Showing posts with label Never Engine. Show all posts
Showing posts with label Never Engine. Show all posts

Monday, August 24, 2020

Thieves-A Roses & Wyght Story: Chapter 4 - Downstairs

 (Read the previous chapter here.)

CHAPTER 4 - DOWNSTAIRS

System: Adventurers!
(The above contains affiliate links.)

Setup:
The setting and map images used in this chapter come from Brenton Haerr’s One Page Dungeon “The House of Lost and Found.” 

[Scene 1, Surge count 0]
Main Thread: Retrieving the artifact
Minor Threads: Leira and Thieves Guild; Tristan’s Wedding; Bhart’s Career; Conspiracy against the King

Re-lighting the lantern, Ilhard and the party see they are in the mansion’s kitchen. Various counters and cabinets line the walls, broken only by a wood-burning oven. Across the room from the oven sits an empty washbasin. A large oak table fills the center of the room, creating an island for meal preparation, above it a rack from which several pots, bowls, and utensils hangs.


“Ugh, what’s that smell?” Vyncent asks, entering the room after the lantern had been lit. A rotten smell wafts through the air, making their eyes water. 

“I’m guessing the Blackster’s failed to clean their larder before leaving and left some meat to rot,” says Ilhard. 

Curious, the group starts searching to see if they can locate the smell or find anything else interesting. Ihard leans down to look under the table, Vyncent peeks in the oven, and Leira opens a cabinet next to the washbasin. As she does, a mug falls off a shelf and something flings itself at her face. 

Leira spots the thing before it makes contact but is too slow to keep it from clinging to her face and gouge at her eyes. She swats wildly at whatever it is, finally ripping it off and flinging it to the floor. However, as she does it rakes her skin, drawing blood. [Leira is randomly chosen as the victim. She makes her Surprise saving roll but the creature still gets a free attack, however without surprise modifiers. Leira fails to defend (8 vs. 13) and takes 3 damage. The creature has a chance to cause infection, but Leira makes the STR saving roll.]

Leria stumbles back to get away as Ilhard shines the light in her direction, he and Vyncent drawing their weapons. Spotting movement on the ground, the men see the aggressive creature. Expecting a rat, they are shocked and appalled to see a severed hand, covered in stitches, laying on the floor, seeming to support itself on its fingers. The animated body party skitteres left and right, preparing for another attack.

[Spooky Roll 38: A severed hand covered in stitches lies on the floor.

Hand: S:1 A:1 M: -1 AT:1 Def: 1  End:4  If a character is hit they must make a STR to avoid infection. Infection affects the player the following day, reducing STR by 1 (also affecting END) for a week unless healed.]

Rds 1-2:

Having only a dagger, Vyncent crouches down and attempts to stab the five-fingered freak. It easily skitters away and Ilhard tries to bash it with his club, barely missing. The hand raises its first two fingers to scratch at the Ilhard, but he backs away before being clawed. Seeing it distracted, Vyncent slices at it again and takes off a bit of its pinky. [Damage for 1 END] The creature ignores the attack and nimbly launches itself at Ilhard, who swats it away with his free hand. 

[Does Leira try to rejoin the fight? To Conflict: 51 Yes, +2 surge. Her attacks will be a -2 since her access to the hand is partially blocked by the others.]

Rd 3:

The swatted hand hits the wall and lands on the counter next to Vyncent.

“Let me at it!” Leira yells, her voice filled with bloody vengeance.

“Thanks for offering to lend a hand,” Vyncent responds dryly as he drives the point of his dagger right through the back of the hand, pinning it to the counter. “But I believe we have a grasp on the situation.” [V hits the hand for 5 damage, killing it, or re-killing it, whatever the case may be.]

[Fear Rolls: I: 11  V: 9  L w/disadvantage for being attacked: 8  All Succeed.]

“Is that a hand?” Leira asks, finally getting a good look at the thing that might have permanently scarred her face.

“Appears so,” says Vyncent as he pulls his knife from the dead appendage.

“But how could it move like that . . . without a body?”

“Some kind of magic,” Ilhard offers. “Or the hand of a zombie? Who knows what the Blackster’s have discovered in their travels.”

“My guess is that it was supposed to be some sort of guard dog, protecting the house while the owners are away,” Vyncent speculates. “I’m sure there are others. Everyone keeps their weapons drawn from now on . . . and be careful.”

“What’ll be next,” Leira asks. “A foot?”

“Great,” Ilhard sighs. “Just what we need. A good ol’ fashioned butt-kickin’.”

Leira grins as Vyncent sneers in disgust.


