Sunday, October 18, 2020

Thieves-A Roses & Wyght Story: Chapter 7 - Trapperville

 (Read the previous chapter here.)

Tools: CRGE; rpgsolo.com
(The above contains affiliate links)

Setup:  Did Bhart see Leira this morning? [To conflict] 50+0  surge=50 No.  +2 Surge.


[Scene 1, Surge count 2]

Main Thread: Tristan’s Wedding
Minor Threads: Leira and Thieves Guild; Bhart’s Career; Conspiracy against the King

“I need a job!”

Bhartram looks up from his work to see the bard Tristan standing just inside the backyard of the Faint Mule Inn. Bhart sits on a small stool building traps for the farmer’s orders. Scattered around him are various planks of wood, dowels, ropes, nails, and tools. In the corner of the yard stands a shed with its door wide open and more building materials sticking out.

“You have a job, Tristan,” Bhart reminds him. “You’re a bard.”

“I know. But I need to get a steady job.” Tristan then proceeds to tell his friend about the visit from Whilbur Freedane, Maegan’s father, the previous day and the plan to win Maegan’s mother’s blessing for their marriage. 

“So I guess you’ve decided to marry her,” Bhart states, remembering that Tristan was still on the fence due to Maegan’s deception about her true identity.

“Her father assured me that her feelings for me are genuine. And I’d be fooling myself if I said I haven’t fallen for her over these past months.”

“Well, that’s great!” Bhart exclaims, rising to his feet and clapping him on the back. “But the wedding's only in a few days, that is if you were sticking to the original schedule.”

“I know. I don’t have much time.”

“Can you postpone?”

“Of course, but Cherry . . . I mean Maegan’s been so looking forward to it, I don’t want her to wait any longer. Not to mention, if we can convince her mother I would want to have the ceremony as soon as possible before she has a chance to change her mind.”

“Ceremony’s not really a problem,” Bhart reminds him. “All the plans are made with Hattia to hold it at the Wooden Frost Giant’s Flagon. The challenge is finding you a job. Today, if at all possible. What skills do you have?”

“Other than music, not much,” Tristan responds, shoulders slumped. “I guess I can do physical labor. And it doesn’t even have to be for long. Just till after the wedding.”

Bhart thinks for a moment.  While he does, he glances around the yard at the partially completed traps. 

“I have a thought,” he says. “Tristan, how do you feel about getting into the trap making business?”

“But I know nothing about building traps.”

“Actually, I had something else in mind. Are you free this afternoon?”

Tristan confirms and the two spend the next half hour discussing their new business arrangement.


[Scene 2, Surge count 2]

Main Thread: Conspiracy against the King
Minor Threads: Leira and Thieves Guild; Bhart’s Career; Tristan’s Wedding

[What is the nature of the meeting?  C.Q. = Refuse/The innocent  
Captain Fiststeel knows that Harper was one of the people who foiled the assassination attempt. While, as far as she knows, he’s innocent of any knowledge of her involvement in the plan, Fiststeel refuses to be comfortable with that assumption and needs to find out what information Harper might have.]

Captain Sacreelia Fiststeel sits at her desk and reads over Lieutenant Rynit’s report on Harper Wyghtwing. Fiststeel recognized him almost immediately after he joined the King’s Guard as one of the “Saviors of the Sacrament,” the name the citizens have given the small group that thwarted the King’s assassination. His record appears exemplary and his loyalty to the King and Guard is unquestionable, a trait which concerns the Captain. Should Wyghtwing ever suspect her, would she be able to convince him that she is indeed loyal as well.  It was time for her to test what he knows or suspects. 

Fiststeel’s office

“Serell!” She calls out. The door to her chamber opens and a page steps in. “Has Guard Wyghtwing arrived?”

“Yes, Captain. He is here.”

“Let him in.” She glances once more at the report as Serell exits and Harper enters. The door closes behind him. 

“Harper Wyghtwing,” Fiststeel says as she stands to shake his hand. “I’ve been reading Rynit’s report and it appears you have done well these past few weeks.”

“Yes, Captain,” Harper responds. “It’s an honor serving the King.”

[Random words: idealize pale]

“I remember meeting you back at the Sacrament ceremony.” She flashes Harper a wide smile. “You performed a great service for Duskcall that day, you and your friends.”

“Thank you,” Harper responds, blushing slightly, remembering that, in reality, he didn’t even arrive on the stage until after the assassins were apprehended. “We were just doing what any good citizen should have done.”

“Still, it must have been exciting for you. In fact, I wouldn’t be surprised if part of the reason you joined the Guard was in the hopes of similar adventures. The reality of mundane patrols must pale in comparison to those idealized expectations.”

[Charater’s reactions will be determined by a MND challenge, with the winner being more convincing, or intimidating, depending on the nature of the conversation. Fiststeel has a 1 MND. She also has the Charisma skill which gives her advantage on persuasion or intimidation rolls.
MND Roll F: 8+1=9  H: 6+3=9  Tie. Harper is even keel.]

“If things get excited I’ll be ready,” Harper assures her. “But a quiet patrol is a safe patrol.”

Fiststeel accepts his response but can’t help and wonder if he’s just being careful not to sound proud.

[Random words: hall have]

“I’m glad you don’t find patrol too boring. However, getting back to the assassination attempt, as you are aware the assassins had infiltrated the King’s Guard and had men positioned on stage. Which brings me to the reason for this meeting. Your involvement that day is no secret amongst the Guard and I would imagine that makes you a popular person around here.”

[Have other guardsmen shown an interest in him because of this? to Knowledge 97+2 surge=99 Yes, and unexpectedly  (17) six degrees (a meaningful connection is made between two characters) - oh crap, Harper will begin to suspect Fiststeel   Surge resets.

MND Roll: F: 7+1=8  H: 9+3=12  Harper wins and knows to be cautious.]

Harper has had many conversations over the past couple of months about the assassination attempt but decides to keep that close to the chest until he has a better feel for where the Captain is heading with all this. “I’ve spoken with a Guard or two about that day.”

