(Read the previous chapter here.)
System: OmegaLite20
Tools: Gamemaster’s Apprentice Deck; Abandoned Warehouse Hex Flower
(The above contains affiliate links.)
Tools: Gamemaster’s Apprentice Deck; Abandoned Warehouse Hex Flower
(The above contains affiliate links.)
Scene 1 [Tension Lvl:2]:
“Hey, guys! I think Alyssa is waking up.”
I opened my eyes to see a giant black rabbit looking down at me.
“Want a Hershey Bar?” The rabbit held out the familiar candy bar, its brown wrapper peeled back about a third of the way, one corner already bitten off.
None of it made sense. Was I Alyssa In Wonderland? I closed my eyes and shook my head to clear the cobwebs. When I opened them again a young bearded man was looking at me. Nate. I remembered his name was Nate.
And the rabbit wasn’t a rabbit. It was a hoop. Sebastian.
I took another look at the partially eaten candy bar. “Can’t chocolate kill a rabbit?” I asked groggily, but with a fair amount of snark.
“You’re thinking about dogs,” Sebastian replied unfazed. “Which gives me an idea. Hey, Charlotte. Maybe we should try leaving a box of these near that camp of arks west of town. If they find it and eat them . . . no more arks?”
It took me a moment to sort out what Sebastian was saying, but eventually, I recalled that “arks” were similar to hoops, except instead of rabbit-people they were dog-people. Just one more bit of surprisingly now-useful holo-vis science show trivia.
“That has to be about the dumbest idea you’ve had, Seb,” responded Charlotte, Sebastian’s brown and white hoop partner.
Sebastian’s face looked hurt . . . or did he have gas. It’s really hard to tell what a rabbit is thinking.
Slowly, I sat up with Nate’s help. Instead of the warehouse floor, the party was resting on one of the raised shelving units. Charlotte was peeking over the edge to spot any approaching security bots while trying to stay far enough back so as not to be easily seen. Nate explained that as soon as I was knocked unconscious by the security bot, Charlotte gave it a good whack with her pipe, permanently disabling it. He shot out the camera and the group lifted me onto the shelf, climbed up themselves, and tried to stay out of sight until they could apply some first aid and wait for me to recover.
[In the last episode, Alyssa took a hit that dropped her to -3 hit points. Charlotte immediately hit the bot for enough damage to end the battle. Omega Lite 20 appears to be very lenient regarding death. If a character is reduced to less than zero hit points they are unconscious, but not dead. Any damage below 0 is counted against their STR stat. Once a character takes enough damage to exceed their STR, they are pronounced dead. However, per the rules as written, there is no mechanic to reduce a character’s hit points except by damage from an attack. Unlike similar rule systems, PC’s in Omega Lite do not automatically bleed hit points while they are below 0. Therefore, unless an enemy targets an unconscious character that is not a threat or uses an Area of Attack weapon, the downed PC is almost certain to recover as long as one party member survives. To me, this seems a little OP and a bit unrealistic. To counter this I am planning on creating a “death table” like I’ve used in other games but, for now, I will be following the standard rules.
The last hex roll from the previous chapter stated there was 50% chance they would find useful items in this area. They made the successful roll and found a random item, which, per randomical.com turned out to be chocolate.
Alyssa gains 1 hp for regaining consciousness and 6 for a healing kit roll. Everyone else makes a healing kit roll as well. Per oracle, no security robots pass by while they wait.]
I was a bit beat up after that last battle, so we all agreed that it might be best if I try to avoid hand-to-hand combat for a while. I did have my pistol, but Charlotte offered me her rifle, as it was more powerful and we had more ammo for it than my own gun. She still had her laser pistol which, if we’re being honest, actually could do more damage than the weapon she gave to me. We climbed down and continued to search the warehouse.
For the next half hour or so, we wandered through the warehouse shooting out cameras, dispatching robots, and picking up product. The first bot we ran into after leaving our shelf put up a bit of a fight and Charlotte took a laser shot that knocked her unconscious. After a few minutes rest and a healthy dose of B. A. Heal, she was fine and we continued.
As we encountered more cameras and bots we got into a rhythm and were able to take them down quickly, sometimes before the bots got close enough to attack with their claws. Wash. Rinse. Repeat. Along the way, we filled our bin with various clothing items and small exercise equipment. Unfortunately, we still hadn’t stumbled across any fuel filters or vehicle parts and our healing supplies were being used up. In fact, we only had enough items left to form what might be considered a single kit.
[Quick summary of the next several warehouse moves made using the Abandoned Warehouse Hex Flower:
Move 6 - Direction 3 - Security Robot
Failed sneak check but PCs dispatch the robot in 2 rounds, but not before Charlotte is dropped to -6 hp. She survives, however.
