Hello and welcome to my next campaign. I am finally getting back to my Roses & Wyght storyline. If you are a new reader to this campaign you may consider reading the first story in the series, Roses & Wyght.
To simulate the characters’ lives between the previous campaign and this next one I will be using the Catch-Up Tables in Midkemia Press’ Cities book. If you are not familiar with these tables, they help to fill in the gaps between adventures and allow your characters to “live” during that time instead of remaining stagnant, as though they sat in their bedroom and did nothing the whole time. The tables fast-track your character’s weekly events as they live out their lives in the city, factoring in such things as looking for or holding a job, weekly costs of living, gambling, investing and random events such as befriending or offending people, being accused of a crime, falling ill, having the opportunity to join the military, or even marriage proposals!
To refresh your memory, this campaign uses the Adventurers! rule system. Cities is designed for more traditional OSR games that use a much different system of character Stats. To account for this I had to create some new tables and guidelines to make the tables compatible with my ruleset, the specifics of which I will not bore you with except for the following:
-All currency listed in the tables, both earned and spent, will be reduced by ~75% to better match the economy of the Adventurers! world.
-Cities recommends characters earn 25XP per week. Adventurers! uses an EXP system that typically nets less than 10 EXP an adventure, so I am only going to award my PC’s 0.25 EXP per week, with half EXP or higher rounding up once the catch-up is completed.
One more thing about Cities that I want to address (for those who are familiar with the system) is Companionship. The rules state that characters must have companionship at least once every 5 weeks or their demeanor or attitude will drop each week until they do. I will be ignoring that requirement based on the following arguments.
I have read some players who define this companionship as any significant and meaningful interaction with another person. However, I believe the intent of the Midkemia authors is simply sex. (If you are not married or have a partner you must pay for companionship, and the lower the social class of that companionship the more likely you are to contract a disease. Sounds like prostitution to me.) If the first definition is accurate, then my characters will constantly have interaction with each other, thus fulfilling the requirement. If it is the latter, I do not wish to promote what that implies. If you’ve read my other adventures then you know that I have no problem with including extra-marital relationships in my tales (brothels, the Huntsmen hiring prostitutes, Sylralei the elf!), however, due to my faith I do not want to suggest that sex outside of marriage is something that is naturally required or even beneficial. Besides, the idea that every person’s attitude and happiness are directly related to how often they have sex is absurd and I’m not going buy into that premise!
Finally, following the first Adventure, Bhart and Leira spent 3 EXP each to raise their AGI by 1. Harper and Tristan chose to save their EXP points for use later. If at any time during the next seven weeks Leira is offered a “Dangerous Mission” the catch-up will end and the next campaign will begin.
The Weeks that Followed the Night Bhart, Leira, Tristan, and Harper Stopped the Assassination Attempt on King Angelo’s Life
The Streets of Duskcall
Week 1
Leira: Nothing significant or unusual happened to Leira this week (No Random Events) She did look for a job (Plebeian Skill level), but apparently there are a lot of unskilled laborers in Duskcall, as the only jobs available required an Artisan skill level. Luckily, Naglen (the innkeeper where the PCs are staying) likes the group and has agreed to lower room and board for the party (from level 3 to level 2) as long as they are out of work. Leira has to pay 3gp, 4sp to cover room, board, clothing maintenance, and stable housing (6sp/wk).
Having nothing better to do, she fell back into the lifestyle she enjoyed back in Swifthaven, namely hanging out with the crowds at the local tavern, joining in a game of cards, and maybe filching a coin or two. She joined a game with a scholar who spent most of the time freely sharing his knowledge of Duskcallian history with the players at the table. Leira did not fare well (losing 3gp), however, just when it looked like her luck might change, the scholar accused her of cheating. (She decided to gamble 3gp. Her gambling roll resulted in a loss of her bet and being accused of cheating.) Leira scoffed at this but the man persisted. Having enough of this, she stood up to leave. Angered and influenced by too much ale, the scholar stood, went after her, and grabbed her by the arm, demanding that she show him some respect. When Leira tried to push away, the rude man backhanded her. Other bar patrons came to her rescue, but not after Leira was beaten for 1 END (which she recovers at a rate of 1 END/Wk). Leira quickly exits the Quiet Drake Barrel Tavern and deposits a single gold coin into her pouch, a coin she took from the scholar in the scuffle. (Having a background as a casual thief [see Roses & Wyght Setup ] I determined that Leira would have the option of making one Thievery check each week against AGI. If successful, she gets 1 gp. If not, nothing. A critical success earns her 2 gp and a critical fail earns her time in jail.)