“What I am most interested in,” Fiststeel cuts to the chase, “Is any information about additional spies or traitors. In your discussions, Wyghtwing, have you heard anything in these halls, whether it be fact or rumor, that might help identify anyone else who might be part of the conspiracy?”

[Instead of making another Oracle check, I’m going to assume from the Six Degrees result that he has heard tidbits and rumors, but the last MND roll is still in play.]

“Of course, there has been concern about another attempt on the King’s life and the possibility that there might be more traitors,” Harper admits. “Beyond that, however, I have heard no concrete accusations.” 

 [MND roll to determine if Fiststeel believes him: F: 8+1 MND=9   H: 1,1 crit fail. It’s obvious to her that Harper’s holding back.  Does she suspect he knows about her involvement? To Conflict: 97+0 surge Yes, but . . . she also thinks that she might just be paranoid. Surge resets/stays at 0]

For the record, has Harper already begun to connect the dots. A successful MND roll says yes. 4,2+3 MND=9]

Harper pauses a bit too long between sentences, making it clear to Fiststeel that he’s choosing his words carefully. “Are you sure you haven’t heard anything?” she pushes. “It’s been my experience that people are eager to share opinions and theories.” [Since she is using intimidation, I’ll make another MND check with advantage for Charisma skill: F: 1,2,1+1=4   H: 5+3=8 Harper is still in control.

Random words: elfin nurse]

Thoughts fly through Harper’s brain. Of course, he and the others had discussed the Huntsmen’s involvement in the Guard and how that could have been possible. All sorts of theories were offered and everyone was named as a suspect at some point, even Captain Fiststeel herself. Most were said in jest or dismissed as ridiculous. But this current line of questioning has stirred something up specifically about Captain Fisteel that he wishes he could remember.

“Nothing that I would put any real faith in, Captain,” Harper says. Then, hoping to give her something and end this conversation he quickly adds, “The most credible theory is Shum’s. He believes the elves were behind the whole thing. But he was nursing his third mug of ale at the time and you know elves aren’t very well-liked in the city.” Harper gives a quick laugh which betrays his opinion of the theory.

“Yes, I do,” Fiststeel agrees and smiles back, showing her dismissal of the idea as well. “Well then, I think we are about done. Keep your ears open, Wyghtwing, and if you hear anything let me know.”

“Yes, Captain,” Harper replies and quickly exits the room, his haste not lost Fiststeel.

Captain Fiststeel sits back down and stares at the closed door. What does Wyghtwing know? Why was he holding back? That crap about the elves was just to appease her. She was sure of that. Was it because he knows that she was in charge of the entire assassination plot? Did he become a King’s Guard, to keep an eye on her? 

Eventually, she had to tell herself to stop, that she was probably just being paranoid. It was more likely that Wyghtwing was simply nervous in front of his commander. 

[Has Fiststeel replaced the fallen Huntsmen? To Conflict - 1+0=1 No, and unexpectedly (11) limelit (the rest of the scene goes great for the PC). Well, that was going to happen anyway. surge stays at 0] 

Still, Sacreelia Fiststeel wishes she had replaced the Huntsmen who were exposed during the Sacrament. If for no other reason, to have someone to keep an eye on Harper Wyghtwing, or perhaps see to it that he is killed if need be.


[Scene 3, Surge count 0]

Main Thread: Conspiracy against the King
Minor Threads: Leira and Thieves Guild; Bhart’s Career; Tristan’s Wedding

Meanwhile, Harper walks the halls of the castle on his way back to the barracks. The nagging thought keeps running through his head that something was off about the meeting with Captain Fiststeel. He was expecting a “get to know the troops” talk, or perhaps even a performance review. What he didn’t expect was to be grilled about rumors concerning an event that happened two months ago. Did she seem a bit too eager for information? And what was it that this meeting reminded him of?

As he exits the castle and crosses the training yard it came to him. Several of the other Guardsmen commented on the Captain’s frequent meetings with the Guards who turned out to be traitors. They were summoned to her quarters twice, sometimes three times as often as any other Guard, especially the one Harper knew as Shylock, the Huntsman Lieutenant. 

Could that be it? Could there be any truth to the rumors that Captain Fiststeel might have helped set up the assassination attempt? Part of Harper didn’t want to believe it, but then he remembered Leira’s comment after the event about it being odd that the Captain would send Guardsmen away from the King to deal with disturbances in the crowd. 

Harper didn’t know what he had stumbled upon, if anything, but he was going to keep his ears and eyes open. If the King’s life was still in danger, this time he wasn’t going to fail.


[Scene 4, Surge count 0]

Main Thread: Tristan’s Wedding
Minor Threads: Leira and Thieves Guild; Bhart’s Career; Conspiracy against the King

Duskcall Marketplace

The Duskcall street market is a hustle and bustle of bodies and vendors. Among the crowds are Bhartram Rosemight and Tristan Cleves. While Bhart knows that most of his clientele will be the farmers, he is really limiting his sales by traveling to one farm at a time. If he can reach more people at once he could do well. Setting up a stall in the market place seems like a way he might accomplish that.

Targeting the farmers, the trap maker found a prime spot amongst the food stalls. However, it didn’t appear that Bhart is the only one hoping to use this strategy. Across the street and a few stalls down he spots his previous employer and, in his opinion, inferior trap maker Ugran Hillhide. Urgan stands in front of his stall with a tiny cage in his hand. He waves it around and calls out, “If you’ve got rats, I’ve got traps!”

“I don’t know about this, Bhart,” Tristan says with concern. “Do we really have to sell here? Urgan’s a good guy. I’d hate to steal his business.”

“Hmph,” Bhart scoffs. “‘A Hillhide trap is a piece of crap’ would be a more accurate slogan.” 

“I don’t think that would attract many customers,” Tristan replies.

Bhart sighs. “I wasn’t serious. Anyway, you know what to do. Now get out in the street and do your thing.” He waves the bard away toward the street with the back of his hands.

