Thursday, December 31, 2020

Thieves-A Roses & Wyght Story: Chapter 10 - Two Taverns and a Brawl

 (Read the previous chapter here.)

System: Adventurers! 
(The above contains affiliate links.)

[Scene 1, Surge count 0]
Main Thread: Expose Fiststeel
Minor Threads: Bhart’s Career; Conspiracy against the King

After leaving Elinzia at the Golden Rose, Leira returns home to prepare for a night at the Cozy Fish. She decides to change out of her leather armor and put on something a little less menacing and more apt to put the soldiers at ease. Wearing a plain cream-colored skirt, leather corset, and dark purple sleeveless blouse, she leaves for the tavern just as the sun begins to set over the city walls. While she is without the protection of armor, she doesn’t go unarmed, bringing along her rapier attached to her waist and a dagger concealed within her skirt.

Something a Little Less Menacing

Arriving at the Fish, she waits outside for a group to enter, slipping in with them so as not to draw unnecessary attention to herself. [AGI test for success: 6,2+3AGI=11 Success!] Upon entering she quickly moves over to a darkened corner to assess the room. 

She has only been in this tavern once before, that being the night of the Sacrament Celebration shortly after she and her friends thwarted Shylock’s attempt on King Angelo’s life. What then impressed her most about the Fish was the quality of its furnishings: thick wooden chairs and tables, clearly dwarven made, that are highly polished and relatively free of nicks, scrapes, and gouges that often told of rowdy brawls or drunken competitions involving dagger and hatches. Leira suspects it is the regular presence of the King’s Guard that keeps the rowdiness to a minimum. No faster way to the castle dungeon than to be dragged in by the person you just insulted at the bar. 

More impressive, however, is the display over the large fireplace’s stone hearth. As an homage to the Guards who frequent the tavern, a large iron shield bearing the sparrowhawk and red and black backing of the King’s crest hangs on the wall. Framing it on either side are two extraordinary weapons: a shining long sword and battle-axe, both fitted with golden handles adorned with precious gems and jewels. [Some tavern features were determined using d30 Sandbox Companion]



The Crest of Duskcall

Currently, the place is half-filled with Guards and commoners seated throughout. Two serving girls are making their way among the tables carrying trays filled with mugs of drink and plates of food, and Leira sees a third ducking behind the counter to prepare for her shift. Behind the bar, [1-4: human  5: Dwarf  6: Halfling = 5   Even M/Odd F =1] a female Dwarf with dark brown, braided hair draws ale from a keg. Leira suspects she is standing on some type of raised platform behind the bar, similar to one installed in the Wooden Frost Giant Flagon that her halfling boss, Hattia Sandheaver, uses.

In the middle of the room, she spots Harper sitting at a table. He has not seen her, however, as his back is to the door and he is engaged in lively conversation with a man and woman sitting at his table, both Guards, Leira presumes. 

[Is Harper in the Fish? (to conflict, as it could affect the mission) 65+0 surge = 65 Yes +2 surge
Does he notice her? I’ll make this a difficult perception roll. 1,1 Critical fail]

She stops one of the servers passing by. “Excuse me. Do you know if Dedericus is here?”

[Would she know him by name? (To Knowledge) 70+2surge=72 Yes +2 surge
Is Dedericus in the room? (To Conflict, affects mission) 58+4 surge Yes +2 surge]

“Why yes,” the server says, making a quick assessment of Leira. “He’s right over there,” she says, nodding to a rather thin man with reddish-brown hair sitting alone at a table. The server hurries away, casting one last glance back over her shoulder.

[Does Leira have to pass Harper’s table to get to Dedericus? (To Conflict) 97+6 surge = 103 Yes, and Unexpectedly...  surge resets]

Dedericus’ table is just beyond the one that Harper sits at. Leira knows there’s a chance that Harper might notice her, but if she passes quickly and keeps her head turned away she might have a chance. If he notices her later while she is speaking with the Guardsman, she’ll just deal with that then. Hopefully, she would have gotten the information she needs first.  She is just about to pass by Harper’s table when a large bearded man sitting at the next table over stands and blocks her way.

“Hey thar, pitty thing,” he says, swaying slightly on his feet. “Whys don’tcha come an sits wisth me for a bit?”

“I’m sorry,” Leira says. “I’m not a server. I can send one your way . . .”

“Ay know youse not one ‘a them.” He places a hand on her shoulder. “You have . . .  different job.”

“Leira?” Harper stands, noticing the girl standing next to his table. “What are you. . . ?”

“Sits down, Wyshwing,” the hulking man orders. “I shaw ‘er first.”

“She’s not what you think, Artur. Leira’s a friend of mine.”

“And tonight, Shhe’ll be my friend.”

“Artur, you’re drunk,” accuses Harper. 

“And you, mishter big shot King saver, are about to get my fisht in your face. ” Artur warns, pushing past Leira and raising his fist to finish the threat. 

“Try,” Harper threatens, “and my friends will be carrying you out the door.”

[The “Unexpectedly”: in the oracle roll above came up “entering the red,” meaning things get dangerous

Artur:  S:3 A:2 M:1 END:8  Brawling will be ATK: 2 (S-1) 
Both Artur and Harper are out of uniform, so AGI 2 is used for DEF for both.]

