Sunday, July 18, 2021

Eastern Wastes of America: Chapter 5 - Verna

 (Read the previous chapter here.)

System: OmegaLite20 
Tools: Gamemaster’s Apprentice DeckNine Steps and a Bloody HeartArtbreeder for character profiles
(The above contains affiliate links.)

Chapter Information: As mentioned in the previous chapter, Alyssa and Nate will be investigating the circumstances surrounding Alex, Ken, and their reasons for going to the cabin. For this investigation, I will be using an altered version of the tool Nine Steps and a Bloody Heart developed by Riccardo Fregi. This tool is intended for solo players who want to run an investigation with some surprises. The system is very similar to the game of Clue and Cleudo, in that you assign facts about the case to several playing cards, pick a random three as the solution, then systematically uncover the remaining cards to eliminate the facts that aren’t pertinent. Since the player is listing all the possible facts beforehand, this is more of a device used to direct the story instead of a way to generate completely unknown clues on the fly and lead the player through an investigation of which he has no knowledge. Still, the clues can be vague enough that what they specifically point to can be a surprise. For example, a motive card can simply be “jealousy”. The player would still need to discover the specific reason for the jealousy.

While I would recommend checking out the full instructions, I'll explain how I will be using the tool in this adventure. For starters, I modified the number of clues in each category from five to four. This makes it a shorter investigation needing only six turns instead of nine (thus making this Six Steps and a Bloody Heart.) Based on what the PC’s know, the premise they are working on is that Ken didn’t actually bring Alex to the cabin for a relaxing time away from Mausdale, but that it was a plan to take Alex to a remote area for the purpose of causing her harm. Using the ace through 4 cards of the suits of a normal deck of playing cards, my categories are as follows:

Spades - Suspects - Town leader, Boss/Guardian, Friend, Ken (boyfriend)
Diamonds - Motive - Jealousy, Keep a Secret Hidden, Revenge, Alex was in the way
Clubs - Why was Ken at the Interstate - Change of heart, Legitimately lost, Plan was to leave abandon her and the let animals get her, left her alone to scare her

For each scene that involves an investigation a card is drawn, revealing one fact that can be eliminated from the solution. The scene then plays out in a way to explain why. Once every two scenes the PC’s have an opportunity to reveal a second card. To do so they must successfully pass an investigation check. Unless otherwise noted, I will base this check on a DC10  Communiation roll using the stats of the character most prominent in the scene.  If the PCs are successful on every investigation check, by the end they will know for certain the solution of the mystery. If not, there will still be one or more unrevealed cards for one or more of the categories and the PCs will have to make an educated guess as to the solution and follow any consequences if they guess incorrectly. 

In addition to the suits listed above, the ace of hearts is also shuffled into the mix (the bloody heart). If this card is drawn a surprise event occurs (also determined beforehand by the player). Another card is drawn to eliminate a fact and the ace of hearts is reshuffled into the deck. Once all the surprise events have occurred (I have two for my game), the ace is discarded from the deck.


Scene 1 [Tension Lvl: 3]:

[Mile 7: Condition- Mild;  Landmark - Nothing]

After our encounter with Kelli and the bunnymen we returned to Interstate 80.  By the time we reached the intersection, we had decided to find an alternate route into town that hopefully avoided any other rabbit patrols. The task didn’t seem that difficult. Even a small town can't guard all its borders, and while we preferred using a road, trudging through the woods wasn’t out of the question.

Having lived here all my life I knew there was another exit about a mile down the road that would lead to Mausdale, but Nate kept going on about how he wanted to find another way into town, so I let him fiddle for a while with the GPS on his PEECE while I sat on a boulder and munched on a couple of carrots from our stash. 

“Man! I can’t get through to a single GPS satellite,” Nate complained. “What is Tech West so concerned about that they feel it necessary to jam all the satellite feeds?”

“That any survivors might use the info to plan a counterattack?” I suggested.

“Does anyone who survived look organized enough . . . or strong enough, for that matter . . . to attack the west?”

“No, but why chance it? You know that I grew up here? I can get us into Mausdale.”

Nate cast me an exasperated look. “Why didn’t you say something?”

“You were so sure you could find a route. You’re a man. I was letting you have your moment.” Nate gave me a look that screamed Don’t patronize me. “Besides, I was hungry and welcomed the rest.”

“So, how do we get to Mausdale?” Nate gave in.

“Continue down the Interstate for another mile or so and take the Danville exit.”

[Can Nate get a map on his PCC? (Even) No.  Is Alyssa familiar with I-80 to know there is another crossroad further to the west that leads to Mausdale? Should be an Easy D10 MND roll with Knowledge skill. 19+1+4know=24 Succes

About twenty minutes later we were passing the large green exit sign for route 54. 


“Where’s Danville?” Nate asks as we pass the marker.

“It’s further south. It’s a regular city. Mausdale is just a town off the interstate.

As we approached the exit ramp, I glanced across the southbound lanes at a large multi-story structure. A high road sign advertised the building as belonging to the Interstate Inn chain. The hotel chain became well known for providing comfortable well-kept hotels that could only be found at exits along the nation’s interstates. While most of their buildings were purchased and renovated from other hotel chains, occasionally, they would need to build a new hotel if they wanted to service an area that didn’t already have an available existing structure. Whether renovated or new-build, the one thing each hotel had in common was they were all located within a mile of an interstate.