Tristan steps out into the crowd, drawing amused looks from the citizens passing by. He wears motley minstrel’s garb, much more colorful than anything he would typically don for a performance. It does its job, however, as he is quickly the center of attention.

“Ladies and Gentlemen,” Tristan calls out. “May I have your attention please.“ As more people stop and gather Tristan strums out a tune on his lute that sounds something like this

Then he begins to sing:

Farmhand, Are varmints getting you down?
I said, farmhand, there’s a fox just roamin’ around
I said, farmhand, if crows are making you frown.
I have news to make you happy

Innkeep, you hear rats in your walls.
I said, Shopkeep, mice are invading your stalls.
You can stop them, if my words you just heed.
My friend Bhart has just what you need.

Bhart Rosemight makes the best T - R - A - Ps
Oh yeah he builds the best T - R - A - Ps
Bhart has everything to remove all your woes.
Those foxes, rats, mice, and crows

Bring it on down to Trapperville!

With this last line, Tristan swings his lute around his back, takes a step forward, and thrusts his hands out, one palm up in front of him and one up over his head, giving them a slight wave.

The crowd claps and several walk over to Bhart’s stall to see what kinds of traps he is selling. [What is Hillhide’s response per Playeveryrole.com - (Negative disposition)?   a fearful responseBhart looks across the street at his former boss who stares back with bewilderment and concern. Bhart’s mouth turns up in a wide grin.


[Scene 5, Surge count 0]

Main Thread: Tristan’s Wedding
Minor Threads: Leira and Thieves Guild; Bhart’s Career; Conspiracy against the King

[The purpose of this scene is to convince Ambra Freedane that Maegan and Tristan should marry. There will be four individuals who may influence Ambra’s decision. Each individual will make a MND challenge at the appropriate time. (Ambra’s MND is 2). If she loses 3 or more of the challenges she will agree to the marriage. If she only loses 2, either Maegan or her father (MND 1) will need to work a little harder and win a challenge to change her mind. If Ambra only loses 1, both Maegan and father will have to win challenges. If Ambra wins all the initial challenges, she is firm and will not allow the marriage.]

Tristan stands in the Freedane’s elegant living room. Ambra and Whilbur Freedane sit in matching high-backed cushioned lounge chairs. Each chair is covered in dark red upholstery highlighted with gold embroidery.  Off to the side, Maegan sits on a matching sofa. She is dressed in a simple deep blue dress and her short, wavy red hair is adorned with small white flowers. The rest of the furniture in the room is made from polished dark wood and brass fixtures. Silver and gold candelabras provide light, as well as a bright glowing sphere that hangs on a chain from the center of the ceiling. Tristan can only assume this mysterious globe is powered by some magical force.

“And it is because of my love and admiration for your daughter, Mrs. Freedane,” Tristan says already in the midst of his appeal, “That I have come to a major decision in my life. I have chosen to abandon my uncertain career in the bard’s trade . . . or at least set it aside for the time being.” This last part he quickly adds as an aside after glancing at Maegan and seeing her face fall. She is completely unaware of Tristan and her father’s plan and the bard knows she would never want him to give up his music, even if it means they can marry. 

“Instead,” Tristan continues. “I have recently acquired a position working for an esteemed tradesman, a skilled maker of traps who hails from a line of honored trap-makers.” While all this is technically true, he does his best to make Bhart sound more like a world-renowned artisan instead of a relative nobody who learned the trade from his dad.

[Tristan will use his charisma skill to get an advantage. Also, charisma rolls are at -1 due to the scar he received in the catch-up to this campaign.
T: 2,6,5-1+3 MND=13   A: 1,1 Crit fail which means nothing special.  1 Challenge Lost]

Ambra’s face brightens a bit at Tristan’s employer’s impressive credentials.”Oooh, sounds like there might be some potential, Mr. Cleves. Is your master anyone we might know?”

“Oh, I’m afraid not,” Tristan admits. “He only just recently started serving the fine citizens and farms of Duskcall. It may take several weeks for his business to grow in this city, but he will make a name for himself. I assure you that. In fact, I believe ‘ole Ugran Hillhide is already scrambling to keep his customers.”

“Stable work in a good trade is an important step in providing for a family,” Ambra agrees, then turns to her daughter. “Still dear, young Mr. Cleves is just getting started. It will be some time, if ever, before he saves enough to provide for you and the lifestyle you have grown up with. Kenneth Robinchild, however, already has an established apprenticeship with his father. He will soon have his own clients and be able to offer you a lifestyle well beyond that of a trapmaker.”

Maegan’s face sours and her eyes roll. “Mom! You know it’s not about the money or the lifestyle. I want passion. I want love. And frankly, Kenneth has the personality of an owl: stiff, head in the trees, intelligent but without feelings.” She turns and beams at her fiance. “Tristan makes me happy. He cares for me more than he does his job. And I hope he doesn’t give up his music completely. The songs from his lute brighten my day . . . it brightens everyone’s day. In fact, it’s my dream that one day we can perform together. Oh, mom!” She clutches her hands to her chest. “You know how much I love the stage.”

[MND roll (Maegan has MND 2):   Mgn:  1,3+2 MND=6   A: 6,5+2 MND=13  1 Win, 1 Loss]

“I know. I know. But my sweet, dear Maegan, dress rehearsals and happy tunes don’t satisfy the creditors. I only indulged your acting fancy to give you something to do until we found a worthy suitor to take care of you. Once you’re married to Kenneth and have children you’ll have a real life with real responsibilities and won’t need a pretend life anymore.”

Tristan holds his breath as he watches Maegan’s enraged face turn a shade redder than her hair. Before she loses it completely and launches into her mother with a stream of obscenities that would make everyone in the room blush, Tristan jumps in.

“With all due respect, Mrs. Freedane, I come from a family that has done well for themselves. I live in my own house and can already provide your daughter with a home. And money won’t be a problem.”