Artur cocks his arm back half-way and throws a punch right at Harper’s nose. [A:6  H:12] Harper easily swats it away and returns with a punch of his own.  However, since he is off-balance, his fist only lands a glancing blow across the chin. [[H: 12  A: 11  1 Damage]

“Boys! Stop this!” Leira yells, stepping in to disrupt the brawl.

Artur begins to lift his fist for another strike, but thinks better of it. “Okay, fer you, ah’ll let ‘em live.” [Does Artur take a swing at Leira? [to conflict] 12+0 surge=12 No, and . . . he actually listens.  Surge remains at 0] He takes his seat back at his table as Leira tries to leave before Harper can ask any questions. “Besides,” Artur continues, “ I wouldn’sh want a pretty thing like you having to looksh at two black eyes whilsht yer beddin’ yer boyfriend.”

Instead of letting the comment drop, Leira turns back. “I’ll have you know, unlike yourself, Harper is a gentleman and wouldn’t think of such things!”

“Oh!” Artur exclaims. “Wyghtwing the King Saver isn’t man enough to take a girl to bed. I’m sure the guys around the mesh hall will gesh a laugh outta that!” He and those at his table let out a hearty laugh as Harper casts Leira a defeated look.

Leira backs away with apologetic eyes, mouthing the words, “I’m sorry.” She takes a couple of steps back before she bumps hard into Dedericus’ table, spilling his mug in his lap.

“Oh, I’m so sorry,” she apologizes as she grabs a cloth napkin from the table and starts to wipe the spill off his shirt.

“It’s okay. It’s okay.” the drenched man assures her, trying to get her to stop. 

Leira continues wiping, leans in close, and whispers in his ear, “Meet me in an hour at the Wooden Frost Giant’s Flagon. I’m Order of Two.” She straightens up and walks away. Where she was using her free hand to support herself on the table now lay two gold pieces. 

Leira skirts the edge of the room and makes haste for the front door while Harper calls after her. [Harper follows per a “likely” oracle roll]


[Scene 2, Surge count 2]
Main Thread: Expose Fiststeel
Minor Threads: Bhart’s Career; Conspiracy against the King

“Leira! Wait!” Harper Wyghtwing calls out after his friend as he exits the Cozy Fish.

Leira tries to ignore him, but he runs after her. “I’m sorry if I got you in trouble with Artur,” she calls back to him. “But I could have handled it.”

“What were you even doing there?” he asks, catching up.

Leria stops, turns around, then grabs Harper by the collar and drags him over to a tree, out of earshot of anyone traveling along the streets. “Do you trust me?” she asks.

“Huh?”

“Do you trust me? It’s important that you trust me right now!”

“Y...Yes. Of course, I trust you.”

“Do you remember the night of the Sacrament? How we had questions about Captain Fiststeel’s actions? How she didn’t do a real good job of protecting the King?”

“Yes,” Harper answers cautiously.

“I have reason to believe that there might be some foundation to our concerns.”

“What do you mean?” Harper asks, knowing that he has been wondering the same things himself.

“I’m working with an organization that has learned that Captain Fiststeel was in charge of the assassination attempt. No, I cannot tell you the name of the organization,” she quickly adds as Harper opens his mouth to speak. “They need me to find evidence, hard evidence, condemning her. Evidence that can be taken to the King.”

Harper studies Leira closely. “You’re serious.  I don’t like this.”

“You don’t believe me.” Leira’s words are more of a statement than a question.

“Actually, I do. I’m beginning to think something’s up with her myself. Some of the stories I’ve heard from other Guardsmen, my own observations, all have me feeling like something’s off. I’m just concerned that you are going to get caught, thrown in jail, or even killed.”

“Not if I have help,” Leira assures him. “And that’s why I was at the Cozy Fish. I was hoping to speak with a contact who might have some useful information. That was until your friend had other ideas.”

“Artur’s not a friend,” Harper says with deep disgust.

“I kinda figured that out,” Leira admits. “Anyway, now that I know you suspect the Captain as well, I could really use your help.”

“I don’t know. Suspicions are one thing. Acting on them is another.”

“I’ll do all the dangerous stuff,” Leira assures him. “Your hands’ll be clean. I just need you to get me into the castle. Can you do that?” [(Unlikely, to conflict) 54+2 surge=56 (yes)  or  68+2 surge=70 (yes)]

Harper thinks for a moment. “Perhaps. Guardsmen can petition to bring a civilian in for a tour of the castle. But you have to be cleared first, you won’t be allowed any weapons, and I’m supposed to remain with you the entire time.”

“Would we have an escort?”

“I doubt it, but if I leave without you someone will know something’s up.”

Now it is Leira’s turn to think. “You’re probably right. Besides, I don’t like the idea of possibly facing someone capable of murdering the King unarmed.  I might have to find another way in. Can you at least provide me a map?”

[I know I effectively turned a “Yes” into a “Yes, but…”, however, Harper’s explanation seemed like reasonable expectations for any civilian entering the castle. Also, it compensates for rolling two “yeses” on an “unlikely” chance.  Anyway . . .

  How much of the castle can he map? I’ll roll on my 2d6 description table with a “Likely” modifier. 1,3,5 Two highest give 8  Average, as expected]

“I should be able to sketch something out. But I’ve only been in the southern portion of the castle, where the mundane castle business is handled and servants work. I don’t know the main living quarters or formal meeting rooms.”