Move 7 - Direction 6 - Security Camera
Nate takes it out without being seen.
Move 8 - Direction 6 - 70% Product
They find some clothes.
Move 9 - Direction 6 - Security Robot (only 75% chance of encounter due to the reduction in the total number of robots) They do see a robot, but are able to pass undetected.
Move 10 - Direction 4 - Camera and 50% product.
Camera is disabled but not before the group is seen. One robot arrives but is taken down in two rounds.
HEALING KITS: After healing the characters following this battle I began to think about the practical aspects of the healing kits. OmegaLite 20 rules state nothing about the number of uses of a healing kit. It just says that if you have a healing kit you can heal 1d6 after a battle. While it’s reasonable to expect that these kits can be replenished from time to time if a character has access to loose materials, it also can be assumed that they will run out if not replenished. Already in the warehouse they have healed several times without finding any additional medical equipment. So, I’m going to start making oracle checks for each kit to see if it is exhausted. It’s assumed that Sebastian and Charlotte each have a healing kit. The next two checks (Does the kit still have supplies?) will be at (even) odds, beyond that will be at (bad). Three of the kits were depleted, leaving the group with only one.
Move 11 - Direction 11 - Security Robot (75% chance) No robot.
Move 12 - Direction 11 - Camera (75% chance) No camera
Move 13 - Direction 6 - Camera (75% chance) and 50% product
There is a camera and it spots the group, but Nate is able to shoot it out. The robot that arrives is destroyed in 1 round. No healing to conserve kit. They find some exercise equipment. ]
“We really need to find first aid supplies,” Sebastian says. “Either that or leave and try again another day.”
“Nate and I don’t have time to wait,” I responded. “Let’s keep going.”
We had worked our way across the warehouse and were now approaching the wall opposite where we originally entered. At the end of the aisle we were currently traveling down was a metal door. Next to the door was a keypad, suggesting it was locked. Still, we had to try. I grabbed the handle and pulled. Yep, it was locked.
Move 14 - Direction 11 - Hallway
[In this case, it seemed likely that you would need to pass through a door to enter the hallway. At the end of the last chapter, I generated a special event that indicated there would be some type of puzzle or riddle blocking the party from advancing. I am resolving that event now with the keypad lock. Figuring WAmazon security would be tight, I drew a difficulty on the Gamemasters Apprentice Deck and added it to a base DC10 to hack. The result was DC19. Eeek!]
“Do we want to try to get through?” Nate asked.
“It would be nice to get out of this warehouse for a while,” Charlotte admits.
“Maybe we can get lucky and find the controls to shut down warehouse security,” I added.
Nate dug his tech kit out of his pack, removed a small buttoned box, and attached a few wires to the keypad. Several minutes pass.
“Any luck?” I ask.
“This security is tight. Not surprising since WAmazon is known to be a leader in adopting the latest and best technology. I’m afraid my descrambler might not be updated for this.”
“I thought you were a Net Security expert?”
“That’s my job.”
“Not very good at it, are you? I mean, you couldn’t even fix Sean’s old desktop unit.”
Nate continued to work on the keypad, but his voice grew agitated. “I explained, it was old tech and I didn’t have the right software with me.”
“That tech was too old. This tech is too new. Let me try!” I pushed him aside and mashed four random numbers with my index finger. Next, I tried my birthday: 0531. Nothing.
“Sebastian, what’s your street address?”
Confused but compliant he responded with 140 Thistle Way. I tried 1400 in vain.
“Charlotte, give me a random number between 1000 and 9999.”
“Uhh . . . 6892.”
No luck.
I step back. “Yeah, we’re not cracking this.”
“Uh, guys,” Charlotte called out. “We’ve got company!”
[Nate’s hack attempt resulted in a 10+5 Tech Skill = 15. Fail. Just for fun, I decided to give each character one chance to “brute force” the keypad, needing an unmodified 20 to succeed. All fail.
In the meantime, I made a 2-in-6 chance for a wandering security bot. Result was a 2. All PC’s passed a DC10 perception check to notice it coming from a distance.]
At the far end of the aisle we just came down, a single security bot glided in our direction, laser pointed and prepared to fire. (By the way, I checked a downed security earlier, and they do have retractable wheels on the bottom of their feet.) We pulled out our weapons but Charlotte already had her laser pistol honed in on her target. When the unit was halfway to us she fired, hitting the thing right in the groin. To be clear, the bots have no sensitive anatomy so I doubt her aim had anything to do with female aggression. What it did have in that area, however, was a gap between its chest and leg plates and Charlotte’s shot slid right in. The thing jerked suddenly to the right and careened into the shelves while white-blue currents snaked over its entire body, accompanied by a few sparks and wisps of smoke. [Charlotte Critically hit and robot critically missed.]