During this week, in anticipation of further adventures, Leira purchases a rapier and commissions a leather smith to construct her a suit of Well-Fitting (-1 ENC) Black Leather Armor
Bhart: His first week in Duskcall is uneventful. (No Random encounter) He does find an artisan level job working for a cart maker. (Bhart’s skill level is Artisan.) It’s not his preferred trapmaker job, but he does have enough skill (39% per Cities job skill role) to make it through the first week. He will earn 4gp/wk over and above his room and board costs (Room and board, up to a certain level, are covered as part of the weekly salary). He saves 10%, or 4sp and he must pay an additional 6 sp for housing his horse at the stables. Additionally, he buys a suit of Resistant (+1 to AR rolls) Leather armor.
Harper: He spends the first week following the previous adventure traveling back to Swifthaven to settle up affairs in the group’s home village. He has no meaningful encounters on the journey home other than noticing a fresh trail of blood crossing the road, which he ignores. (The result of two encounter checks.) Once back in the village he informs his parents that he will be spending some time in the capital city. He also asks them to close up and watch the Rosemight’s home now that there is no one living there. A decision about what to do with it permanently will be made later. Harper has no wealth back home to collect. The journey back to Duskcall is uneventful with no results on two encounter rolls.
Tristan: The first order of business for Tristan was to replace the Lute he smashed over Shylock's head. Beyond that, the bard, already being born and raised in Duskcall, has some advantages over the rest of the group. For one, he already has a job (his skill level is artisan), sort of. He entertains at the various taverns and inns around town. Since it is a different gig each week, I will roll up a new artisan level salary each week. Also, he lives in his family home which is paid for. Therefore, I will increase his pay by 2gp 5sp to compensate for not having to pay for room or rent. He does still have to pay for clothing maintenance and food.
During his performance at one of the taverns, an aristocrat hears him and likes his singing. (Random Encounter resulted in befriending an aristocrat. Most random events in Cities have multiple sub-result that flavor the event. Some are random, some are optional choices. While I won’t specifically list the choices for each encounter, know that much of my narrative is based on those results. For example, if a newfound friend suddenly offers a PC a job, it’s because one of the options was that the PC is offered a job. Simple enough.) The aristocrat happens to be planning a big gala at his home and would like Tristan to perform. He is willing to offer the bard twice what he is making playing at the inn and, if things go well, he might want to hire him for future events. (25% chance each week of being hired by the aristocrat.) Tristan is no fool and he takes the job. Meanwhile, he makes 6gp 5sp for this week’s work and saves 30% of it (1gp 9sp).
Week 2
Leira: This week Leira learns two lessons due to one event. First, you need to be more aware of your surroundings while living in the big city. Second, even a thief can be a victim of thievery. One day, while out looking for work she stood to inquire in a bakery. They had no jobs, but they did have warm, sweet-smelling muffins. However, when she reached for her money pouch she noticed it was gone. Apparently, in the bustle of the busy streets, she failed to notice the pickpocket who lifted it off of her. (Random Event: Thieves steal 61% of her money, or 8gp 8sp) She is still unable to find a suitable job but does manage to pickpocket 1pg worth of gold herself. (Do unto others as you have had done unto you, I guess.) Her costs for the week are 3gp 4sp.
Bhart: While no random events happened to Bhart this week, it was rather eventful in that he lost his newfound job! (The result of his “Savings” roll for the week. Additionally, he failed the roll that would allow him to look for another job this week.) It was not due to any shortcoming on Bhart’s end. Business was simply slow but the cart maker did tell him that he would consider rehiring him in the future should business pick up. (Oracle: Was business slow? (50/50 | 6[d10]) Yes, but...he is willing to rehire Bhart.) His weekly costs are 3gp 4sp.
Harper: Has no encounters and fails to find an acceptable job. He decided to spend some time gambling and lost 10gp. His weekly costs are 3gp, 4sp and he deposited 20 gp into the local bank.
Tristan: This was the week of the gala event for which Tristan has been hired. All was going well until he decided to step away to a side hall to take a break. There were a couple of gentlemen deep in conversation when he arrived and they did not notice him. Despite having no interest in their conversation (and not being able to hear it very well even if he wanted to), one of the men grew very agitated and concerned when he suddenly saw Tristan sitting several feet away. He demanded that Tristan tell him what he heard. Tristan assured the gentleman that he heard nothing, but this fails to pacify the stranger, who called one of the guards on duty and accused Tristan of trying to steal items from the host’s house. As Tristan was being taken away, the man whispered, “Keep your mouth shut! No one will believe a thief!”