Leira considers this. “That should help. I really only need to know where the Captain’s office is. As long as I can make it to that end of the castle I’ll be fine.” Glancing over at the Cozy Fish, she notices someone who looks like Dedericus step through the door. “However, right now I’ve got to run. I might still be able to meet that contact.”

Before Harper can say another word, Leria sprints away into the night. 


[Scene 3, Surge count 4]
Main Thread: Expose Fiststeel
Minor Threads: Bhart’s Career; Conspiracy against the King

Leira easily reaches the Flagon before Dedericus arrives. She waves a greeting to Hattia, whispers to the serving girl on duty that she’s expecting someone, and scans the room for any other Order members. Seeing none, she takes a seat at an empty table along the wall, positioning herself so she can see the front door. [A ‘No, and” CRGE roll indicated there were no Order members in the tavern and none would come during the meeting.]

Ten minutes later Dedericus walks in. The server moves to intercept him and directs him to Leira’s table. He saunters over, takes the seat opposite her, and slides the two gold coins across the tabletop.

“If this is truly Order business there’s no need to pay me,” he explains.

“I was told you were a friend of the Order. I assumed that meant you accepted payment for information.”

“Friend of the Order.  Not hire,” the Guard corrects. “Friends do favors, but if you insist on payment then the drinks are on you.”

Leira fetches the coins off the table and waves down the server. “Marie, what special is Hattia serving tonight?”

“If you like wine, she just tapped a keg of Cabernet Gormac. She purchased the red from Baron Gormac last week. Strong stuff, from what I hear.”

“I’ll just take a cider,” Dedericus says. “Stuart’s Particular, if you have it . . . and it’s been kept in the dark.”

“Ooh! You know your ciders,” Marie says, impressed. “A bit daring, as well. I hear that one drains the color from your sight.”

“Only if you’re not careful,” Dedericus returns with a wink.

“I’ll just play it safe and take the Cabernet,” Leira tells Marie before she heads off in the direction of the bar. 


“So, it seems you know me, but I don’t know you,” Dedericus says, turning the conversation back to business.

“Leira Rosemight. I’m working for the Order of Two.”

“For?” Dedericus raises a questioning eyebrow. “I thought you were Order of Two?”

“Hope to be. As long as I complete this mission.”

“And what is this mission that you need help from a King’s Guard?”

Before she answers, Leira sits back in her chair and crosses her arms. “Are you really King’s Guard? You look rather scrawny to be a soldier.”

“Let’s say I’m more of a messenger for the Guard. Not all military jobs involve combat. Orders need to be sent. Messages delivered.”

Leira perks up. “You intercepted the letters! That’s how Beada knows about the traitor!”

Dedericus smiles in understanding. “Ahh. This is about Fiststeel. So, that old girl is finally doing something about it.”

“If that ‘old girl’ is Master Thief Beada, then yes, and I’m the one she has doing it. I need to get in the castle and find some way to incriminate the Captain.”

“Now, I can’t get you into the castle.”

“I know. Harper, my friend, already explained that. But any information about Fiststeel or what I might be looking for would be helpful. As messenger, I’m sure you see and hear a lot.”

“That is true. In fact, it’s the nature of my job that drew the Order’s attention. I can tell you this, I’ve been in Fiststeel’s office numerous times. There’s a particular cabinet behind her desk, more of a vault really. She keeps all her important documents locked in there. If you were going to find anything, I suspect it would be in there.”

They pause as Marie returns with their drinks. Dedericus takes a wary sip from mug before giving the serving girl a hearty thumbs up. Leira takes her goblet of red wine and hands Marie a couple silver coins.


Marie Returns with Their Drinks

“You said locked,” Leira continues when they are once again alone. “How?”

[1-2: key 3-4: combination 5-6: magic  Roll: 2]

“Key.”

“And I bet she keeps the key with her at all times?”

“You would be right.”

“Now here’s the real question.” Leira looks Dedericus directly in the eyes. “How resourceful a friend of the Order are you?”

“If by resourceful you mean do I happen to have gotten my hands on a copy of the key . . . “ he pauses for a long time before the corners of his mouth turn up in a beaming conspiratorial smile.

[Does D have a copy of the key? (Unlikely, to conflict)  72+0 surge=72 (yes) or 77+0 surge=77 (yes)  Either way it’s a yes.  +2 surge.]

The smile that appears on Leira’s face is even wider. “Dedericus, I could kiss you!”

Dedericus says nothing but takes a long draft of his cider. “By the way, you can call me Dede. Dedericus is so formal.”

Leira regains her composure before addressing the problem facing her. “Now, I just need to get in the castle and make my way to Fiststeel’s office when she is away.”

“The second part’s easy. Midweek she holds drills on the training grounds for three to four hours,” Dede informs her. “That’s the day after tomorrow. Hopefully, that will give you plenty of time to do a thorough search.”

“It should,” Leira agrees. “Now, to get inside. Do you know about the Huntsmen’s tunnel?” 

“Of course. What good would I be as an informant if I didn’t know these things?” [per CRGE]

Leira waits expectantly. “Well?” she finally blurts when Dede fails to offer any more information.

“Oh, you’re interested in what I know. I thought you were just testing me.”

Leira rolls her eyes. “Yes. What can you tell me about the tunnel? I’ve only been in part of it.”