Ambra gives him an icy stare. “Am I not correct, Mr. Cleves, that our daughter came to us just a couple of weeks ago looking for an advance on her dowry so you could pay a fine and be released from jail. Do you think I’m going to allow my girl to marry a broke criminal?”

“Ambra!” Whilbur Freedane jumps to his feet. “Watch your manners! Tristan is a guest in our house . . . my guest . . . and you will show him the respect he deserves. As far as those trumped-up charges, had I known Tristan before that all happened I would have probably paid the fine myself . . .  right before having the dog’s owner thrown in jail himself for reckless endangerment of Duskcallian citizens.

“And Kenneth Robinchild? Really, Ambra? He barely knows the law, he loses most of his cases, and he has no head for business. In fact, he actually paid his last client to let him represent them just so he could get more experience. I bet in three years he’ll be unhirable. Then he and Maegan will be broke, homeless, and unhappy. 

“Has he even shown any interest in getting married to anyone, let alone Maegan? If so, I haven’t seen it and I certainly haven’t heard Maegan talk about him like she does this young man standing before us. She hasn’t stopped doting on him since she told us about him. Have you listened? She can’t wait to be with him. They’re already engaged. And I approve!”

[MND Roll: W: 6,5+1 MND = 12    A: 1,1 crit fail, again.  1 win, 2 loses]

Sufficiently chastened, Ambra places her folded hands in her lap and bows her head, unwilling to look her husband in the eye. She and Whilbur have talked about this many times before and she knew there was truth in what her husband said about Kenneth Robinchild. However, she had hoped that all he needed was a little confidence and more practice. Besides, she knew nothing about this Tristan person.

Ambra’s thoughts are suddenly interrupted by a ruckus coming from the direction of the front door. They can hear the butler arguing with someone.

“Sir, you can not go in there.”

“I know, but it’s important that I speak with Tristan right away.”

Just then, Bhart rushes through the arched entry to the living room and looks in Tristan’s direction. Right behind him follows the frazzled butler.

“I’m sorry, Mr. Freedane. I tried to stop him.”  Whilbur waves the butler away with a flick of his hand, curious as to what this stranger wants.

“Sorry to interrupt, Mr. and Mrs. Freedane. Maegan,” Bhart says as he crosses the room to speak with his friend. “Tristan, you need to come with me right away. The marketplace was a success! We received over a dozen new orders. I need help right away building the traps.”

“But Bhart,” Tristan objects. “You know I have no idea how to make . . .”

“How to make more time in the day?” Bhart cuts Tristan off before he can inadvertently expose the ruse. “Neither do I. That’s why I need your help! Together we can meet the deadline.” He grabs Tristan’s arm and begins to drag him out of the room. “Partner, we are going to be rich!” he exclaims as they disappear from sight. 

Once outside, Tristan pulls free and demands an explanation. “What is this all about? Was my advertising really that effective?”

“I may have exaggerated a bit,” Bhart admits. “But we did get a couple of orders.”

“Why then would you burst in and drag me out before I’ve had a chance to convince Cherry’s mom?” Tristan asks, flustered enough to revert to using Maegan’s stage name.

“I thought it might help. You’re trying to convince Mrs. Freedane that you’re a successful merchant. Right?. I figured if I came in announcing that we had more orders than one man can handle and that we’re going to make a lot of money, that would be impressive.” Bhart glances back at the mansion. “Do you think it worked?”

[MND roll: B: 6,5+3 MND=14   A: 5,5+2 MND=12  Both high rolls and a close result. I guess she was turned off at the extremely bourgeois display but had to admit that Tristan might be able to provide for her daughter better than she originally thought.  1 Win. 3 Losses. Ambra approves of the marriage.]


 [Scene 6, Surge count 0]

Main Thread: Tristan’s Wedding
Minor Threads: Leira and Thieves Guild; Bhart’s Career; Conspiracy against the King

Maegan has changed into her sleeping gown, climbed into her bed, and is about to blow out the single candle on the nightstand when there is a soft rapping on her door.

“Sweet dear, may I come in?”

Recognizing her mother’s voice, Maegan gives her permission. Ambra Freedane enters and sits in a chair next to the bed. She reaches out and takes her daughter’s hand in one of her own. Her free hand gently strokes Maegan’s hair.

“Can you forgive me?” Ambra asks. 

“For what, Mom. You were just looking out for my best interests.” Despite her anger earlier, the girl loves her mother and knows that she would never intentionally cause her pain. Maegan also is well aware that she hasn’t always been the model daughter, giving Ambra good reason to be concerned.

“That’s true, but I also should be looking out for your heart. I like things. I like status. And I was judging your happiness based on what I like. But you are not me. And your father’s right. Kenneth Robinchild is a bit of a dolt.” They both smile at that. “What I’m trying to say is that if you are sure Mr. Cleves is the man for you, then I approve of you marrying him.”

“Oh, mother! Thank you!” Maegan raises up and begins to throw her arms around her mother’s neck until Ambra stops her.

“Under one condition.”

Concern fills Maegan’s head as she asks what.

“That your father and I oversee the wedding.”

“But it’s only two days away.” 

“Yes,” Ambra agrees. “We would prefer that you push it back a few weeks, but I know you’re too stubborn to do that. Still, your father and I have connections . . . and money . . . and we should be able to do something nice for you.”

Ambra gives her daughter a big, loving smile and this time allows her girl to give her a great big hug.


Wrap-Up:

Typically, I don’t draw attention to my cultural references and just let them speak for themselves. If the reader gets it, great. If not, no big deal. However, since this chapter’s reference is rather front and center, obscure (especially if you don’t live in the U.S.), and a bit out of character for the rest of the story in its absurdity, I thought I should at least provide a link to one of the skits on which the marketplace scene is based.

(Read the next chapter here.)

Thursday, October 8, 2020

Quill - The Father

I've been eyeing Quill (affiliate link) for some time and have finally gotten around to giving it a try. Quill is a different kind of solo RPG game. In Quill it is your character’s job to write a letter -- yes, an actual letter -- and the better the letter the greater chance your letter will be received favorably.  