(Per the random encounter roll, Tristan witnesses a secret ceremony and, as a result, a government worker questions him and he is accused of a crime. In this case, the government worker is an official involved in a secret meeting. Basically, the official was discussing some shady business with another person, believes Tristan overheard him, and, to shut him up, has him hauled away to prison. Who the official is, who he was speaking with and the nature of the deal is undetermined at this time, but I did make note of it as a possible thread for future use.)
Tristan is thrown in jail, but word of his plight reaches the King’s ears. Having had his life saved by this bard, King Angelo feels compassion and gives Tristan a royal pardon. (Tristan, as well as the other PCs, have a 60% chance of being pardoned once by the King due their success in saving his life in the last campaign.) His weekly costs are 2gp, 8sp.
Week 3
Leira: Leira remembered from conversations with her late father that he mentioned knowing a particular lawyer in Duskcall and that this lawyer helped him with some financial matters. She sought him out, found him, and is surprised to learn that her father has set up a small fund to be distributed amongst Bhart and herself upon his passing. (Random Event: Befriend someone, Family member who gives you a share of the family inheritance. Since it was unlikely the family had anyone living in Duskcall, I made it a close friend of the family.) Ignoring all the logistics of proving that Leira’s father is indeed dead and she is the rightful heir, I gave her (2d20) 32gp to split evenly with Bhart. Job search is still unsuccessful (can only find Artisan jobs). Weekly costs are 3gp, 4sp. She successfully pilfered 1 gp and, following Harper’s lead, deposited 10gp in the bank to keep it safe. Additionally, after a conversation with her brother and a decision to stay in the capital, it is determined that they have no immediate need for their horses. Leira was able to find a buyer for her animal and she earned 11gp. (Players must make a negotiation roll against MND to determine what percentage above or below an item’s value they receive. Leira netted 110%.)
Bhart: Bhart checked in with the cartmaker but was told there would not be much for several weeks yet. However, he was able to find another job working for a trap maker, making animal traps at a salary of 3gp, 5sp a week. (No other events.) He saved 2 gp, 6sp of his salary. Like both Harper and Leira, he stored 30gp in the bank. He sold his horse for 11gp (110% of value).
Harper: Things got a little interesting for Harper this week, as he was approached by someone with a job offer . . . a dangerous job offer (Per random event roll). One night in a tavern, Harper was drinking near a young man who was going on about his girlfriend . . . make that ex-girlfriend who dumped him and started seeing another man. Next week was the new couple’s wedding and he was none too thrilled about it. In fact, he wanted to teach his ex a lesson. He offered to pay Harper to sneak into the “Brewed Awakening,” the tavern that was catering the reception, the night before the event, and steal or destroy all the food. (Per the tables, the dangerous mission involves Goods, in particular, he is asked to steal some trade goods. random words: Extravagance/Food) Harper felt the jilted lover was being petty and wisely refused to get caught up in this affair.
However, the encounter was not without benefit. Learning that the Brewed Awakening caters large events, he suspected they might have a need for a hunter to bring in some game. Turns out he was correct, as when he inquired about offering them his services they took him up on it. (finds an artisan job that pays 3pg 3sp/week.) He saved 30% of his first week’s salary or 1gp, 2sp, but must also pay 6sp for the stables, as he kept his horse, now necessary for his new job.
Tristan: The bard was informed last week that the Aristocrat would no longer be hiring him for any further events (most likely due to the scene that was caused at his expense). So, it’s back to playing taverns and he was able to find a gig this week that paid 5gp, 5sp., all of which he spent. (Find job? (50/50) Yes)
Week 4
Leira: It was a boring week for Leira (no encounters) and other than some postings on the noticeboard for tutors (Noble skill) she found no job opportunities. Her weekly costs were 2gp, 8sp and she gained 1gp through thievery.
