.  He watched the lamplight bob on the water’s surface for a couple of hours before the boat returned to the shack and several figures walked inside.  Unfortunately, it was too dark to see for sure who they were.

Remi returned the next night before it got too dark to make out the men’s details.  Unfortunately, they didn’t leave the shack until the sun had completely gone down and the young boy still couldn’t get a good look.  Even so, It looked to him like several of the men were forcing the others onto the boat, as though they were prisoners.  More importantly, however, was that one of the prisoners moved similar to the way his brother did.

When Remi returned home that evening, his father caught him sneaking back inside.

“He was really mad and told me never to sneak out again.  I haven’t been back since, at least not until tonight.  I just need to know if it’s my brother.”

“Did you tell anyone, your parents, what you saw?” Kris asked.

“No.  I didn’t know if it was really Bruno, and mother gets really sad whenever someone talks about him.  I didn’t want to make her sad. Who would believe me, anyway?”

“They’re your parents,” Syl said.  “I’m sure they’d listen to you.”

“Dad thinks I make things up.  He says I have an “Act-If” imagination.”

Syl assumed he meant “Active” imagination and understood.  Remi must tell a lot of fanciful stories.  They love him, but wouldn’t put it past him to believe things that just aren’t real.

“Well, I believe you,” she said.  “Tell you what.  If you stay here, my friends and I will go to the cabin and see what we can find out. Okay?”

Remi’s face brightened at the prospect.  “Yes! Yes! Please help my brother!”

<Does Remi stay put? (50/50) Yes, and . . . +Event Separate/Elements  He definitely stays put.>

[Scene 4]

A wood cabin by a lake at night.
The Largest Looked Like A Small House

As the four neared the cabin, they could see that there was only one man guarding the shack.  However, that didn’t mean there weren’t more inside.

“Nen, get up there and see if there is anyone else in the shack.”

Before he could respond, a loud crack could be heard as a dead branch broke free of a tree and crashed to the ground right next to Kris, who was hiding behind it. A panicked expression crossed his face. <Separate/Elements>

“Go!” Syl whispered to Nen who quickly Hidey Holed and took off.

<The guard rolls on the reaction table with a -3, pushing the result more toward ‘Hostile.’  Roll: 11-3=8 Uncertain, Confused>

“Who’s out there?” the guards asked, looking toward the sound of the falling branch.

Kris motioned to Syl to follow as he stepped out in the open.  “I’m sorry, my girl and I came down to the lake for a swim.  We didn’t know anyone would be here.”

<Did/does the guard see Dalen?  L2 INT SR (guard has an 18 INT): 4,5+18=27 Success>

The guard looked from Kris to Syl.  “I think that’s unlikely, not with your friend there.” The guard gestured in the direction of Dalen.  “Stand up dwarf!  Let me see you!”  He ordered as he drew his sword.

<Nen is passing by.  He needs a L1 DEX SR to ensure he doesn’t make enough noise for the guard to hear.  Since the guard is distracted, the roll will be at advantage (best 2 out of 3 die).  5,6,6 + 4,5 + 11 INT = 32 Success>

“You’re right,” Kris admitted, raising his hands. “We’re really here to look for the Toknik.  We were hoping to see it, but I didn’t want to say anything in case you’d think we were foolish, chasing after a legend and all.” <Kris needs a L2 CHA SR to account for the guards higher INT.  1,5+14=20. Fail  Does the guard call his friends? (Likely) Yes.>

“Lutz! Clift! Garrus!  We have visitors!” The guard called out to his partners that were still in the cabin.  The door opened and the three men exited.  Just then, the first guard jerked to the side and fell to the ground.

“Thanks Nen,” Syl said as she and the others ran to meet the newcomers.

<Has Nen gotten to the house in time to look in the windows?  (50/50)  No, but . . .  he was close enough to tackle the guard. He will get a free hit (at half armor) on the guard. Strike with a dagger: 4,4+1+6 Adds  15 Damage  If he can make a L1 DEX SR, he can avoid all the armor and the guard takes full damage.  4,4,5,2+11=26 Succeed.  The guard is down to 3 CON.>

The Guards’ stats:


      Nen’s Guard   Guard2  Guard3  Guard4
STR      12           11      15      13
DEX      13           17       9      16
LCK      18           21       9       9
SPD      18            9      16      11
CON      18(now 3)     9      15      15

All guards have a Gladius (3d+2 adds) and wear scale (stops 8hp). Their combined combat adds are 47.

Despite being tackled by an unseen force, the guard on the ground quickly regained his footing and struck out in the direction where he felt someone hit him.  His sword stopped in mid-air and he heard a grunt. 