[Scene 2, Surge count 2]
Main Thread: Retrieving the artifact
Minor Threads: Leira and Thieves Guild; Tristan’s Wedding; Bhart’s Career; Conspiracy against the King

Bookshelves filled top to bottom with leatherbound tomes of various sizes, thicknesses, and colors line the walls. Every so often several shelves were divided into small cubby holes, each hole containing a scroll, some in ornate cases, others loose. Several long, wide mahogany tables ran down the middle of the large room, an ornate candle chandelier hanging over each. Around the tables were several simple wooden chairs, obviously designed for function, not comfort. However, if one wanted comfort they could recline in one of the large cushioned chairs that were positioned in front of the floor to ceiling windows that separated the bookcases along the room's longest wall.


“What a library!” Leira exclaims.

“They must have spent years collecting these on their journeys,” Vyncent says running his fingers along a few of the spines before plucking a thin black book off the shelf. Leafing through the pages he sees handwritten scribble that appears to be the author’s notes of his study and experimentation into the magical properties of nature. 

Looking from one end of the room to the other, Leira makes an observation. “I’m not sure, but I suspect this room runs the length of the entire mansion.”

“I wouldn’t be surprised,” Ilhard agrees, stepping over to a table and placing the lantern down to examine an open scroll. On it are black ink line drawings of a gallant knight facing off against a terrifying fire-breathing dragon. As he pans down the parchment the intricate drawings tell the story of the knight’s conquest over the beast, ending with him standing over the dead creature, the hilt of his great sword protruding from its side.

The three make their way across the room occasionally thumbing through a book here and there. Several of them deal with the art of thaumaturgy. In addition to the notes he found, Vyncent pulls one of a series of books listing miracles and wondrous deeds exhibited throughout the world and Ilhard briefly pursues a lexicon defining various terms and aspects of thaumaturgy. Leria finds a scroll containing recipes for various potions (though most of the ingredients listed are foreign to her) and a book of fortune-telling based on the stars in the night sky. In addition to academics, the trio find several books of literature including a book of poetry entitled “Breath of My Future” and a steamy romance entitled “Ladyloves Of The Evening.” The most ominous tome they find is a biography of a tyrannical ruler and his methods for domination and enslavement of his subjects.

“Just a handful of these could fund the Order for a year,” Ilhard notes.

“If it was the right handful,” Vyncent specifies, placing little value on the racy “Ladyloves.” “Not to mention they are bulky. We can probably take two of the smaller books. The poetry and astrology books will probably garner the highest street value.”

Ilhard only partially listens to his friend as his attention is drawn to a fireplace that stands against the wall at the far end of the room. He begins to examine the cold structure and notices four glyphs stenciled into the face of the mantle. [Successful MND check] He gently brushes the tips of his fingers across the figures. Each one he touches glows. At the instant the fourth glyph glows, the fireplace suddenly comes to life and a large ball of fire spits out of the opening engulfing an area of about five feet in front of the fireplace. [Failed difficult (-4) MND check to decipher glyphs.]

Ilhard is caught in the flames and burned as his sleeves catch on fire. [1 Damage and must make a -2 AGI roll to put out fire] As he beats at the flames to put them out two giant arachnids, each the size of a large dog, emerge from the fireplace, their bodies ablaze from the flames! Leira is the only one who sees the spiders emerge as Vyncent has turned his back to the blaze to shield his eyes and Ilhard is busy with putting out the fire on his body. 

“Watch out!” she cries, charging with her rapier drawn. 

[Leira is the only one of the three to make a surprise saving roll.

Spooky roll: 23 A large flaming spider screeches as it races about … (I gave a chance for multiple spiders [d6]1-3: one   4-5: two  6: three  Roll: 4

SPIDER 1:  S:2  A:2  M:0  At: 2  Df: 2  END:4
SPIDER 2:  S:2  A:2  M:0  At: 2  Df: 2  END:4

Each spider has poison. On a hit, they inject poison on a roll of 1-3 (d6). Victim must make STR roll at (-1) or suffer one damage. Effect ends when they make the roll or 10 turns have passed. 
Additionally, each spider will lose 2 END each round due to being on fire.]


One of the spiders charges toward Vyncent.  Leira makes a stab at it but misses. Her hand brushes against a flaming leg and she quickly pulls it back to avoid being burned. Unfortunately, in the process, her weapon slips from her hand. [Crit fail on ATK. Loses turn] Ilhard successfully puts out the flames before taking any more damage but is oblivious to the new danger in the room . . . until he is hit from behind by a spider leg! [1 Damage, No Poison, Does not take fire damage.]