To play Quill you first need to pick a character from the available archetypes.  Each archetype has three Stats: Language (how well your vocabulary is), Heart (how much emotion you write with), and Penmanship (how visually pleasing is your letter). Each stat is assigned a number of six-sided dice. Additionally, you get to choose 1 skill which you can use once per letter.

Next, you pick a scenario. Each scenario provides all the information you need to write your letter. First, it has a Profile, which explains to who are you writing, the reason for the letter, and what you hope to accomplish by writing. Next, you are given any specific rules that either need to be followed or might offer you an advantage. Third is the Inkpot. This is a list of words (both inferior and superior) that you will choose from. Finally, each scenario has a list of consequences, or reactions to your letter, based on your final score.

You will need to write a five-paragraph letter. For each paragraph, you will choose one word from the inkpot to include. The rules for choosing your word are as follows:

1. Decide if you want to add flourish (or additional description) to your word. If so, roll your heart dice. If one of the dice is 5 or 6, you may add flourish. This is an optional choice as the flourish may help or hurt your score based on the next roll.

2. Roll your language dice to determine if you can choose a superior word or if you have to settle for an inferior word. Once again, a 5 or 6 lets you choose a superior word and you gain 1 point. If you added flourish to the superior word, you score 2 additional points. However, if you decided to add flourish and the word is inferior you lose 1 point.

Once you have finished your paragraph you roll your Penmanship dice to see how visually pleasing your writing is. If you roll a 5 or 6 you gain 1 point. When all five paragraphs are complete, add up your score and compare it with the Consequences list for the scenario to determine what result your letter has.

In reality, what you actually write has no bearing on the result of the game since everything is determined by random dice rolls. However, if you are creative it is a nice writing exercise that can be fun and gets the creative juices flowing.


Scenario: The Father 

Format: I will post my final letter as is. Inkpot words will be in red, flourish in blue.  Then, once the letter is complete I will post my scoring per paragraph. Finally, I will post the consequence. 

Character: I chose the Knight which gave me  3 Heart dice, 1 Language dice, and 2 Penmanship dice. I decided to use the character Harper Wyghtwing from my Roses & Wyght stories. However, nothing in this letter is to be considered canon unless it actually appears in the formal campaigns.

Skill: I chose Augmentation which adds +1 to a Heart test. In hindsight, this was a foolish choice as I already had 3 dice in heart. I really needed Inspiration to boost my language.

Profile: You are writing to inform a father about the death of his son.

Rules of Correspondence: Monks gain an advantage, which doesn’t apply to me.

The Letter:
Greetings Mr. Winsborough,

This is Harper Wyghtwing. I trust you remember me. My parents are Ryan and Jutte Wyghtwing and I grew up with your young boy Rupert. He and I used to hunt together in the forests just outside of Swifthaven. While he did look to me for advice, he was already a skilled bowman in his own right. 

As I’m sure my parents mentioned I moved several months ago to the city of Duskcall. I have done well here, even gaining a position with the King’s Guard. You can imagine my surprise when I ran into Rupert at The Flaming Friar, one of the bawdy houses where I go from time to time for a drink and a game of cards. He told me he had come to Duskcall to sell some tanned hides and a bit of your wife’s needlework. I bought him a drink and we spent the rest of the night catching up. 

Which brings me to the reason for this correspondence. It is with the deepest sorrow that I must inform you of an unfortunate situation concerning your son. A couple of days past while on patrol I was hailed by a frantic woman who directed me to where a small crowd had gathered at the mouth of an alley. Their attention was directed at something inside the narrow passageway. I pushed my way through and saw a pair of legs protruding from a pile of sacks and refuse. Looking closer I discovered the man was Rupert.

From the bruises and blood on his face and body, Rupert’s death appeared to be the result of a brutal beating. A quick search of his pockets revealed they were empty and no coin pouch could be found. It is my guess that, only being familiar with village life, Rupert was naive about the dangers of the big city. He must have been out late and not aware of the fact that the district he was walking through housed several thieves and ruffians. I suspect he made an easy target, was mugged and left to die. 

While it may not have been expected of me, I feel I have failed Rupert, as well as you and Mrs. Winsborough, by not taking a greater interest in warning him of the dangers of the city. This was an unfamiliar place for him and I should have offered more guidance. I hope that you can forgive me. I know it is of little consolation, but I spent my own coin to purchase a fine mahogany coffin for Rupert. Furthermore, I will personally escort the carriage that will carry him back to Swifthaven and stay through the funeral. In the meantime, I am sending this letter ahead so it will be less of a shock when we arrive.  

With regrets,

Harper Wyghtwing
Scoring:

P1 - Flourish: 5,6,Success   Inkpot: 4 Inferior word (-1 for flourish)  Penmanship: 3,4 Fail  Score=-1

P2 - Flourish: Did not roll   Inkpot: 3 Inferior word   Penmanship: 2,5 Success   Score=1

P3 - Flourish: 2,3,5 Success   Inkpot: 6 Superior word (flourish adds 2 points)   Penmanship: 3,3, Fail   Score=3

P4 - Flourish: Did not roll   Inkpot: 2 Inferior word   Penmanship: 1,3 Fail   Score=0

P5 - Flourish: 5,1,2 Success   Inkpot: 5 Superior word (Yes!- and flourish adds 2 points)   Penmanship: 2,5 Success   Score=4

Total Letter Score: 7

Result: 

Anthony is clearly disappointed in how you have relayed the information to him, but he does not blame you.

Thursday, October 1, 2020

Thieves-A Roses & Wyght Story: Chapter 6 - Man's Burdens

(Read the previous chapter here.)

System: Adventurers! 
Tools: CRGE Never Engine Random Tables; rpgsolo.com
(The above contains affiliate links.)

Setup:
The setting and map images used in this chapter come from Brenton Haerr’s One Page Dungeon “The House of Lost and Found.” 