[Use 2d6 Description table for how much he knows. 11 - Good, better than expected
What’s better than expected?  C.Q. Punish/Emotions]

“Hmmm.” Now Dede’s surprised. “You’ve actually been in the tunnel? That’s more than me. However, I do know where it exits into the castle.”

“Can you draw me a map to Fiststeel’s office?”

“Of course. And here’s something else you might find useful. I believe you might find some disguises down there. I was outside Captain Fiststeel’s office when I heard her yelling at someone some time ago, before the assassination attempt. I think it was a Huntsman. She was giving him a real earful about being seen trying to sneak a suit of Guardsman armor and other clothing into the tunnels and how she had to get rid of the maid who saw him. The Captain must have been infuriated to have carelessly raised her voice loud enough to be heard outside her closed door.”

All this new information was much more than Leira had hoped to learn in just one day. This mission might be easier than she originally thought. 

“You have been most helpful, Dede. Are you sure you won’t take a couple gold?”

“Naw! My first consultation is always free.” He chuckles at his own wit before emptying his mug.. “But you can buy me another drink.”

“Another Stuart’s Cider?”

“Don’t be absurd! That server’s right. Too many of those and you see nothing but black and white for days.” [The intoxication side-effect listed in the aforementioned Fantasy Drink Table.]

Leira waves Marie over and orders a simple ale for Dedericus, another Cabernet for herself, and a plate of roasted potatoes for the two of them to share. They spend the next couple of hours listening to music played by a trio, swapping stories, and enjoying Hattia’s drink and food.

(Read the next chapter here.)

Sunday, December 20, 2020

Thieves-A Roses & Wyght Story: Chapter 9 - The Wrecks

(Read the previous chapter here.)

System: Adventurers! 
(The above contains affiliate links.)

Setup (Surge Count 10): 

There is a little bit of administrative work that needs to be done before we continue with the campaign.

First, it was established during the Catch-Up that Maegan’s parents had a dowry set aside for her and part of it was used to pay Tristan’s fine after being thrown in jail. A random roll determined the full amount of the dowry to be 70gp. So after subtracting Tristan’s fines, that left 22gp, 2sp for the couple to put in their savings.

Next, the thieves took two books from the House of Lost and Found. A book of poetry called “Breath of my Future” and a book about astrological fortune-telling. Ilhard held on to the books and turned them over to Elinzia, the thieves guild’s fence, to evaluate and sell. Any future proceeds will go into the guild’s general coffers and none of the party will receive any direct benefit from the items.

Between the wedding and the start of this story, Leira takes Harper up on his offer to train her in sword fighting. This, plus her experience in the House, raises her AGI from 2 to 3 (Narrative reasoning for spending 4 EXP points to raise a stat). This also has the side benefit of raising her END to 7.

Finally, between the wedding and my anticipated start of this chapter, does Bhart confront Leira about her secret activities? [To Conflict = 17-10 surge=7  No, and…  Surge resets to 0]

Bhart is really concerned about Leira and really wants to know what is going on. However, he knows she’s stubborn and independent. Bringing it up again will probably lead to another loud yelling match, from which Bhart will walk away with no new information and an upset stomach. For his own sanity, he’s decided to just drop the issue for the time being [the “and”]Besides, she proved herself capable of taking care of herself during the first week they were in Duskcall when they confronted the Huntsmen. In fact, at times she seemed more sure of herself than he or Harper had. Tough as it might be, Bhart resolves to do his best to let Leria handle her own affairs and only discuss it with her should she bring it up herself.

Finally, Salaries. Tristan didn’t work this week other than helping Bhart, so he’ll get nothing. Bhart will get paid later in the week when he delivers the traps.  Per a roll on the Cities tables, Harper saves none of his salary (6gp.) I’ll say he used a portion of it for a gift for Tristan and Maegan.  Leira saved 10% of salary from the tavern (2sp).


[Scene 1, Surge count 0]

Main Thread: Leira and Thieves Guild
Minor Threads: Bhart’s Career; Conspiracy against the King

Leira hands the statuette of the man with the large sphere on  his shoulders to Beada Ashbane, the Master of the Order of Two. It has been nearly a week since she last saw the Master Thief during her first introduction to the guild. A lot has happened since then. Besides retrieving this artifact from the House of Lost and Found, Tristan and Maegan had been married, she and Harper spent a lot of time together training (not to mention rekindling some feelings that had been dormant for some time), and her brother Bhartram has been avoiding her. Leria was tired of waiting around and was relieved to not only move forward with the guild but to also get rid of this strange statue that made her uncomfortable ever since it revealed that mysterious vision of her father.

Beada leans forward across the large oak desk to take it from the young recruit. [Does Beada know any specific information about the statue? (To knowledge)  20+0 surge=20 No, and . .  she couldn’t care less about its function.  surge resets] She gives it a quick look, let’s out a “hmpf,” then places it unceremoniously on a shelf behind her next to a candlestick and other small trinkets.

Confused at Beada’s disinterest, Leira asks, “So?  What does it do?”

“I don’t know,” Beada shrugs. 

“Aren’t you interested in what we discovered?”

“No. It’s unimportant.”

“Unimportant?” Leira exclaims. “We risked our lives! You specifically asked for this artifact! What do you mean it’s unimportant?”

“It’s not the artifact I was interested in,” Beada explains, meeting Leria’s gaze with a cold stare. “It’s you. I needed to be sure you would follow orders without question. I needed to be sure you had the willpower to face the unknown and not run. What better test than the House of Lost and Found? Wouldn’t you agree?”