Bhart: Bhart is primarily focused on his new job this week (no encounters), however, his employer had very specific techniques Bhart was to follow, techniques that Bhart felt were inferior to the traps he made at home. After some unsuccessful attempts to persuade his employer to do things differently, It was agreed that it was best if the working relationship was severed. (A poor “Savings” roll resulted in losing the job.) Without an income, Bhart must pay his weekly costs out of his own savings. (2gp, 8sp)
Harper: Harper ran into the “jilted lover” again this week who is much distraught over the thought of the “love of his life” marrying someone else this week. Out of desperation, he begged Harper to help him stop the wedding through some extreme measures. He wanted Harper to kidnap the bride and bring her to him. Loverboy believed that, if he could just speak with her uninterrupted, she would understand that theirs was a love crafted by the gods and they would be happy together forever. Harper responded by buying his “friend” another mug of ale, clapping him on the back, and wishing him good luck. (Offered a Dangerous Mission to steal a body.) He continued to work as a hunter but spent every silver piece he earned, plus 6sp for the stables. He also went out gambling one night and, in the process of losing 2gp, was accused of stealing. However, the situation was handled peacefully and there was no altercation (makes the roll to avoid harm).
Tristan: Tristan pretty much had a week off from life as none of the local taverns required his services this week. (No encounters. Per an oracle roll he did find a job, however, as a result of the “Savings” roll, he lost his job. Roleplayed as nothing was available.)
Week 5
Leira: Back in chapter 4 of my original story Leira met Rod, one of the stableboys working at the Platinum Steed Stables. Even though Rod is a shy 12-year-old, he is smitten with Leira. Since that meeting Leira has visited her new friend at the stables many times, sometimes even helping him with some of the lighter chores, like rubbing down the horses. When she visited him this week Leira could tell the boy had something on his mind.
“What’s up, Rod? You’re quiet today.” The light-haired boy blushed and was unable to make eye-contact. “C’mon,” Leira encouraged, “Spit it out.”
“Leira,” he said quietly. “When I get older, will you marry me?” A wide smile crossed Leira’s face but she was able to hold back the chuckle. “My now, that is a very big question . . . and you are a very brave boy. You know Harper has his eye on me, as well. I’m not sure, but you might have to win me in a duel!” Rod’s eyes grew wide and his face paled at the thought. Leira couldn’t help but laugh as she reached out to tousle Rod’s hair. “I’m just kiddin’ with you. Listen, I am honored but you don’t need to worry about anything that serious right now. You just have fun and when you are older . . . who knows. We’ll just have to see.” She gave Rod a warm smile as she steered the conversation to other topics such as Rod’s family and friends.
(Leira’s random event was a Marriage Proposal. The class of the suitor was rolled up as “Plebian.” Obviously, I decided to have a little fun with that roll.)
While Leira had apparently found a potential mate, she was still unable to find a suitable job, which meant she had to spend another 2gp, 8sp on weekly costs. Those costs, however, were offset by the 1gp worth of coins she casually plucked off the bar at one of the local taverns.
Bhart: Seeing that Bhart was discouraged over his recent employment failures, Naglen Clayhanger, the Inn Keeper at the Faint Mule Hostel where the PC’s are staying, spoke to her brother about hiring him at the Scarlet Bear stables. All Naglen’s brother could offer was a job cleaning out the stables. Bhart decided to give it a try and earned 1gp, 8sp/week. He was careful not to spend any of it. Nothing else notable happened to Bhart this week.
Harper: The owner of the Brewed Awakening’s cousin stopped by this week and mentioned that he was interested in getting in some hunting. Harper agreed to let him tag along. As they rode out to the woods Harper learned that the man was a soldier in the King’s Guard. Harper told the soldier about his role in saving the King’s life five weeks prior (even though the hunter was unable to reach the King at the critical moment). Based on Harper’s stories and the skill he demonstrated during the hunt, the cousin suggested that Harper consider enlisting in the King’s Guard. Harper took him up on the offer and, with a recommendation from the cousin and the knowledge of his role in stopping the “Sacriment of Fortitude Assassination” (as it has been come to be known), he is offered a position as a non-commissioned officer, which means he may have the responsibility of leading his own squad. (Random Encounter: Opportunity to Enlist in the Military. Per rolls, he is offered a Level 1 Non-Commissioned Officer position. His weekly salary will be 3gp/wk.) Harper spent all but 3sp of his military salary, not quite enough to cover the 6sp stable costs.
Tristan: Back in chapter 6 of the original story Tristan told the PCs about his friend Cherry who was a “working girl” at a brothel called the Snowflake House. Tristan had kept up this friendship over the weeks. He was concerned about her welfare and her work at the brothel and had been contemplating doing something about it for a long time. This week he decided to take the leap and ask Cherry for her hand in marriage. (Is Cherry interested in marrying Tristan? (Likely | 6[d10]) Yes) She accepted and they began making plans, setting the date for (d4-1) three weeks from then.