[Scene 1, Surge count 4]

Main Thread: Retrieving the artifact
Minor Threads: Leira and Thieves Guild; Tristan’s Wedding; Bhart’s Career; Conspiracy against the King

Whether he is truly convinced or not, Ilhard finally accepts the fact that they are here to complete a mission for the guild, monster or not. He grips his club a little tighter and leads the way up the stairs.

At the top, instead of a door, a drab, grey curtain divides the stairwell from the rest of the attic. Ilhard glances back to make sure Leira and Vyncent are ready. Sucking in a deep breath he pulls back the curtain. Beyond is a dusty, dank attic, cobwebs hanging from the rafters. The entire room isn’t very large, barely as large as the master bedroom they left. All along the walls are boxes, crates and chests, presumably filled with ornate or strange objects. A few of them lay open, their contents partially removed and either set on the floor or on top of a nearby crate. Among the treasures are vases, crystals, clothing, statues, and other trinkets similar to items they’ve seen displayed throughout the house. 


Once all three thieves reach the top of the stairs it is an easy task to find the object of their search. Sitting on a short table in the center of the room is the foot tall salt statue Leira saw in her vision, the barebacked man hunched over and balancing a large sphere, half his size, on his shoulders.

“Rats.” Leira says. 

“Complaining?” Vyncent asks, surprised. “Isn’t this what we came for?”

“That wasn’t a complaint, it was a warning from my vision. Once I grab the relic we will be attacked by very large rats.” 

[At this point I used the Never Engine Weird [Stuff] Generator to fill in the gaps regarding the artifact. The full description will be posted at the end of the chapter.]

Leria begins to walk to the table. As she does, she is very aware of the silence. It is so quiet, in fact, she doesn’t even hear her boots touching the floor until her final step ends in a heavy tap. [Per Spooky Roll: The PCs suddenly realize that their footfalls have been completely silent for several minutes. As soon as they do so, their footsteps can be heard again.]  She keeps her sword hand ready as she reaches out with the other to grab the statue, eyes scanning the room. Leira wraps her fingers around the statuette’s waist and lifts it several inches off the table. Suddenly she hears skittering and screeching and [2d3] three rats run out of the shadows, each about four times the size of a normal rat. Leira drops the artifact back on the table and retreats a step or two to stand side-by-side with her companions.

[Each rat has STR: 1   AGI: 2  MND: 0   ATK: 2  DEF: 2  END: 3  Thick Fur: AR 6

Since the party was anticipating the attack I won’t have them make a surprise saving roll.]

Rounds 1-3: 

All is chaos as the thieves swing wildly at the rats while dodging and rats swerve to avoid being hit while snapping their teeth at the intruders. [Everyone misses the first round] However, it doesn’t take long for the rats to size up their opponents and get the upper hand. The rat Ilhard targeted shoots between his legs then turns and jumps on his back. It is able to take a bite of Ilhard’s shoulder before it is thrown off [Rat Crit defended, giving him two attacks on Ilhard]. Before it is completely out of reach, the animal is able to get one more bite on Ilhard’s hand. [Ilhard takes a total of -2 END, dropping him to 3 END total]

Another rat charges at Leira seeming careless of its own safety. Leira swings her rapier at the easy target and hits squarely, but the rodent’s thick fur is able to absorb some of the blow. [Makes its Armor Roll to reduce damage enough to barely stay alive.] The rat doesn’t flinch but leaps at Leria, hitting her squarely in the chest. Unable to resist its momentum, she pushed back falls, smacking her head against the edge of the crate. She loses consciousness as the rat continues to scratch and bite through her leather.

[This was a total disaster. On the rat’s turn, it wins the roll with a score of 13 vs. 7. (Note, Leira’s roll was 4,1 + 2 DEF) Leira would take -4 END which puts her at -1. But she has some HER points. I can spend a point to either reroll or add 1 point to her total. Thinking it shouldn’t be too hard to roll better than 5 I choose to reroll. Big mistake. She rolls another 4,1. I use another HER point and reroll.  2,1, even worse. I use her final HER point to make one last attempt. For the third time, she rolls a 4,1.  So, there’s no getting around it. Leira is down and at -1 is in danger of dying (pending a roll on my death table). Futhermore, I feel it’s only fair that if she doesn’t get attention her condition could get worse, so I determine that every three rounds she will lose another END point until the battle is over.] 

The only one of the thieves who has any success is Vyncent who is able to lop off an ear of the rodent that is attacking him. [Inflicts 1 END damage]

Round 4:

Feeling the sting of Vyncent’s dagger, the rat turns to retreat but Vyncent doesn’t let him go easily. Reaching out, he makes a grab for its tail and succeeds. The rat screeches as it first pulls hard to get away then turns back to nip at the hand that is holding it. However, before it can get its teeth close Vyncent plunges his blade into its back, killing it instantly. [10 vs. 6 for -3 END]

Meanwhile, Ihlard keeps swinging at his opponent with his bludgeon but the critter is too nimble and easily avoids being hit. At the same time, the rat fails to take a bite out of the thief. This goes on for several seconds until Ilhard feels something hit him from behind. The rat that had just taken Leira down has turned its attention toward Ilhard [RG] and pounced. [Ilhard uses a HER point to avoid damage.]

Rounds 5-9

Ilhard attempts to pull the rat from his back while Vyncent lends a hand and attacks the rat Ilhard was originally targeting. It gets a nip in at Vyncent [-1 END] but the thief retaliates with a flurry of blows [An action in Adventurers! where you can make multiple attacks if your ATK is high enough]. Blood spills from fresh wounds, but the rat refuses to go down. He makes a final lunge, but Vyncent easily steps aside and slices down with his dagger, decapitating the furry fiend.