Leira can actually hear the spiders screech in pain from the fire [2 Damage Each] as she reaches for her fallen rapier. Ilhard swipes with his club at the creature that just attacked him but misses. The spider, however, lunges again and digs its fangs into his leg. The thief kicks out and dislodges the fang. [1 Damage, There is poison but Il makes his STR saving roll, No fire damage]

Vyncent reacts deftly to the rapidly approaching spider by falling to his back and reaching up with his dagger. The spider leaps for where he had been a mere moment earlier. As the monster sails over him, Vyncent slices its underside open with his blade. It lands in a heap just past his head. [Vee hits for 2 damage] He raises his head just in time to see the other spider succumb to the fire and curl up into a ball of death [fire does 2 damage killing the spider (From Spooky roll: “...[Spider] is soon killed by the flames.” )]

[Everyone makes a successful fear check. These thieves have nerves of steel.]

“A fire trap in a library filled with precious and irreplaceable books? These Blacksters aren’t very bright,” Ilhard remarks brushing ash from his arm. He looks around when no one responds. “I’m just sayin’.”

Getting back to his feet and retrieving his pack, Vyncent suggests they head back the way they came and look for a way upstairs.

“No,” Ilhard disagrees. “There’s something up with that fireplace. Why else would they have magical glyphs written over it? I think I can figure it out.”

“Ilhard, don’t be daft!” Vyncent scolds. “You’re not a magician.”

“Perhaps one of these books can help?” Leira offers.

Vyncent scowls at her. “And how long do you think it will take to find it?” Leira lowers her eyes, chastised.

“Just let me try a few combinations,” Ilhard says. “I’ll stay out the way of the fireburst. You two be ready with your weapons in case any more spiders come out.”

“Are you saying they’re part of the trap?” Leira asks surprised. “That they appeared magically and weren’t just living in the flue?”

Exasperated, Vyncent responds. “We’ve seen mysterious glowing eyes, phantom harps, and animated severed hands. Little girl, anything is possible in this place.”

Leira glares back, more annoyed at his calling her a “little girl” than his rebuke.

Knowing that any more debate would be fruitless, Vyncent stands at the ready as his partner prepares to make another attempt at the glyphs. Standing out from directly in front of the opening, Ilhard reaches out to touch the magical symbols. This time he taps deliberately in a sequence different than his first attempt. When he touches the last glyph he pulls back to avoid any flames that might erupt from within. This is a wise choice as he once again fails to enter the correct combination and a ball of fire fills the space in front of the fireplace. When the flames subside no new spiders attack and Ilhard is unscathed.

[Does the trap reset? (To Conflict:) 78+2=80 Yes Surge + 2

Due to experience, Ilhard only has a -2 on this MND roll to decipher the glyphs but he fails again. He makes his DEF roll to avoid the flames.

Are the spiders part of the trap? (To Conflict, unlikely): 28-4=24 No or 61+4=65  Yes  Result is “No” +2 Surge]

Vyncent mumbles something about this taking all night and heads for the door and motions to the others to follow. 


[Scene 3, Surge 6]
Main Thread: Retrieving the artifact
Minor Threads: Leira and Thieves Guild; Tristan’s Wedding; Bhart’s Career; Conspiracy against the King

Leira and her fellow thieves backtrack through the rooms they have already explored until they reach the house’s foyer. The severed hand still lay on the counter in the kitchen; the harp continues to play its sweet yet haunting melody in the conservatory; the glowing orbs have not reappeared over the clock in the foyer. [Made standard encounter checks in each room to see if they encountered any new “spooky” occurrences. All were negative.] With no other options the group goes through the second door that opened off the foyer.

On the other side is an elegant dining room. Paintings and intricate draperies line the walls. Despite no one being home, the large dark wood table is set for dinner with plates, goblets and utensils made of silver. In the center of the table sits a small flower pot, the leafy plant growing in it yielding a single strawberry. [The result of the Spooky roll and no one fails their fear check.]  Over the center of the table hangs another candle chandelier.  At the far end of the room, set into the wall, is another fireplace. 



“The dining room isn’t very convenient to the kitchen,” Leira observes.

“Maybe the food just magically appears on the table after it is prepared,” Ilhard suggests, ending his statement with wiggling fingers and a Wooooo, the universal sign that something is haunted.

“Can we take this a bit more seriously?” Vyncent scowls at the laughing pair. “Leave it,” he orders as Leira reaches for the silver table settings. “Our packs are filling up. Perhaps we can grab some on the way out. Right now, we need to look for hidden doors. We checked all the normal ones and have yet to find a way upstairs.”

