![]() |
| Source: Vinh Sino: Chess Vectors-Vecteezy |
If you’ve
spent any time on the Solo Roleplaying message boards, you’ve seen, or perhaps
even posted, a question like this: How do you start solo roleplaying? The
specific question might vary, but the impetus behind most of them is, “How does
one go about playing what is typically considered a social, multi-player game
by themselves?”
Foolishly,
I used to try to answer this question. I
say foolishly, because there are so many different aspects to the hobby and
ways to play that it’s impossible to give an adequate answer in a single
post. It’s like asking how do I know the
Bible is true? There is no single simple
answer. I had to read or listen to many different discussions covering a
multitude of topics – history, archaeology, science, literary criticism,
medicine, psychology, and so on – before I arrived at a comfortable, confident
solution. And even now, I’m always learning more.
The same
is true for Solo Roleplaying. There is
no single simple answer. Each game has
its own style. Each player has their own
method and uses different systems and tools. And the more you play, the more
you learn. So, I gave up long ago trying
to answer such general questions.
What I can
do, however, is try and break the question down, and help players, both new and
old, focus on what they are looking for in the hobby and help them find tools
to facilitate their game. That is what I hope to accomplish with this and
following “Starting Solo” articles. I am
going to start by focusing on game style.
Not all games are the same, of course, and what aspects of tabletop
roleplaying appeal to a player will help them determine what experience they
are hoping to find and what style of game will best recreate that.
This first
type of game I would consider rather niche. Being that solo roleplaying is
niche in general, that might make mapping games the nichest of the niche.
When you are with your roleplaying group, if you are the one who is always keeping the map up to date, or exploration of the world your characters inhabit is as exciting as the story itself, then map-making games might be something that you would find rather interesting.
![]() |
| The Quiet Year - Source: Wyjdzie W Graniu |
![]() |
| Delve - Source: BlackwellWriter Games |
A
journaling game is pretty much what it sounds like. Within the game’s them, the
player creates a story based on prompts generated using common items such as a
deck of playing cards or dice. Alone Among the Stars might be
the most basic form of journaling game.
To be fair, it is little more than a creative writing exercise.
![]() |
| Thousand Year Old Vampire - Source: Tim Hutchings |
One of my favorite types of journaling game are Wretched & Alone games, named after the original The Wretched. A W&A games starts by dropping you in a situation and presenting specific goals, such as you are a lone survivor on a derelict spacecraft and you must survive long enough to be rescued, but adds various systems (diminishing tokens, a block tower, dice rolls, special cards, etc.) that present obstacles and ramps up the danger. The result is very much a game-like experience that increases the tension so that, as the game lasts longer and longer, every journal entry could very well end of the game in failure.
Another
aspect of journaling games enjoyed by many players is the opportunities for
creativity beyond the story. How the player decides to record the game
adds to the fun. While the term
“journal” is often associated with a pen and notebook, a player may choose to
record their entries using audio logs or video clips. Additionally, how each of these entries are
formatted can add color to the game. I’ve
written journals in the form of a dating show contestant’s interviews to radio communications between Santa his elves on Christmas Eve. Once, I even spilled blood.
DUNGEON CRAWLS
Up to this
point, we’re just exploring and writing story.
What about battling monsters and finding treasure? Isn’t that the main
reason to play tabletop roleplaying games?
Well, maybe. Maybe not. Regardless,
Dungeon Crawl-style games focus primarily on the task of searching a dungeon in
search of treasure while killing monsters along the way. Popular games of this type are FourAgainst Darkness and D100 Dungeon.
![]() |
| Four Against Darkness - Source: Rob Standifer |
These games tend to be big on mechanics and short on story. Each dungeon might be themed and have an immediate goal – there’s always a long-lost ancient sword that need to be retrieved so the true king can rule – but don’t look for some epic plot or deep NPC interactions in which your character may become entangled. While you can always invent this story on your own, it is not an inherent aspect of the game. For that, you would want to consider one of the next two game styles.