Leira doesn’t respond, but doesn’t turn away either.

“I should let you know, Vyncent was not impressed with your performance,” Beads continues, resting back in her chair and folding her arms across her chest. “Sure, you ultimately found the statuette but offered little else. In fact, he feels that if it weren’t for them you never would have succeeded.”

Despite resolving herself not to be intimidated, Leira finally succumbs to the scrutiny and drops her eyes.

“I’ll admit, I had hoped for a better report,” the older thief confides. “However, it’s understandable. Ilhard and Vyncent are two of my best, trained to take initiative. Regardless of how competent a thief you are, your efforts would have been overshadowed. Regardless, I learned what I needed to learn.”

“And that is?” Leira asks, once again looking up.

“That you, Leira, are fearless, willing to take on a challenge, and will see a task through to the end. That is exactly who I need to complete a special assignment.”

“But why me? You just told me yourself, Ilhard and Vyncet are some of the best. Why not use them?”

Beada once again leans forward and rests her hands on the desk, fingers interlaced. “Two reasons, my young thief. The first, and most important, is that you have connections and a reputation inside the King’s castle. You saved the King’s life and your boyfriend is a member of the King’s Guard.”

“Just friend,” Leira corrects, but can’t stop her cheeks from reddening.

“Yeah, friend,” Beada agrees while simultaneously giving the blushing girl a knowing smirk. “The second reason is a bit more selfish. It’s a dangerous mission. Things could go very wrong and I’m not about to lose important guild members because of it.”

“So I’m expendable. Is that it?” Leira says, plainly stating what the other woman merely danced around.

“Yes, for now,” Beada admits. “But succeed, live, not get thrown in the dungeon, and you will have earned your place among the Order of Two.”

Leira searches the Master Thief’s face for any sign of deceit. 

[L’s Perception (MND) roll vs. B’s Charisma (MND)   L: 10  B: 13]

Though Leira has only met Beada once before, she finds her rather convincing. Nothing on her face nor in her body language screams betrayal. That, as well as what she has learned from Ilhard, leads her to trust the older woman sitting in front of her.

“What is this mission?” She finally asks.

[Okay, while I have a general idea of what she will be doing, the specific quest will be determined with Never Engine’s Espionage Mission Generator. Like the Weird [Stuff] Generator, you roll on multiple tables and fill in the blanks in the mission’s description. I will roll only what is necessary. 

The mission is to [6-Steal/Destroy Supplies] via [49-Socializing] in [13-a City]. Resistance will come from [25-Regular military], but an ally can be found in [100-Mercenary]. Potential intelligence can be uncovered via [26-Reconnaisssance], revealing [63-Damning Documents]. Completion of the mission will result in the gain of [Withheld for now]. Possible Twists and Turns: [To be rolled at a later appropriate moment].

Does Beada know specifically about Orcan? (To Knowledge - 81+0 surge=81 Yes, and…  surge resets]

“Someone is planning to assassinate King Angelo,” Beada states plainly.

Leira scoffs. “Master, you are about two months behind the times.”

“The Sacrament attempt was only a part of a larger plan. Because it failed doesn’t mean it’s over. The person who wishes to remove the King is a merchant named Orcan. I use the term “merchant” loosely. More accurately, he’s a powerful dealer in a rather nefarious trade: the human trade.” Beada pauses to let this sink in. 

“How do you know this?” Leira questions.

“Like any other business, we have a network of thieves among the cities of Arigord. News travels. The point is, King Angelo has made it difficult for Orcan to conduct business freely and Orcan would like to see that situation change. The most efficient method is to kill the King and, with any luck, have him replaced with someone a bit more lenient towards the slave trade.

“Orcan has a contact within the castle. Someone trusted by the King. We’ve even managed to intercept a letter intended for that person.” Beada pushes a sheet of parchment that rests on her desk toward Leira. She picks it up and looks it over. The letter contains some general comments about Orcan’s desires and proposed methods and timelines, but nothing specific to thwart another attempt.

“We have strong reason to believe the intended recipient of that letter is Sacreelia Fiststeel, the Captain of the King’s Guard.”

Leira’s eyes shoot up and catch Beada’s gaze. It takes but a moment for her to recall her curiosity about some of the Captain’s actions on the day of the first assassination attempt. Furthermore, this information helps to explain the vision she received from the ring several nights ago.

“Interesting,” Leira finally says. “But why should this concern the Order?”

“Because, King Angelo is good for the Order’s business,” Beada explains. “No, before you ask it’s not like he secretly supports the guild and condones all that we do. In fact, he would have no problem seeing one of us rot in the dungeon should our crimes warrant that punishment. However, over the years we have learned how to deal with him. We know what he tolerates, what he doesn’t, and we tailor our jobs appropriately. We avoid the wealthy quarters and respect those we do target by leaving much more than we take.  Additionally, we have mild alliances with some of the Guardsmen and officials in his court. They don’t always pursue us as diligently as they should and occasionally even turn a blind eye towards us. When a guild member does get caught it’s not uncommon for a mild sentence to be handed down or even dismissed completely. Bottom line, such knowledge takes years to acquire and test, and starting over with new leadership would seriously affect our coffers and safety. We would like to avoid that. 