All three examine the interior walls for any seams, gaps, or hidden switches but come up empty. [Leira does make a success roll to find any hidden doors, but there are none to be found] Ilhard ends his search at the fireplace. He sees the same four glyphs etched into the mantle.

“I’m telling you, these glyphs hold the secret,” Ilhard insists.

“You might be right,” Leira agrees. “I believe this fireplace backs up to the one in the library.” [based on a successful MND perception roll]

“Okay,” Vyncent gives in. “But let me try. You are both injured.”

Ilhard complies and shares with him the combinations he has already tried as well as advice on how to proceed.  When they are finished, he and Leira stand well back from the fireplace and ready their weapons. Vyncent stands off to the side of the fireplace as Ilhard did in the library and reaches for the glyphs. He hesitates but a moment before tapping four times and pulling away, averting his eyes to protect them from the flames. Instead of flames bursting forth, the four symbols glow simultaneously. The entire fireplace pushes out from the wall a couple of inches, then slides over far enough to reveal a narrow opening wide enough for a single person to pass through. [Vee rolled a critical success (6,6) on his first attempt.]

“I was always better than you at picking locks,” Vee says to Ilhard in a rare moment of mirth. 

Stepping through the opening they find themselves in a narrow passageway. The wall across from the opening shows grooves that clearly indicate there truly is a matching secret door to the library. However, it appears the doors can be opened manually from this side as a small lever protrudes from the wall.



The passageway zigzags toward the center of the house, first turning left, then right. Around the second corner the hallway widens, ending after several feet in a staircase that spans the width of the passage and leads upward. Hanging on either wall, opposing each other, are two portraits. Each represents the same night-time setting, a forest or grove illuminated by a full moon shining over the tops of the trees. The only difference is the person depicted in each. The one on the left features a tall, dark-haired man with a thin moustache and well-groomed goatee. He is dressed in a black suit and sports a top hat and walking stick. The portrait on the right features an elegant woman with long flowing raven-colored hair, her skin porcelain and her lips ruby red. She wears a low cut red dress that reaches to the ground, its hem pooling around her. The man and woman appear to gaze across the hall passionately into each other’s eyes.

“I’m guessing these are Lord and Lady Blackster,” Ilhard notes.

“She’s beautiful!” Leira exclaims studying the lady in red.

Vyncent hardly notices as he is constantly shifting his eyes from the walls to the floors to the stairs, taking note of everything. As he takes another step toward the staircase, he suddenly sees the wood flooring begin to shift and shimmer beneath him. Without hesitation, he leaps forward toward the bottom step. The floor where he was standing doesn’t slide or drop, but simply disappears revealing a pit filled with black, murky water.  Leira and Ilhard have stopped several steps behind Vyncent, the floor beneath them remaining solid.

[Spooky Roll: 35 A PC splashes into a puddle that was not there an instant before. He is soaked in stale water.
Vyncent is the random victim and he must make an AGI roll, with disadvantage, to avoid falling in the water. He rolls 6,6,6 The two lowest die still give him a critical success!]

“There’s truth in tales and legends,” Vyncent says, his eyes locked his companions on the other side of the pit. “And there are many about the House of Lost and Found. The people in this city scoff . . . you scoff . . . believing them to be little more than children’s ghost stories, the imagining of impressionable minds. But one would do well to heed those stories as a warning. We should not be here, Ilhard. You know that, if not then, certainly now. And you brought me here. Thanks.

“And you Missy,” he addresses Leira. “Beada must really hate you. Why? I have no idea. She barely knows you. But I can’t see why she would send you here to fetch some unknown artifact except in the hopes that you are killed in the process. Beada also hand-picked you, Ilhard, for this mission. We might be friends, but right now I can't help but wonder if that's wise.”

“You’re thinking too hard, Vee. I'm sure the Master Thief knows what she’s doing. And while you may have worked with her much longer than I, I've never known her to intentionally endanger a guild member before.”

“Leira’s not a guild member.”

“And you’re not being rational.”

“Boys!” Leira cuts them short. “We have a statue to retrieve.” She easily jumps over the pit and climbs the stairs, not looking back to see if they are following.

Wrap up:

Now might be a good time to mention that the full title of the Never Engine generator used in each room is “100 Spooky, Yet Mundane Dungeon Encounters.” According to the original document, “Mundane” is supposed to mean “non-threatening,” but as you can see I have not held to that definition. Depending on the room and the roll, some of my interpretations have been rather threatening.

(Read the next chapter here.)