Meanwhile, his partner is having a difficult time with the rat on his back. Ilhard reaches over his shoulder but is unable to get a hold of the critter. He resorts to blindly flailing at it with his club as it continues to bite and scratch him. Having dispatched his own opponent, Vyncent stands aside looking for an opportunity to help. He fears injuring his friend if he tries to attack while the rat is still on Ilhard’s back. Eventually, Ihard nears Vee and turns so that his back is completely facing the other thief. Vyncent reaches out, grabs the rat by the scruff of the neck, and pulls him off. In a split second, he is driving his dagger into the rat’s side and ending the battle.

[During these rounds Ilhard sustained another 1 END damage and had to spend another HER point. He is down to 2 END and 0 HER.  Leira has dropped to -2 END due to the length of the battle.]

The two stay alert in case more rodents rush from the shadows. After a few moments, they are convinced there will be no more attacks. Ilhard turns his attention to Leira who lies motionless on the floor, her blonde hair stained red from the puddle of blood forming behind it.

“Damn!” he exclaims as he kneels down next to her.

“If she’s dead you’re carrying her out,” Vyncent says flatly.

“Vee! Have you no concern?”

“Beada sent her and you on this task. Not me. You chose me. This was Leira’s initiation and what has she done? We killed the rats. We killed the hand. We killed the spiders. She’s done nothing, but if she returns with the artifact my concern is she’ll get the reward.”

[Does Ilhard reveal what he knows about Beada’s interest in Leira? (To Conflict) 77+4=81 Yes +2 Surge)]

“I know you’re frustrated, Vee,” Ilhard assures his friend. “But the Master Thief has held an interest in this girl since I told her about meeting her in the holding cells. I don’t know what she’s planning. Honest. But I do know she believes the Bar Thief might be the key to succeeding.”

“But Beada didn’t sound happy that you brought her to the meeting.”

“Yes, but that had nothing to do with her interest in the girl. It was more about revealing sensitive guild information before we were sure about Leira.”

I’m sure about her,” Vyncents states. “I’m sure she’s not Order material.”

“But that’s not for you to decide. That’s what Master Thief Beada planned on finding out in this mission. It’s some kind of test, but I don’t know if it’s about ability, willingness, or nerves. I’m sorry I’ve kept you in the dark about this, but you know how secretive the Master Thief can be.”

[Leira’s death roll: 4=Unconscious  This was rolled after the battle was over, however, I took it into account while writing the narrative and decided that she took a good bite and in the process of shaking off the rat fell and hit her head on the corner of a box. Leira is at 1 END when she wakes up.]

Fear rolls: Ilhard gained another fear point (now at 3). Leira made her roll despite my giving her a severe disadvantage due to nearly dying.]

“Ohh!” 

Ilhard turns at the sound of Leira stirring. “Bar Thief! Easy. You’ve taken a nasty strike to the head.”

Leira slowly sits up with Ilhard’s help as he explains how the battle with the rats went down.

“Wasn’t much help, was I?” she said sheepishly.

“You let us know they were coming,” Ilhard reassures her. “That was something.”

Vyncent scoffs, exaggerating his sigh to be sure others can hear.

“Never mind him,” Ilhard whispers in Leira’s ear.

[Adventurers! allows characters to regain 1 END point if they make a successful MND roll. They can do this a number of times equal to their STR+1 per day. Leira restores 2 points and Ilhard 3. Vyncent does nothing.]

Back on her feet, Leira steps over to the statuette and examines it. The stone-carrying figure stands on a circular base that is about two inches thick. Etched around the base are the words, “Man’s Burdens Pass From Generation To Generation.”

Man's Burdens

[AGI roll: 5,4 + 2 AGI = 11 Success!]

She reaches out and tests the spherical portion of the statue. Twisting it a bit, Leria manages to disconnect the boulder from where it is perched on the man’s shoulders. Once she removes her hand from the base and only holds the removed part, her father appears standing before her. 

“Daddy?”

The other two thieves look at each other, confused. They cannot see the image themselves. 

The image of Traugott Rosemight stands silent, not acknowledging his daughter.

“Is that you, father?” Leira asks, tears filling her eyes. 

“Who are you talking to, Leira?” Ilhard asks.

“My father! He’s standing right there.” She points in the direction of the silent vision.

[Does someone take the sphere away from her? (To Conflict) 78+6 surge = 84  Yes (+2 surge)

MND roll to see who realizes what is going on. I: 4,2+2=8   V:6,4+2=12  Since Vee got higher, he’ll be the one to act.]

Vyncent realizes the sphere must be affecting Leira and reaches out to snatch it away from her. She offers no resistance. As soon as Vyncent pulls it away, he drops it to avoid succumbing to its spell. Leira swoons a bit, then quickly looks around the room. 

“Where’d he go?” she asks. “Dad!”

“It was an illusion,” Ilhard explains, grabbing her by the shoulders. “Your father is not here. It was a trick played on you by the artifact.”

Meanwhile, Vyncent finds a scrap of rag and uses it to pick up the sphere, being careful not to make direct contact with his skin, and returns it to the base by connecting pegs with slots and giving it a twist.

“I’m sure there is more to this than seeing a vision of the dead,” he says. “But that’s not something we are going to figure out now. I’ll just hold on to this until we meet up with Beada.”

“No!” Leira protests, grabbing the reassembled artifact off the table. “I was sent after this. I will hold on to it.”

“As you wish,” Vyncent shrugs, actually relieved to be rid of it. “I’d just as well leave it here, myself.”

[I’ll make another fear roll for the whole statue incident: I: 7   V: 11   L w/disadvantage: 8  All Pass]   

By this time, all three are ready to take leave of the house. They exit the attic and head back to the front door, deciding to leave any unexplored area as is.


[Scene 2, Surge count 8]

Main Thread: Retrieving the artifact
Minor Threads: Leira and Thieves Guild; Tristan’s Wedding; Bhart’s Career; Conspiracy against the King

[Does Vyncent return the crown? (Likely - To Ending)  96+8 surge= 104 Yes, and unexpectedly 1=foreshadowing   or  98+8 surge = 106 Yes, and unexpectedly 2=tying off   Will choose the second roll, as scene is tying off this thread already, however, by the end of the chapter I will have included the foreshadowing as well.  Surge resets.]  