Meanwhile, Syl, Kris, and Dalen met up with the other three guards.  Swords, staff, and warhammer clashed and their battle began.

<RND 1: Basically, Nen will always have at least 1 die advantage for being invisible, but since right now the guard has a general idea where Nen is, that’s all the advantage I will give.  Nen rolls: 10+6 adds = 16.  Guard. 14+15 adds = 29.  Guard hits for 13 plus 1 spite and Nen takes 8 CON points after 6 are absorbed by his armor.

Party: 48+40 Adds= 88  (3 spite damage)    Guards: 31+38 Adds = 69
Party wins by 19, but the guards armor absorbs it all and the only damage they take is from the 3 spite damage.>

Stunned by the strike and not having a chance to move, Nen looked up to see his opponent raise his sword to strike again in his direction.  The halfling did the only thing he could to stop from being cut down. “Take That You Fiend!”  A blast of energy shot out from Nen’s hands and caught the guard full in the chest.  He was blown back several feet and landed on his back, unmoving.

Syl saw Kris and his opponent parry each other’s blows.  Just beyond him, Dalen brushed away his guard’s gladius, but the guard twisted out of the way before the dwarf’s next blow landed. She just got her staff up in time to stop the blade from slicing through her when she realized they needed an advantage.  The wizardess bore her gaze down on her opponent.  “Take That You Fiend!” she snarled, and released a hand from her staff to spread out her fingers. The blast spun the man around as he grunted in pain.

<RND 2: Since Nen was casting a spell and I didn’t have to throw dice, I subtracted one die from the guard’s pool to keep Nen’s one die advantage.  It didn’t really matter, though, since the guard had to take the full damage from TTYF, and, even with his armor’s protection, took enough damage to drop him below 0 CON. 

The rest of the party beat the guards’ roll only by 8, but Syl’s 16 points of TTYF is still applied to guard number 3, dropping him to 6 CON.  The remaining two take a small amount of spite damage.>

Nen checked the guard he just blasted, finding that he was dead. Syl finished off her opponent with a second blast.  Seeing their one companion cut down with a magic blast and their other fall to an opponent who couldn’t be seen, the remaining two guards decided the battle was too much for them. Kris' opponent dropped his weapon and raised his hands in surrender, but the other pushed Dalen aside and made a run for it.  He barely got ten feet when his legs were suddenly knocked out from under him, sending him flailing and planting his face into the grass.

Nen appeared out of thin air kneeling over him, the edge of his dirk resting alongside the man’s neck.

<RND3:  The main action was another TTYF by Syl at Guard 3.  With two guards down, it was time to do a morale check for the remaining two. Their base morale was 8, but dropped to 7 due to losing half their team.  Both roll higher than 7 on 2d6 and want to flee.  Does either want to surrender? (Unlikely) Yes  d2=2 Technically, both surrender, though I added a little poetic license.>

[Scene 5]

Dalen had some rope and the group bound the hands of their prisoners and marched them toward the cabin.  They entered and found themselves in a large living area containing a couple of tables, a few chairs, and a ratty couch.  On the wall opposite the entrance was another door secured by two padlocks.  They wasted no time looking for a key, but instead waited for Syl to cast Knock, Knock on the barriers and open them.

Both Kris and Dalen had their weapons ready as Syl opened the door.  No one came out.  Cautiously, Kris ventured inside first where he saw four haggard men sitting and laying on an equal number of cots.

<Due to the fact that the characters are about to talk to the prisoners, I feel it’s here that I need to roll on the Rumor Table to determine the truthfulness of the Toknik rumor.

Rolling 2d6, the result is . . . >

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Author’s Note: If you read the “Behind the Scenes” post on my Patreon, you already know that I’ve been tracking the child Remi since the party arrived at the Haybrcg gate. I made rolls for him both when they arrived and when Dalen was talking to the children in the town square.  Both times he saw the party, but did not approach them.

2d6 Table for the shopkeeper’s knowledge:
2: knows nothing about Tot
3-5: knows general info about Tot
6-8: Knows Tot’s been hard to get
9-11: Has strong suspicions about why Tot’s been hard to get
12: Has some worthwhile info about Tot

2d6 Table for Horzu’s conversation:
2: Doesn’t talk business during play
3-5: Favorable to the majority council
6-8: Will talk business, but is relatively neutral and only knows what is heard around town.
9-11: Favorable to minority council
12: Knows and is willing to share information about situation

(Read the next chapter here.)

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Job 41:1-10
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Imagesource:  Mother and Son (Anna-Genevieve Greuze-Public Domain)Tranquil Cabin (Surdu Horia - Pexels)