Wednesday, July 29, 2020

Thieves - A Roses & Wyght Story: Chapter 3 - The House of Lost and Found

(Read previous chapter here.)

System: Adventurers!
(The above contains affiliate links.)

[Setup]

Character Stats for the NPC’s in this chapter:

Ilhard Folcey   (Thief)
STR:2  AGI:3  MND:2  END:8  HER:2 
ATK:2 Club (-1 AR)/3 Sling (Rng 15)    DEF: 3 (Thief Armor, AR 5+)   
Skills: Stealth (Adv); Perception (Basic)

Vyncent   (Thief)
STR:2  AGI:3  MND:2  END:8  HER:2 
ATK:3 Dagger (Rng 5)    DEF: 3 (Thief Armor, AR 5+)   
Skills: Stealth (Adv); Mechanics (Basic)
Additionally, I rolled up some background characteristics using the d30 Sandbox Companion to assist in writing Vyncent’s personality and traits.

I know by now you are probably itching for some action and adventure. We definitely get to that in this chapter, however, there is one last conversation that needs to be had. Okay, I guess technically it doesn’t, but I wanted to include it for several reasons. The first is that it begins to reveal some of the backstory that I’ve created from the relationship rolls. Secondly, it fulfills a promise I made to a friend who inspired one of my NPCs. Finally, it introduces and establishes the presence of a particular “tool” that might become useful during this mission.


[Scene 1, Surge count 0]

Main Thread: Leira and Thieves Guild
Minor Threads:  Tristan’s Wedding; Bhart’s Career; Conspiracy against the King

“If I die tonight, my ghost will haunt you every night for the rest of your life!”

“Cool it, Vee,” Ilhard responds to Vyncent’s greeting of Leira who has just arrived outside the Flagon. “The Bar Thief’s just doing the mission she’s been given.”

Turning to his friend, Vyncent retorts, “Who’s to say I wasn’t speaking to you?”

Ilhard waves him away. “Just go and lead the way.”

The taller of the two lingers on his partner a moment longer before turning and walking down the street.

“Don’t you mind him,” Ilhard tells Leira as they follow behind. “He’s just upset that I ruined his evening.”

Leira isn’t so sure of that, considering everyone’s reaction the previous evening. Nevertheless, she is stuck with him and, having little idea what to expect, keeps quiet and goes along.

As they walk through the nearly empty city streets, Ilhard shares with her a little of the guild’s history. Several years ago he was a member of the High Hands, the only thieves guild in Duskcall. It was there that he first met Beada and Elyn. The two thieves, along with Elinzia and Vyncent, joined the guild shortly after arriving in town, having recently fled from another guild in a distant city. Vyncent and he became friends and all seemed to be going well until friction arose between Beada and the Guild Leader. The High Hands mainly worked the west and wealthier side of Duskcall. Beada felt strongly that they should pursue avenues in the merchant quarters located to the east. When it was discovered that Beada and those close to her were doing some east side jobs on their own it was war within the guild. Beada, Elyn, Vyncent and Elinzia managed to escape the Leader’s wrath and escape from the guild, taking Hily with them. Ilhard stuck it out with the High Hands for several more months until Vyncent finally convinced him to leave and join the Order of Two. 

“And they just let you leave?” Leira asks.

“Oh no, Bar Thief,” Ilhard admits. “The High Hands have connections and all of us who left were in danger of being arrested or even killed. But that’s way too much to discuss for now. Once the dust settled the two guilds formed an uneasy truce, agreeing to stay on their respective sides of the city. Even so, each has been known to try and sabotage the other.” 

The three walk in silence for several minutes before Leria begins to question the scruffy thief about the other guild members.

“Driffin doesn’t seem like the stealthy type. How does he fit in?”

“Moneybags? No, he doesn’t do street work. He does our office work.”

“Office work?”

“His sister, Ausan, was recruited first and it was her who mentioned Driffin’s talents to Beada. He is very good with numbers and finances. And when I say good, I mean good at skimming off the top without being caught. Moneybags manages the financial records for several of the larger merchants in the city and by doing so is able to funnel some of their funds into the Order’s pockets.”

Leira nods in understanding. She had never imagined that the guild was as sophisticated as to have their reach actually within a merchant’s employ.

“And what’s up with Elinzia,” Leira moves on to another thief-of-interest. “Is she sweet on you?”

“Huh?” Ilhard asks, confused. “No! What gave you that idea?”

“This cloak,” she says, tugging lightly on the snake-adorned garment draped over the thief’s shoulders. “Looks like she put a lot of work into that embroidery.”