They reach the front door without incident and without stopping to pick up any more “treasure” along the way. Ilhard cracks open the door and scouts the area. Turning back to let the others know the coast is clear he sees Vyncent near the glass display case. He has retrieved the crown from his pack and is working at the latch on the case.

“What are you doing, Vee?” Ilhard asks.

“Returning the crown,” he says matter-of-factly.

“But you were so insistent about grabbing something for yourself,” Ilhard reminds him.

“That was before I fought a living hand, heard teeth scream, and listened to my own voice speak from behind a closed door. The less opportunity I give them to track me down the better.”

“What about the artifact and the books?” Leira asks, pointing out that they were still taking things from the house.

“Unfortunately, the artifact is part of our task,” Vyncent says. “As for the books, they’re not in my pack. With any luck, the Blacksters will only look for the individuals who actually carried the items out the door.”

“Thanks, friend!” Ilhard says thinking of the book of poetry sitting in his own sack. “Let’s get out of here.” He slips through the door and the other two follow.

[Is there a curse placed on the thieves? (To Endings = 22 No  (+2 surge)]

The trio walks several blocks before parting ways. As she makes her way back to the Faint Mule Hostel, Leira does her best to stick to alleyways and darkened streets. Even though there are few people out at this time of night, she wants to make extra certain that no one sees a scratched and bloody woman in leather armor limping down the street away from the House of Lost and Found.

Arriving at her home, she heads around the side of the building before entering. She draws a bucket of water from the rain barrel and grabs a rag that is lying nearby. She attempts to wash the dirt, blood, and sweat from her hands and face and does her best to dunk her hair in the bucket to wash the blood from her blonde curls. Having difficulty, she finally just lifts the whole bucket, leans back and pours the water over the top of her head. Finished with the make-shift bath, Leria enters the hostel through the side door. 

[Is Bhart waiting for her? (To Endings) 6-2 surge = 4 No and . . . he actually left some food out for her.  (Surge resets)]

Cautiously, Leira enters the sitting room hoping no one is up, really not in the mood to explain her disheveled state. She breathes a sigh of relief when she finds the room empty, then smiles when she looks at a small table in the room. On it sits a plate with a slice of bread, a hunk of cheese, and an apple. Tucked under the plate is a small square of parchment with her name written on it in Bhart’s handwriting.

“Thank you, brother,” she whispers as she picks up the apple and takes a bite. Leira savors the sweet juice as it trickles down her throat, then picks up the plate and heads up to her room. 


[Scene 3, Surge count 0]

Main Thread: Wrapping up Retrieving the artifact
Minor Threads: Leira and Thieves Guild; Tristan’s Wedding; Bhart’s Career; Conspiracy against the King

Finishing the snack in her room, Leira peels the leather armor off her body and leaves it in a pile on the floor. Exhausted, she falls onto her bed, but not before retrieving the silver bat-shaped ring from her pouch. She stared at it as she turned it over in her hands. What would she see if she placed it on her finger a second time? Curious as she was, she slips it on. 

Leira’s bedroom fades from view and she finds herself standing in an unfamiliar room.  In front of her stands a member of the Knight’s Guards, their back to her. The only distinguishing feature Leira can see is the guardsman’s short blonde hair. The guard, sword drawn, is standing over a fallen body that is lying facedown. Leira can tell it is a man with dark hair but little else. Is it Harper? Bhart? Someone she hasn’t met yet?

Suddenly, the guard turns toward her and Leria can see that it is a rather husky woman. In fact, she recognizes her from the Sacrament of Fortitude Celebration. It is Sacreelia Fiststeel, the captain of the King’s Guard. 

“Now to take care of you,” Fiststeel says, fury clearly evident in her eyes. She raises her sword and advances upon Leira.

Liera gasps and throws open her eyes, back in her bedroom. She rips the ring from her finger and lays there panting. From her experience earlier this evening, she’s pretty sure this is a vision of something she will experience in the future. But what did she see? Why is the captain of the King’s Guard coming after her? And who was the man on the floor?


Notes:

[For completing the House adventures I will award Leira 3 EXP. Originally I was only going to award her 2 as her actual contribution to the battles was minor, however, I gave a (d6) die roll the opportunity to be a benevolent GM, with a roll of 5-6 adding an extra EXP point. I rolled a 5.

Below is the full description of the artifact retrieved from the attic. All items in brackets were the results of rolls on the Never Engine Weird [Stuff] generator. Since I’m not expecting this item to play any significant role in the remainder of this campaign I feel it’s okay to share this information at this time without giving away any spoilers:

Artifact to be retrieved from House: This [statuette] comes from [an abandoned shrine] and is made of [salt]. It reproduces or grows via [laying eggs]. It [brings memories to life] and [spreads disease]. It [imprisons] and it [serves].]

Based on those rolls and some other randomly generated tid-bits I came up with this description:

The artifact is a statute that is entitled “Man’s Burdens” which resembles the character of Atlas from our Greek Mythology. The statuette is actually made up of two separate parts, the man and the sphere, that can be detached from each other. The item is actually a mind-control device. When assembled, the statuette does nothing. However, if only the sphere is held and the individual makes direct contact, they (and only they) will see a vision of a personally influential individual who has passed away, most commonly a family member but not necessarily.  The vision will remain still and silent unless someone else holds the man portion of the statue. That person can then “speak” through the vision and command the person under its spell to perform any task. The enchanted person must make a MND saving roll with a (-4) modifier. If they fail they will be compelled to perform whatever task they are given until they complete it. If a person has fallen under the spell once and another attempt is made to control them, the MND needs to be made again, but this time with disadvantage. If a person is aware that the vision is nothing but an illusion, they will make their MND roll with advantage and no modifiers.

I know, a lot of planning for an object that may never be used, but you never know. 

(Read the next chapter here.)