“And that’s where you come in. I need to find some solid evidence, preferably physical, that Captain Fiststeel is plotting against the King.”

“Why don’t you just show this to the King?” Leira asks, holding up the letter.

“As I’m sure you read, there’s nothing in the letter identifying the recipient. All it does is implicate Orcan, but that’s no big surprise.”

In her head, Leria begins to fit the pieces together. Because of her connection to Harper, a member of the King’s Guard, and her saving the King’s life, Beada must think she has special connections within the castle. While she might have a little more influence than the rest of the Order, Leria isn’t as confident as she thinks Beada is. There’s no guarantee Harper can, or will, help and all of Leria’s goodwill with the King was probably used up when she was arrested for shoplifting. Accomplishing this mission seems like a long shot. But didn’t Beada say as much in a roundabout fashion by admitting that Leira was expendable?

“What if I accept and later choose to bail if it gets too dangerous?” Leria asks, weighing the stakes.

“Well, obviously you will forfeit membership in the Guild, not only today, but forever. Furthermore, we will disavow any knowledge of you and you may no longer seek our assistance in any manner, formal or informal. Finally, don’t be surprised if your name is dropped here and there as a person of interest, should we ever need a scapegoat.”

“Thanks,” Leria replies, her words dripping with sarcasm. “At least I get to live?”

Beada’s mouth turns up in a wide grin. “We’re not the Huntsmen.”

“Fine. I’m in.” Leira accepts the mission.

“Good!” Beada exclaims, throwing her hands up in mild celebration. “But before you go, let me give you some advice. First, use all your resources. Your resources are what you know, who you know, abilities given to you by the Creator, and abilities you have honed on your own. Use everything and everyone. Yes, people are tools. Don’t forget that. Second, you are on a mission for the Order of Two. That means the Order is a resource. Use it. And third, while you are on a mission for the Order, you are not a member of the Order. If it’s a choice between the Order or you, we will always choose the Order.”

“Yes, you have made that perfectly clear,” Leira acknowledges.

With that, Master Thief Beada gives Leira her leave and the young thief leaves the office.


[Scene 2, Surge count 0]

Main Thread: Expose Fiststeel
Minor Threads: Bhart’s Career; Conspiracy against the King

What in the Creator’s Name have I gotten myself into? Leira thinks to herself. It was bad enough when they came to Duskcall and took on the Huntsmen. Now she’s taking on the King’s Guard? 

But that wasn’t exactly true. The entire King’s Guard wasn’t corrupt, only the Captain and possibly a few trusted men. But did that really matter? Who would the Guard and King believe? She, a serving girl working at a local tavern, or the head of the King’s military. Would even Harper believe her? She doubted it. Not without proof. 

Still, Harper might be able to help. Thinking back to the Sacrament of Fortitude and the assassination attempt on the King, if she, an untrained citizen, noticed irregularities in Captain Fiststeel’s orders, then surely other members of the Guard noticed them, as well. Also, with every conspiracy, there must be leaks. Someone has to either know or suspect something. “Use your resources,” Beada said. Maybe if she could speak with some of the members of the Guard, Leira could charm some information from them. And the best way to meet some Guardsmen is through Harper.

[Using a combination of rolls on my “Description Table” and CRGE, I determine that Leira is unable to find Harper and she has no idea where the King’s Guard like to hang out when not on duty (i.e. What tavern do they go to after a shift for a drink?)]

Right now, Leira’s greatest obstacle is finding Harper. She has no idea what part of the city he might be patrolling or if he’s even on patrol today. The best she could do is wander about and hope that she runs into him. This also will give her some time to think of some sort of plan.

Leira searches through the merchant and middle-class districts first since she was already in the vicinity. Unfortunately, she does not find Harper. She considers the wealthier west side of Duskcall, but soon dismisses the idea as it is rare that Harper is assigned to protect the nobility, being rather new to the Guard. Besides, it is a bit more of a walk than she wishes to make at the moment. Instead, she decides to roam through the lower class streets. 

Most of the houses in this part of town, known by the locals as “The Wrecks,” were run down and in need of repair. The inhabitants weren’t much better, their bodies thin from hunger and their clothes dirty and torn. One thing that stands out to Leira is the lack of beggars that are common in the merchant district. This was a relief at first, as she is tired of constantly being hounded for a hand-out. However, once she realizes that the lack of beggars on the street is probably due to the fact that this is where those poor folks live, her heart drops and she feels ashamed at her irritation. No honest citizen should have to live like this.

As she tries to think of some way she might be able to help, however small, she hears a small voice. It sounds to her like a small female child whimpering. She listens closer and thinks she hears the word “Mommy.”  Leira carefully walks along the space between a shack and a two-story brick building in the direction of the crying child. 

Rounding the corner of the shack Leira finds herself in a dilapidated garden growing nothing but weeds and a few bare-limbed trees. Sitting on an overturned bucket is a little girl, possibly five or six years old, dressed in a plain burlap dress. Her face, arms, and legs are smudged with dirt and soot and her hair is all a mess except for a single braid that lays across her shoulder. She looks up when Leira nears, her tears carving rivulets through the filth of her cheeks.

Her face, arms, and legs are smudged with dirt

“Hello,” Leria says, squatting down to meet the girl’s eyes. “Are you lost?”

“I . . . can’t find my mommy,” the girl sniffs.