“Oh, that’s just Crafty’s way. She likes showing off her creative side. In fact, she made Vee’s good luck charm.” He points to a small ornament dangling from Vyncent’s belt. To Leira is appears to resemble a yellow mouse, except that it has long, pointed ears and a wide crooked tail.

“What is that?” She asks, having never seen such a creature.

“Vee calls it a Lightning-Mouse. Apparently, they used to have them in the village he grew up in. S’posed to be good luck to catch one.”

Sources: https://i.pinimg.com/originals/ec/42/41/ec424197230289cd4dc927958617ea6d.jpg and http://www.perlentiere.com/index.php?pfad=01_galerie%2F&link=figuren&motiv=pikachu04
Lucky Charm

“Does that mean your cloak is your good luck charm?”

“I don’t need a charm. I’ve got the real thing.” With his thumb, Ilhard pulls open the slit of a pocket in his trousers. Out of the opening appears the reddish head of Alfaf, his pet snake whose image is depicted in the design Elinzia stitched onto his cloak.

“Put that thing back in your pants!” Leira orders. 

“Crafty is the guild’s fence,” Ilhard says, tucking his pet back in its pouch. “She owns the Golden Rose. You familiar with it?”

“I think I’ve been in there once,” Leira admits, remembering the curio shop with its shelves and counters full of small works of art and jewelry. 

“Everything in there was created out of some item the guild stole. Linz will take what we find, strip the valuables from it, work them into a new work of art, and then resell it. She also has connections with art dealers who aren’t too particular about how they build their collections, which is useful when we have larger items we need to move.”

The small party passes in front of a metal worker’s shop when suddenly the buildings end and a wrought iron fence runs along the north side of the road, extending for a couple of hundred feet. On the other side of the street the shops continue. Instantly, Leira knows where they are. 

Right in the middle of the merchant quarter, in a break in the shops, stands an unlikely residence, a majestic gabled multi-storied house set back off the street. The yard surrounding the structure is overgrown with shrubs and trees. Separating the yard from the street is a black wrought iron fence, broken only by a single gate. Leira always found this house curious in the daylight, however, at night the shadowed residence appears downright creepy. This must be the House of Lost and Found.

[Is the House within the Order’s territory? To Knowledge 81+ 0 surge = 81 Yes, and . . .  it is actually within the merchant quarter.]

Suddenly Vyncent holds out his arm and motions the group back into the shadows. A ways off, across the street near the far end of the fence, two King’s Guards walk in their direction. Being the only citizens out in this part of the city tonight, the thief thought it best that they try to keep out of sight and avoid questioning.

[A series of oracle rolls determined that A) there were King’s Guard in the area, B) the members of the guard were unknown to the party, and C) the street was empty of any other citizens. Current surge is 6]

“There’s a section of the fence where the bars are bent,” Vyncent whispers to Ilhard and Leira. “We should be able to squeeze through. Follow me and stay in the shadows.”

The approaching guards appear to have little interest in their surroundings, probably due to the fact that the street was deserted. If they take notice of anything, it is the storefronts on the opposite side of the street that might be targets for vandals or thieves. As for the House of Lost and Found, that’s another story. Avoidance is their main objective, apparent as their path veersd to the edge of the street furthest away from the fence and their reluctance to glance in the house’s direction. The soldiers must feel confident that the abode’s frightening appearance is sufficient to deter any mischief-makers.  

Vyncent hugs the fence, leading Ilhard and Leira along the fence, hidden by the darkness cast from leaf-filled trees. With the guard’s attention averted from their side of the street, the trio easily make their way through the damaged fence bars and into the shrubs on the other side. There they wait until the King’s Guard passes by and are several feet down the road.

[The stealth check is an opposing roll, using the party’s AGI against the Guards MND. The party makes one roll using Vyncent’s skill, as he is leading them. I randomly determined the guard’s “Attention Level” to be poor, meaning they receive no modifier to their roll. Vyncent’s sneak skill gives him advantage on the roll (roll twice, take best). Party Successfully sneaks, 13 AGI vs. 9 MND.]


[Scene 2, Surge count 6]

Main Thread: Leira and Thieves Guild
Minor Threads:  Tristan’s Wedding; Bhart’s Career; Conspiracy against the King

The House of Lost and Found

[The House of Lost and Found is based on the One Page Dungeon by the same name written by Brenton Haerr.  
Using a graphics program, I placed a “fog of war” layer on top of the map. As the characters move from location to location I erase the fog from that section of the map and its description, thereby keeping it as much a secret as possible. For a more detailed explanation of my method, see the first chapter of my Jingles the Clown adventure.