(Tristan’s random encounter came up as a Marriage Proposal. Since he already had a relationship I felt this was the obvious choice. However, there is a catch. When I told the story originally it was part of a bigger tale involving the main plot of that adventure. The story was treated as a rumor, the truth of which would be determined at an appropriate time. As it turns out, that plot thread was never explored and the rumor was left hanging. Now was the time to determine the truthfulness of that rumor (using my favorite Rumour Table posted at the Alea Iactanda Est blog. A 6 was rolled, which indicates the rumor is mostly false, which is good since my Cities roll indicated the bride was of the Artesan class, which wouldn’t fit a prostitute. So here is the truth. Cherry is really a small-time actor. She was only playing the role of a prostitute because she thought it would be exciting and Tristan, who she liked, seemed intrigued by it. (Does she tell him the truth immediately? (Somewhat Unlikely | 6[d10]) No, but...she feels she must tell him before the wedding.) )
The bard found a job this week and earned 4pg, 8sp and saved 30% of it. (1gp, 4sp)
Week 6
Leira: While visiting a bakery (the same bakery mentioned in week 2), Leira decided to take a free sample of the shop’s muffins. The only problem was that the “free” aspect was Leira’s own interpretation. The baker had suspected Leira had taken muffins in the past (she had), but finally caught her this time. He detained her while his assistant fetched the King’s Guard. (Is Harper in the squad that arrests Leira? (Very Unlikely | 2[d10]) No) As was the case with Tristan, once the King heard about the incident he pardoned Leira (Rolled within the 60% chance), but with a stern warning against any further thievery. Leira agreed . . . with her fingers crossed behind her back. (Random Encounter: Offended a Shopkeeper and accused and convicted of shoplifting. Also, this will count as her thievery attempt for the week.) Still no job and spent the typical weekly costs of 2gp 8sp. Feeling a bit lucky after her unexpected release from jail and having long forgotten her beating from week 1, Leira decided to join the patrons at the Wooden Frost Giant Flagon for a few rounds of cards. While she wasn’t accused of cheating this time, she did fail to leave the table with any more coin than she came with. (Gambles 3gp and breaks even.)
Bhart: (For both Bhart’s Random Encounter roll and Savings roll I rolled “03” on percentile dice. Two 03’s in a row. I believe the odds are 1 in 10,000. However, it wasn’t too lucky for Bhart as the savings roll means he lost yet another job.) Bhart tried his best to handle the horse filth and stench, but in the end, felt it was too much to ask for what he was being paid. Having collected the small inheritance a few weeks earlier also helped his decision to leave yet another job. Perhaps he will take it easy for a little while and consider his options. One such option is gambling, which he tried, turning 5gp into 20gp. He paid his weekly costs of 2gp, 8sp.
Harper: While out on patrol with the Guard, Harper got into a scuffle with a drunk citizen who promptly accused him of assaulting him for no valid reason. Fortunately, there were other soldiers present who witnessed the entire incident and confirmed that Harper acted accordingly. (Random event: Accused of a crime but not convicted) He spent all his salary for the week plus the 6sp for the stables.
Tristan: (Does Cherry tell Tristan the truth? (50/50 | 4[d10]) No) With two weeks till the wedding Cherry was still keeping her secret to herself. Tristan kept himself busy playing at the taverns. (Saves 6sp of his salary and there are no other events.)
Week 7
Leira: Finally, after six weeks of searching, Leira was able to gain employment at the Flagon. Naglen’s cousin, Hattia Sandheaver, tends bar at the Flagon. Leira believed the job was offered due to Naglen’s asking Hattia for a favor, similar to what she did for her brother. Leira was thankful for the help, but the reality was probably that Naglen had tired of charging Leira the reduced rate for her room and wanted her tenant to find a job so she could start paying the full rent. Of her 1gp, 3sp/wk salary, Leira saved 30%, or 4sp. Despite her “promise” to the King, Leira’s new employment found her surrounded by a lot of distracted people, giving her plenty of opportunities to slip a coin or two off a table every now and then. (Gets 1gp due to thievery.)
Bhart: Instead of looking for another job, Bhart began to consider starting his own trapmaking business. One night he was relaxing at the Brewed Awakening having an ale when he was approached by a familiar young man. Bhart recognized him as someone he had seen hanging around Harper a few weeks ago. In fact, it was the Jilted Lover who still couldn’t get over his ex. He struck up a conversation with Bhart and told him about the events of the past few weeks. Since Bhart seemed sympathetic, the lover asked for some help. He knew a man who claime to own a vial of some type of love potion. The man was willing to sell it to loverboy, but it was too expensive. Loverboy was willing to pay Bhart to steal the vial for him, so he could slip a dose into his Ex’s wine in an effort to make her fall hopelessly in love with him. “I feel for you,” Bhart said, “But I am no thief.” (Random Event: Offered a Dangerous Mission, Goods-Recover-Magical Item Random Words: Befriend/Liberty) Weekly costs were 2gp, 8sp.