“Oh, that’s too bad,” Leira says, putting a hand on the girl’s shoulder. “Do you live around here? Can I take you home?”

Just then, Leira notices the girl’s eyes flitter for just a second to look at something behind her shoulder. Instinctively, Leria dodges to the side as something swings past, barely brushing her arm. She spins around to see a man dressed in dirty work clothes holding a club and approaching for another attack.

[I rolled a random encounter. Using one of  Never Engine’s Urban Encounter Generators I rolled an ambush by thugs, using the ruse of luring the PC off the path and the strategy of springing out from concealment.

The thug is armed with a club. His ATK is 1. His DEF is 1. His END is 5. 
Leira has a high enough ATK to use “Flurry of Blows” This gives her two attacks each round with the second having a -2 modifier.]

Rounds 1-4:

Leira is barely able to pull her rapier from its sheath before the man is on top of her. She takes a few swings to brush the man back. He is only momentarily deterred and charges again, causing Leira to break off her attack and back off herself. In an attempt to regain her advantage, Leria steps toward her attacker but her foot slips on some gravel and her balance is compromised. Seeing an opening, the man swings his club hard hoping to send Leira to the ground. Somehow, Leira manages to grab the man’s wrist and slow his swing enough to keep the strike from doing any serious damage. [Thug rolled a critical defense which gave him an extra attack, which Leira successfully defended.]

Breaking Leira’s grip, the thug moves to take another swing but then shifts his arm to thrust the club in a poking fashion, hoping to strike his target in the gut and knock the wind out of her. Leira responds with a deft flick of her wrist, using the rapier to push the club to the side. [Leira rolled double 2’s, allowing her rapier to deflect the only point of damage done by the thug.] With her opponent open for attack, Leira counters with a swing of her blade that cuts right across the thug’s torso, opening a wide gash.  [Instead of “Flurry,” Leira uses “Wild Attack” which gives her one attack at +2, doing 4 damage.] Now fighting for his life, the thug gives a backswing that catches Leira square in the side of the ribs. [Thug’s rolled 6,6, for a critical attack, doing 5 damage. However, Leira’s armor roll absorbed 2 of those.]

The two combatants step away from each other to catch their breath and quickly assess their wounds. Leira presses her free hand to her side and the man looks down at the red stain spreading across his torn shirt.

“I’m just trying to feed my family,” the man says as if to justify his actions.

Instead of being moved by the man’s words, Leira is infuriated. “And I’m just trying to stay alive!”

“Don’t worry,” he says. “I’ll go.” He starts to head for the alley between the buildings, which is now behind Leira, but when he gets close he suddenly lunges once again, hoping to catch her off-guard. [Round 5] Leira is faster, however, and brings the point of her weapon up in time to drive it through her attacker’s chest. [3 damage, dropping him to -2 END]

“Idiot!” Leira mumbles in frustration as she kicks the fallen thug for good measure. Not only does he not move, but Leira suspects he might even be dead. [A roll on my death table confirms this.] Remembering the little girl, she spins around to find her huddled in the corner of the garden beneath the bare branches of a scraggly tree. Without thinking, Leira marches over, her rapier held out point first. She stops with the sharp tip only a foot away from the girl’s face. The scared child shakes, tears streaming down her face.

“Was that your father!” Leira demands to know. “Your brother!  Was this some kind of trick to rob me?”

The girl remains quiet except for the deep heaving of her attempts to hold back her sobs.

Leira whips the rapier around and points with it to the garden’s exit around the corner of the shack. “Get out of here!” She orders the girl. “And don’t let me ever see you again!”

The girl doesn’t move, frozen to the spot in fear.

“Go!” Leira screams, which breaks the spell and sends the waif sprinting across the garden.

Who uses a child as bait? Leira wonders. How desperate do you need to be? And what kind of life will that girl have? Growing up in squalor, now possibly without a father. She and Bhart didn’t have much, but they were loved and there was always food on the table. They were just lucky, she guesses. Much luckier than this peasant girl.

“Wait!” Leira cries out. 

She turns to see the girl standing near the corner of the shack looking at her, her bottom lip quivering. Leira reaches into her pouch and pulls out a gold coin. She tosses it and it lands in the dirt at the girl’s feet. She makes no move to pick it up.

“Take it,” Leira says, her voice softer and more controlled than before. “Get yourself something to eat.”

The girl hesitates but a moment before bending down to grab the coin in her grimy hand. Then, not waiting for Leira to change her mind, she runs as fast as she can from the frightening woman with the sword.

Leira swallows hard before leaving the garden herself and heading back to the merchant quarter.


[Scene 3, Surge count 4]

Main Thread: Expose Fiststeel
Minor Threads: Bhart’s Career; Conspiracy against the King

While many stores in Duskcall’s merchant district cater to a specific need or interest, such as clothing, weapons, art, furniture, etc., the Golden Rose carries a little bit of everything. It has racks of clothes, shelves full of books, miscellaneous weapons, vessels and chests of all shapes and sizes to name a few. However, the largest portion of items for sale is various works of art and jewelry scattered throughout the shop. Leira knows that most, if not all of these are created or modified by Elinza, the Guild’s fence and resident crafter, from items pilfered by the Order of Two. She finds Elinzia sorting through various clothing items contained in a plain wooden crate. 

“Hey, Leira,” she says in her rather cheerful voice, before doing a double-take. “What happened to you?”