Nate and Sebastian continued to fire on the bot while it tried to correct itself. [Both hit, knocking the bot down to 2 hp. Does the bot move into melee range? (Even) No.] The bot moved back into the center of the aisle but stays put. Instead of coming closer, it raised its laser for another shot. Before it could fire, Charlotte gave it another blast with her pistol, sending the machine sprawling backward into a motionless heap.
“Take that ya giant piece of robo-crap!”
Okay, maybe Charlotte does have a bit of female aggression she needs to work out.
“Give me your crowbar,” Nate ordered and I complied.
Returning to the metal door, he jammed the curved end in between the door and the frame and began to pull.
“Be careful,” I said. “It took me a while to weld those spikes onto it. I don’t want to have to make another one.”
He relaxes. “That door’s not budging anyway. There must be something really important in there.”
“Perhaps,” Charlotte agreed, “But we’ve spent too much time here already. Let’s go.” Without waiting for a response she moved on.
[Physical check for Nate to pry open the door. DC15 7+2STR + 5 Physical skill = 14 Fail. Per an oracle roll they decide to move on.]
Scene 2 [Tension Lvl:3]:
Move 15 - Direction 10 - Hallway w/Security Camera, which means another door to get through.
Charlotte wasn’t wandering aimlessly. Instead, she had noticed a set of double doors several feet further along the wall. Like the previous door, this one was locked with a keypad. Nate gave hacking it a shot, but still could not find the correct code. [Random DC15, however, Nate check was only 14] Once again, he borrowed my crowbar (so help me if he breaks it) and tried prying the doors open. Sebastian helped and the two of them worked together. Perhaps it was the strength of two people or the fact they were pulling against two slightly moveable objects instead of one movable object and a solid wall, but this time the lock gave. The door opened slightly before I pressed my palm against them to stop them. [DC15 strength test. 10 + 2 STR + 5 Physical + 1 Sebastian help = 18 Success]
Kneeling next to the doors I pull one open slightly and peered inside. I couldn’t see much, but it appeared to be a small antichamber, or hub, to several other doors. Just below the ceiling line, I saw the expected security camera. Unlike the others we have encountered that pan from side to side, this one appeared to be stationary, pointed permanently at this door. I hoped it hadn’t detected our attempts to break through and so far there were no signs of approaching bots. [DC20 not to trigger camera while prying the door open against Nate Subterfuge: 19+2=21]
After a brief discussion, we decided that I, from my low position, would throw the door open while Nate shoots the camera. With any luck, we can knock it out before it alerts security. I pushed. He shot. Pieces of camera showered down as we all quickly ran into the room and closed the door.
We all held our breaths as I tried to peek through the space between the two doors. I couldn’t see much more than light, but after about fifteen seconds I saw a shadow pass by. Listening closely, I could hear the faint whir of the robot's mechanics. We waited another minute and the bot did not try to open the door. We couldn't be sure it wasn’t just sitting on the other side waiting for us, but we at least felt comfortable enough to explore the other doors.
[The narrative here doesn’t exactly match the assumptions I made while actually playing the game, but Nate rolled a Nat 1 on his sneak check before shooting the camera, so it doesn’t really matter. Security was alerted. However, due to the reduced number of security bots there was only a 60% chance that one would arrive before the group could leave the area. The check was 68 and the group was able to get away.
At this point I put my GM hat on, determined some likely options for what might be behind these doors and made a random roll each time they opened a door, using each option only once.]
We assumed the door opposite the warehouse door led to the main business portion of the building: offices, reception, etc.. We decided to leave that to last and instead went through the door on the right. Remember that joke about the song from the twentieth century that everyone mishears the lyrics. The one that people thought said “There’s a bathroom on the right?” Well, in this instance it wasn’t much of a joke, as we found ourselves in a bathroom, and a pretty nice one at that.
The room was large and clean with grey tiled walls. To the right, as you entered, was a counter with long, white porcelain sinks. Each sink had enough faucets to accommodate four people. Mounted on the wall behind them were several counter-to-ceiling mirrors. Opposite the sinks was a row of privacy stalls. The stall closest to the entrance appeared a bit larger and I peeked in. Mounted on the wall were several urinals. I never quite understood urinals. Men can use a bowl at home. Why do they need a urinal in public? To me, they just seemed like a monopolization of space that could have been used for more unisex stalls. Equal inconvenience when crowded.
We found ourselves in a bathroom
I started walking down the row of stalls, peering into each on the off chance there might be something useful inside. When I passed the third door I heard a sound like someone emptying a pitcher of water. I looked back and took a quick headcount. Charlotte. Sebastian. Where’s Nate? I looked at the door to the first stall.
“Nate! Are you taking a leak?”