Harper: This was another eventful week for Harper as he stopped a mugging while on patrol. The victim, an aristocrat, was so thankful to Harper (not to mention now fearful to walk the streets of Duskcall) that he offered the Guardsman a job as his personal bodyguard. To make the offer more enticing he agreed to pay Harper twice his current salary. Harper was intrigued by the offer and gave it some careful consideration, but in the end, stayed with King’s Guard. While the pay was good, being a bodyguard for one man seemed a bit monotonous compared to the variety of challenges offered as a member of the King’s Guard. After paying for the stables, Harper saved 3sp this week.
(Harper’s random event was that he befriended an aristocrat who offers him a job at twice his current salary. To determine whether or not Harper accepted I rolled an opposing MND challenge. If Harper won he stayed with the King’s Guard. If the new friend won, Harper will take the new job. Harper won 12 to 7. A side benefit of befriending an aristocrat is that you get an extra 10% on conviction (crime) rolls.)
Tristan: Stray dogs are sometimes a problem in Duskcall. Most of the time nobody barely pays them any mind. However, there was one particular pack that appeared to be vicious, growling, and baring their teeth at anyone who came near. Tristan and some of his friends felt something had to be done, so they set out to capture the dogs and get them off the streets. In the process, Tristan was attacked and bitten in the jaw. The only way to stop the dog was to stab it multiple times with a dagger, eventually killing it. It turned out the dogs were owned by a noble who was not pleased about the death of one of his prized pedigree animals. Despite the fact that the noble failed to control his dogs, he was able to appeal to friends he had in positions of authority to force Tristan to pay for damages in the amount of 47 gp, 5sp. Tristan did not have that kind of money and was facing a lengthy stay in the dungeon.
(Tristan’s random encounter is that he had an accident. More specifically he suffered a major cut and had to pay damages. What kind of accident? Imprison/Animals)
Upon hearing this, Cherry realized it was time to come clean because she had a means of saving Tristan from jail. She actually comes from a family of means and along with her hand in marriage came a dowry of 87 gp, more than enough to help pay what Tristan owes. (Does Cherry tell Tristan the truth? (Likely | 7[d10]) Yes) Tristan was obviously taken aback by the confession but agreed to take an advance on the dowry to keep from going to jail. Still, he’s not sure if this changes things concerning the wedding. For the time being, wedding plans move forward.
(Is Cherry even her real name? (50/50 | 3[d10]) No. I’ll generate a real name once the adventure proper begins.)
Prior to the dog incident, Tristan played a few gigs around town and earned 5gp, 3sp of which he saves 1gp, 6sp
End of the Catch-Up
For seven weeks of catch-up, each PC earns 2 EXP.
I think the rule as intended is really silly, and had I divined their meaning initially I'd never have used it. But a less strictly prurient interpretation (general carousing, going to a theatre, taking part in a religious festival, birthday presents for your friends, etc.) works for me. If you don't do something other than going to work and spending money on the necessities, it does wear you down (thus, the charisma loss). Thinking about it logically, I suppose stuff like gambling, rolling up new friends, and dangerous missions should give you similar benefits, or at least not count against the 5-week penalties.
ReplyDeleteBut I think the real takeaway from all this is that you should never include a rule in an RPG supplement if you are too timid to explain what it means!
To build off the "general socializing" interpretation, it's reasonable to assume that your characters will naturally socialize through the week. Let's face it, the tables summarize an entire week with only four or five basic facts: finances (job, savings, investments), shopping, gambling, training, and a single event. There is a lot of other living that goes on and I think a player would have to go out of their way to state that their character did nothing but sit in his room all day if that is truly all they did. And like you already said, even the catch-up events listed include opportunity for meaningful social interaction. Regardless, I think nothing is lost by ignoring that rule.
DeleteOne other thing, for the record I corrected an error I found. To match the Adventurers! economy I actually reduced all the monetary values by 75%, not 25%. What I had in mind was that all the values were 25% of what was listed in the book.
I also realized a few lines were chopped off the end of the chapter, so I added those back in.
Delete