In addition to the original dungeon, I’ve added a few features. The first is a random spooky event. Once in each room, I will roll on Never Engine’s 100 Spooky...Dungeon Encounters table.

Second, I’ve added a fear check. Each time the PC’s encounter something spooky (i.e. each roll on the previously mentioned table), unnerving, dangerous, or otherwise scary they will make a MND roll to avoid fear. If they fail the roll they acquire one fear point. Every two fear points reduce all stat checks by -1 (including future fear checks). If any character reaches 6 fear points, in addition to having a -3 modifier their only desire will be to leave the house as soon as possible.]

“Let’s try the front door first,” Vyncent suggests.

“Is that smart?” Leira asks.

“The road’s deserted and no one gives this house a second look at night,” Ilhard explains. “The front is probably the fastest way in.”

They climb up on the porch and Vyncent goes to work on the lock while Ilhard keeps a lookout back the way they came. Leira, unsure what to do, stands still and quiet. 

With skill and ease Vyncent picks the lock and slowly pushes the door open. [Vee makes a successful AGI check, rolled with advantage for his Mechanics skill.] Grabbing Leira by the arm, Ilhard enters pulling the new recruit in with him.

“I’ll wait till you get the lamp lit,” Vyncent says, staying out on the porch.

With a deftness borne out of many years of practice, Ilhard retrieves the small hooded lantern from his pack and, despite the surrounding blackness, is able to light it with one strike of his flint.

“What’s up with him?” Leira asks, noting the mild quiver in Vyncent’s voice.

“Would you believe he’s probably the only thief who’s afraid of the dark?”

“You don’t say!”

“He hides it well. I know. Hily knows. Beada doesn’t, at least I don’t think so.” He stops as soon as Vyncent enters and closes the door.

[At this point I rolled to determine the truth of Beada’s information, however, I will keep the result secret for now.]

Ilhard shines the lantern around to reveal their surroundings. The thieves stand in the house’s foyer. The room contains a few chairs, a settee and a couple of small end tables. One corner holds a glass case with several shelves displaying a multitude of small items. In another corner stands a grandfather clock. The walls are adorned with portraits of elegantly clothed men and women, family members perhaps or figures of high station. Covering the floor is an intricately patterned rug, which itself is covered in a fine layer of undisturbed dust, as is everything else in the room. 


“It doesn’t look like anybody has been here for some time,” Leira notes.

“If they have, they certainly have no mind for cleanliness,” Vyncent points out, mildly disgusted at the thought.

“Let’s just take the lack of footprints as a sign that Beada was correct and the Blacksters are away,” Ilhard offers.

Leira is crumbling the leaves of a dead rose she found sticking out from a vase when something catches her eye.  “What’s that?” she says, pointing to the top of the tall clock in the corner. 

Several inches above the clock face are two small glowing crimson orbs floating side-by-side. Vyncent is reluctant to approach the phenomenon but Ilhard pulls his dagger from its sheath and walks over to investigate. Leira, curious as well, follows close behind. Try as they may they can’t seem to detect any sign of the creature behind what they believe can only be a pair of demonic eyes. As they near within only a couple of steps the orbs quickly fade and disappear. Ilhard lifts a hand to feel along the top of the cabinet.

“Nothing,” he announces. “It’s not even warm.”

[Fading orbs were the result of the Spooky Table roll. Fear Check: L 12   I 10    V 9   All succeed.]

Vyncent glances toward the windows to check for any light source, of which he sees none. “I think your minds are playing tricks on you.”

“On all of us at the same time?” Leira quickly questions. 

“Perhaps not, but I’d rather not think about the alternatives.” Turning to the glass case Vyncent suggests they examine what’s inside. “I know we’re here for the artifact, but that doesn’t mean we can’t pick up some pocket change for ourselves.”

The case held several ivory figurines of various creatures: exotic cats, intricate spiders, majestic horses, and mystical dragons. Other figures were of people: jesters, knights, a princess, a king, and queen. However, what catches Vyncent’s eye is the shining antinomy crown sitting on the middle shelf.

The case doesn’t appear to be locked [Per oracle roll “No.” +2 surge], however, the thief examines it for any signs of traps [Made a MND roll to see if he checked.]. It’s a good thing since he finds a tiny lever in the frame, indicative of some sort of trigger. [Trapped per oracle roll “yes” +2 surge] Carefully, he is able to manipulate it in a way that allows the door to swing open without releasing any gas, darts or other hidden danger. [Successful disarm roll (AGI with advantage)]  Reaching in, he grabs the crown. Placing it on his head he turns to his friend for approval.

“So what do you think?”