“Yeah! I’ve been holding it for the past two aisles.”
Charlotte and Sebastian looked at me with . . . with . . . hell, I don’t know what kind of expressions they had. They just looked at me.
“I sorta have to go, too,” Sebastian said.
I looked at Charlotte. She nodded.
“Okay, everybody,” I gave in. “Five-minute potty break.”
Five minutes later everyone was done and back in the center of the bathroom. Sebastian was stuffing a trailing end of toilet paper into his sack.
“What?” he asked when I gave him a questioning look. “This stuff is priceless back in town. You don’t think I’m going to just leave it here.”
To be fair, he’s probably right. You might recall, my parents kept a well-stocked basement and Woodville was near several big stores and a shopping mall. I never had to struggle to find a roll of toilet paper. But I can imagine that in a town as small as Mausdale it wouldn't take too long to go through the supply, especially if they were cut off from Danville.
We scavenged the remaining rolls and left the room.
Scene 3 [Tension Lvl:4]
The next door we went through was the one across from the bathroom. After carefully peeking through to make sure there were no security cameras, we entered a roomy locker room. Like the bathroom, it was very clean and plain. There was little furniture other than some benches. The walls were lined with dual rows of white lockers. Each locker had a keypad. Just glancing aground, there appeared to be about 50 or so lockers.
We entered a roomy locker room
“These must be lockers for the warehouse employees,” Nate said. “And that must’ve been the main employee bathroom.”
“I wonder if there is anything left in the lockers,” mused Charlotte.
“There’s one way to find out,” Sebastian said and began pulling a few open. The first several were unlocked, but eventually, he came to one whose door would not budge.
“I can try to hack it,” Nate offered. “But I don’t know if we want to take the time trying to pick every lock in this room.
“Wait!” Sebastian said, holding up his gloved hand. “Charlotte, we’ve been so careful for so long we’ve forgotten what we can do.”
Charlotte twitched her whiskers while Sebastian removed the glove with his other hand. Then he pressed his bare paw-hand against the edge of the locker next to the keypad. After a second or two, the metal began to flex. He wiggled his fingers into the space between the door and the side of the locker and the gap easily grew wider. He pulled and the door came open.
His touch had turned the metal into rubber, just like Sean had told us.
“Wish you would have remembered that sooner,” Nate said. “It would have come in handy getting through those doors.”
“Sorry,” Sebastian apologized. “We are so careful as to not destroy everything we touch, I guess we just condition ourselves to forget we can.”
[To be fair, I totally forgot Hoops have this ability. I don’t fully understand why they do, but it’s in the rules. When I finally did remember, I had a similar reaction to what I wrote for Nate. This would have made getting through doors a lot easier.]
“Turning metal into rubber,” I chimed in. “Nice trick, but I prefer my own method.” I rammed the straight end of my crowbar into the gap near the lock on another locker and yanked hard. The lock broke and the door flew open. This crapped-up world we found ourselves in was really bringing out my aggressive side and I rather liked it. I always wanted to be a badass like the heroes in the action books I read. Now I had my chance. Oh, don’t get me wrong, I’m sure it will get me into trouble someday, but for now I’ll go with it.
The hoops “melted” the doors and I pried them open until we had investigated every locker and scavenged their contents.
We found a rather random collection of items ranging from clothing (most notably a pair of boots that fit me perfectly) to grooming items, such as a small mirror. One of the oddest items was an empty propane bottle. Why would someone bring a propane bottle to work?
Probably the two most useful items we found were a gun scope and a bottle of pills. For all we knew, the scope was stolen from the warehouse (unlikely, due to all the security), but that didn’t concern us. Sebastian tried attaching it to his rifle and it fit. [Adds +2 to ranged rifle attacks] The pills, according to the label, were sustenance pills. Basically, one pill contained the amount of nutrition equal to a full day’s meals. They might not be as satisfying as a juicy hamburger, but they will keep you going when food is scarce. The bottle was nearly full and we agreed to divide them up once we were back in Mausdale.
[Total haul from the lockers: A jacket, Gun Scope, Orange Neutralizing Pigment (hair coloring), a small tool kit, a bottle of water, Boots (that fit Alyssa), empty propane bottle, fire extinguisher, calculator, small mirror, bottle of 99 sustenance pills, another pair of soft boots that fit no one in the party.
While checking to see if the soft boots fit anyone I drew a random event.
Norse symbol: Naudiz
Partial GMA Description: Need/Distress - a trial or test, discovery that your almost-complete quest requires an extra step or backtracking. I know what this will be if and when the appropriate moment arises.
Tension resets for the next scene.]
(Read the next chapter here.)
Tension resets for the next scene.]
(Read the next chapter here.)
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Matt. 6:19-21
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