Leira realizes she must look a bit dirty and beaten from her near mugging. “Got into a tussle over in the Wrecks.”

“What are you doing in there? The Order tends to keep out of that part of town.”

“Too dangerous?”

“No,” Elinza explains. “Nothing of any value worth the guild’s time.”

Leira knows Elinzia means physical things to steal, but she can’t help but wonder if that's also the attitude many Duskcallians have about the people living in the slums. “New item’s for sale?” Leira asks, indicating the crate.

“Yeah. It’s a crate Driffin scored from the public storehouse. When people fail to pay the upkeep on the crates and items they keep there, the storehouse puts the items up for auction,” Elinzia explains. “It’s usually a blind sale as the bidders don’t know what’s in the crates. Driffin manages the accounts at the storehouse at a reduced rate in exchange for some perks. Sometimes they’ll let him see what’s in a lot before it’s up for bid. Other lots they’ll let him buy real cheap before an auction. Or, every now and then, he will just be given a box that doesn’t sell.  Driffin brings them here. We keep what we can use and sell the rest. It goes a long way to help fund the Order.

“But I’m sure you didn’t come here to talk auctions,” Elinzia says, wiping her hands on her skirt and turning to give Leira her full attention. “What can I do for you?”

“Beada’s given me my next task. If I succeed, she’ll make me a full member of the guild.”

“Well, that’s exciting!” Elinzia says, her face bright with excitement.

“It is, but it’s a daunting task. I need to find proof that the Captain of the King’s Guard is a traitor.”

Elinzia’s excitement immediately vanishes and is replaced by a frown of concern.

“What I was hoping,” Leria continues, “Is that you might have some useful information.”

“I don’t know,” the crafting rogue replies. “I’ve never been in the castle and I know nothing about the Captain.”

“Actually, what I was wondering is if you are familiar with the Duskcall Historical Society?”

“A bit. I’ve sold them an item or two in the past. Some legit. Other’s good forgeries.”  Elinza says this last with a bemused smirk.

“Exactly how familiar with the Society are you?” Leria asks, stressing the word “how” to let Elinza know she’s looking for more than just surface knowledge.

[Does E know about the Huntsmen’s involvement with the society? (To Knowledge) 37-4 surge=33 No +2 surge]

“What do you mean?” Elinzia asks with a scrutinizing gaze.

“Huntsmen? Tunnel? Anything” 

“No! Tell me more,” Elinzia says, intrigued.

“When my brother and I first came to Duskcall we had a run-in with the Huntsmen. We learned that the assassin’s guild had a secret tunnel that ran from the Historical Society to the castle. We even explored part of it. I’m thinking I might have to use it if my friend Harper can’t or won’t help me get inside.”

“Could be dangerous,” Elinzia speculates.

“Yes,” Leria agrees, “But I have some tricks I can use. The problem is, the Society’s curator has seen me and may remember who I am. Do you happen to know if Barda still works there?” [(To Conflict, since the answer affects the mission) 62+6 surge = 68 Yes  +2 surge]

“Unfortunately, he does.”

“Hellhounds!” Leira curses. “I was hoping the Huntsmen would have replaced him after we got past him into the tunnel. Do you have anything else that might be helpful?”

[Does Elinza know if Barda lives in the museum? (To Conflict) 45-8 Surge=37 No +2 surge]

“Sorry,” Elinzia apologizes. “I don’t.”

Leira thinks for a moment before asking one last question. “You wouldn’t know where the King’s Guard hang out when they’re not on duty?”

[Does she? (To Knowledge since it doesn’t involve a direct obstacle) 75+10 surge = 85 Yes and surge resets]

“That one I know!  The Cozy Fish. It’s a tavern just near the Guard’s barracks, just off the plaza in front of the castle.”

Leria remembers the place from their celebration after saving the King several months ago.

“In fact, if you run into a Guard named Dedericus you should talk to him. He’s a friend of our guild and often has useful information about the goings-on inside the castle.” [This is both the “and” and possibly the  “ally that can be found in a mercenary” that was generated as part of the mission.]

“Thanks,” Leira says. “That might be helpful.” She wishes Elinzia well and turns to leave the store. However, before she walks out the door, she stops and turns back.

“Elinzia? Are we any better than the common street thugs?”

Elinzia throws her a puzzled look, not sure what is prompting this question from this new recruit.

“Of course,” she finally answers. “Thugs just want money for themselves. The Order is providing a service. Someone, usually a merchant, needs something they don’t have and we help them get it. For a fee, of course. We’re not a charity, after all.”

“No, of course not,” Leira agrees, pretty sure Eliznia fails to catch the sarcasm in her voice. “But we’re still helping them take things that don’t belong to them.”

“True, but the person targeted this week is typically the one doing the targeting next week. It all works out in the end. If it’s going to happen anyway, why shouldn’t we profit from it? And if we can pick up a few items for ourselves on the side, all that much better.” Eliznia’s wide grin betrays her pride in the Order’s work.

“But to what end? What good comes of it?” 

“Excitement. Adventure. Enough gold to live a little better than the next guy,” Elinza suggests.

“I guess.” Leira lowers her eyes in contemplation. “But is that really better than the poor guy who steals simply to survive? To clothe and feed his family the only way he is able?”

Before Eliznia can answer Leira leaves, letting the shop door close silently behind her.

(Read the next chapter here.)