“I think there’s less of a chance that someone will notice a missing statute instead of the centerpiece of the display,” Ilhard replies.

“So what?” Vyncent retorts, removing the crown and placing it in his sack. “They’ll certainly notice the missing artifact. What’s one more item?”

Ilhard shakes his head. “C’mon. Let’s get moving.”

Two doors exit the foyer, one on the wall to the left of the front door and one on the right. Without asking anyone’s opinion, Ihard chooses the door to the left--the one to which the group was closest--opens it, and steps through. Vyncent closes the glass case door and follows. Leira takes one longing look at the princess figurine in the case but resists the urge and quickly moves to catch up with the others.

Moonlight fills this room, casting everything in a bluish light.  Leira questions the source of the light until she realizes the walls mainly consist of large floor to ceiling windows. She also notices that Ilhard has extinguished the lantern to keep anyone passing by on the street from seeing it.

In the dim light, Leira can see a variety of plants and trees lining the walls and sitting on stands and tables. Some of them were local but most were strange and new to her. This must be the Blackster’s conservatory and the artificial jungle, a sampling of foliage the couple has collected on their journeys throughout Arigord and beyond. The only other object in the room was a large gold-leaf harp which stands in the exact center of the space. 


Leira imagines a sweet melody emitting from the strings of the beautiful instrument. She closes her eyes, losing herself in the dream, when suddenly she thinks, I’m not imagining this. This is real. Opening her eyes she looks to both of her companions and sees them staring at the stringed instrument.

“Are you hearing that?” she asks despite it being obvious that they can also hear the tune.

[Fear Roll: L: 16   I: 12  V: 10  All succeed.]

“Creepy,” Vyncent admits.

“I have a feeling this is going to be an interesting night,” Ilhard says as he walks over to the self-playing instrument. He waves his hand all around the harp searching for whoever is playing it. Feeling nothing, he turns to the others and shrugs.

“I always thought this place was haunted,” Vyncent says. “Now it’s been proven.”

“Naw,” Ilhard disagrees. “There are no spirits here. It must be some magic enchantment. A way to entertain guests.”

“Believe what you will, my friend, but I’ve heard stories and I’m telling you, ghosts are not to be taken lightly.”

“Enough! Let’s go,” Leira says, turning to leave through the next door. But as she takes a step, moonlight glints off something in the floor. Bending down to investigate, she spots a ring wedged in a crack in the floor. [Leira is the only character to spot the ring (MND roll at -2)]

[Is the ring magical? To Knowledge 89+10=99 Yes and Unexpectedly  7-Framing (NPC or object becomes critical to main thread) surge resets.  I think this ring is going to be very important.]

Leira uses her dagger to pry the ring from the crack. Holding it up in the moonlight she discovers that the focal point of the piece of silver jewelry is a bat whose outstretched wings wrap around and touch to form the circular shape. Curious, she slips the ring over her finger.

[Random Words for vision: Cobweb Glistening Rat]

Suddenly, Leira is no longer in the conservatory. Instead, she finds herself in a darkened room, cobwebs strung from rafter to rafter. Try as she may, she can’t make out any of the objects in the room as it is dark and everything is covered in shadows. However, moonlight shines through a window and glistens off an object in the center of the room. On a small table stands a statuette of a man. Leira moves closer to get a good look at the piece of art. It is carved out of some type of light-colored stone, salt perhaps, the artifact she was sent to retrieve. The statuette depicts a man carrying a large sphere on his shoulders, either a boulder or the world, Leira isn’t sure. She reaches out a hand to touch it, but as she does she hears a cacophony of squeaks and squeals. Without warning, a slew of rats scamper out of the darkness and surround her. She raises her hands to ward them off as they leap for her, white teeth bared. She falls backward as the mischief of rats swarms over her.

Leira opens her eyes and finds herself staring at the conservatory’s ceiling. Yet, she is aware that she is not lying on the tile of the room’s floor. Instead, she feels arms underneath her.  Tilting her head back, she looks into Ihard’s eyes. 

“Are you okay, Bar Thief,” he asks. “You fainted.”

Leira sits up and removes the ring from her finger. “I’m fine,” she says. “I just . . . I don’t know.” She stammers, not sure how much of what just happened she should reveal. Quickly, she rises to her feet.

“Are either of you afraid of rats?” she asks. “Good,” she says when both shake their heads in the negative. Turning away from them, Leira quickly leaves the room through an unexplored door.

[Fear roll for ring, Leira only at disadvantage because of the intensity of the vision. 4,4,5=8+5=13 pass]

(Read the next chapter here.)