STAND ALONE SOLO RPGS
The
previous styles have each focused primarily on one specific aspect of
roleplaying: exploration, story, combat. However, I suspect that most players
exploring this hobby are looking for a combination of all of these. Ideally, they’re
wanting to create a solo experience similar to the group experiences they have
with their friends. These last two
styles attempt to do that.
![]() |
| Source: Joshua Meehan |
The first style I will refer to as the Stand-Alone Solo Tabletop Roleplaying Game. These games provide everything needed to play through an epic adventure alone, except for perhaps dice and paper. These are games like Ironsworn, Starforged, Riftbreakers, and Plight. Each title contains rules for character creation, gameplay, and combat. Additionally, tools and tables are included to simulate a game master’s input.
It's this
last item, game master simulation, that is unique to Solo roleplaying and the
thing that can be the most confusing or difficult for someone getting started
in this hobby to grasp. In a traditional
game, only the game master knows all that is going on and how a player’s
actions to cause it to evolve. In a solo
game, however, how does the player accomplish this without knowing everything
that is going to happen?
![]() |
| Source: Blackoath Entertainment |
The most
basic mechanic for this is random generation.
Almost anything that can chosen from a list can be generated randomly.
What can be generated randomly will differ from game to game, but some such
items might be the characteristics of non-player characters, room descriptions,
types of quests, and monsters that attack the party.
Many
times, however, choosing an item from a list is not sufficient. Your game will often require more complex
descriptions or explanations to move the story along. It’s the tools that provide these complex
answers and descriptions that really make the game interesting. For instance, let’s say your character hears
a loud noise coming from behind a door. In
a traditional game, You would enter the room and the game master would tell you
what happens. In a solo game, however,
the tool, often referred to as an oracle, will generate a phrase, concept, or
series of words from which you must extract the details of the situation. Again, using the loud noise example, the
oracle might generate the words “aggression” and “damage”. This might be interpreted as a fight between
two opponents where one has stabbed the other.
Or it could be the room has been ransacked, an open window suggesting
the vandal had escaped just prior to the characters entering the room. Or anything else that those words might
suggest and fits into the story.
I realize
this might sound confusing or overwhelming, especially if you are unfamiliar
with solo play. The beauty of
stand-alone games is that the rules often take the time to explain ways to use
the tools and provide pointers on how to interpret the results. But once you
get the hang of it, these prompts will often provide unexpected events in the
story and surprising twists you may never have dreamed of otherwise. I will discuss oracles more and offer some
additional advice in the next article in the Starting Solo series, so
keep your eyes open for that post.
TRADITIONAL TABLETOP ROLEPLAYING GAMES
Stand-alone
games are a great place to start if you are new to solo gaming, or roleplaying
in general. However, if you already have a favorite game, such as Dungeons
& Dragons, Call of Cthulu, the Star Wars Roleplaying Game, or Mörk Borg,
you can still enjoy great solo experiences using those rulesets. The method to
do so is basically the same as a stand-alone game, with the biggest difference
being that you have to assemble all the tools and aids yourself. And there are a lot of choices to be
made . . . so many, in fact, that I will reserve that for the next
article.
Regardless of how long you have enjoyed solo roleplay, I hope you find this introduction to these various styles helpful. If you are just getting started, I hope I’ve assisted you in navigating the many choices that are out there. If you are a veteran, then possibly I have sparked your interest in a style of gameplay you’ve never thought of before. Either way, this hobby has a lot to offer. I invite you discover more by reading my adventures here on Tev’s Next Idea, and be sure to read my upcoming article in this series, where I will focus on turning any tabletop roleplaying game into a solo experience.
Ecclesiastes 3: 1-8
Like what you are reading? Consider sharing it with a friend or visiting the support page for Tev's Next Idea and its sister site, Half Air.