Through the trees, I could see one of the hotel’s many windows.  Behind it, a shadow watched us.

“There are people in the Interstate Inn,” I told Nate.

“So? We’re looking for the service garage.”

“Do you think they might know anything about the town?”

“Doubt it. My guess is they’re wanderers who found a safe place to stay.”

We exited and turned south onto state route 54. Having mutually agreed that stopping at the Inn was probably a waste of time, we decided to continue into town, hoping we would avoid any more hoop patrols. To our left, between the road we were following and the hotel, was a smaller brown building with a green roof that resembled a barn or country store. We didn’t give it a second thought until someone called out to us from its porch.

A brown building that resembled a country store

“Hey! Travelers!”

We both turned to the voice but not before I took a quick glance at the sign erected beside the road. Gram’s Dutch Kitchen it read.

“You two hungry?” the woman on the porch continued. “I can fix ya up some lunch real quick.”

Nate and I looked at each other, then at the wheelbarrow of carrots. No further discussion was necessary as we changed direction toward the inviting country restaurant.

[Is it still open for business? (Bad)  Yes]


Scene 2 [Tension Lvl: 4]:

[Are there any customers? (Even)  No]

“Well good day to you two. My name’s Verna, and this here’s my husband, Gene,” the human woman said, giving a nod to a black-haired hoop sitting at a table. “We’ve got customers, Gene. Go warm up some stew for ‘em. You two do like stew don’t you? It's really all we’ve got right now.”

“You got sumthin’ to trade?” Gene asked, apparently sizing up our ability to pay.

“Gene, mind your manners!” Verna snapped back. “They look like they’ve been on the road a while and are tired.”

“You know we’re not running a charity here.”

Verna rolled her eyes. “I’m sorry,” she apologized, “But he still wants to believe things’ll get back to normal.” Then, a bit sheepishly, she adds,  “Do ya got anything to trade?”

“We’ve got a wheelbarrow full of carrots,” Nate offers. “We’re hoping to use it to barter with some of the other residents, but I’m sure we could spare a bunch or two. Could you use some fresh produce?”

“Ohhh! That would be most helpful,” Verna admitted. “After the war, we cleared a patch of land outside to grow our own vegetables -- you know we couldn’t count much on the local farmers anymore -- but it’s too soon for a harvest. Gene, we’ve got payin’ customers. Happy?”

Gene snorts as he heads back to the kitchen.

“Look, if it’s too much trouble,” I said.

“Don’t you think nothin’ of it. He’s just protective of the restaurant, really of the whole town. It takes him a while to warm up ta’ strangers. Thinks you just gonna try to take advantage of us, even though I’m the one who invited ya in. The locals he’ll let slide, but the truth is, we need them to donate as well, preferably food items, if we’re going to be able to keep cookin’.”

“So you’re still an operating restaurant?” I asked.

“That’s the plan. Trying to at least keep up the illusion of normality.”

“Your husband’s a Hoop,” Nate noted, stating the obvious. Way to go, pal.

“Noticed that, did ya,” Verna says with a knowing wink.

“Were you not here when the bombs dropped?”

“Oh, I was here. Scared me half to death.”

“But you’re fully human.”

“Yep. Apparently, the gas didn’t affect all of us, though I couldn’t tell you why..” [Does she have a theory why not everyone was affected by the gas? (bad) No.]

Verna Stokes

[UNE for conversation: Inquisitive-curiosity-recent scene]

“Looks like you two came in off the interstate. You heading east or west?”

“West,” Nate confirmed. “To Nebraska.”

“So why stop in Mausdale. Just need a rest?”

“Actually, we’re helping out a farmer we met. Sean Murphy. He thought Jesse might be able to help fix his tractor. That’s why we have all those carrots. For payment.”
 
“You know Sean Murphy! We used to get a lot of our vegetables from Sean. Are those carrots from his farm? If so, I’ll take three bundles if you can spare ‘em. And his son Lucas, he was always in here.  Bringin’ his girlfriend, Jaci, on dates.”

[Does Verna know Sean or his son, Lucas? (Even) Yes, and . . . is very familiar with Sean and his son, Lucas]

“Actually, we were hoping to talk to Lucas,” I cut in. “His father told us he’s living permanently in Mausdale now, but Mr. Murphy really needs his help.” 

“Well, I don’t know anything about him living in town. Haven’t seen him for several weeks.  You can try askin’ Jaci, but I heard they had a falling out, after he turned into a hoop and all.. Come to think of it, that’s probably when he stopped comin’ ‘round.”

“We’ll do that,” Nate said. "Any possibility you could direct us to both Jesse and Jaci.”

“Jesse’s no problem. He’s usually hanging out at the service center. Head south on Old Valley School Road -- that’s the crossroad just at the end of our parking lot. You’ll pass right by the service center about three-quarters of a mile down.  Jaci now, I’m not so sure. You all seem like nice folk, but I’m not comfy with giving out someone’s home address. “

“I understand your hesitancy, Verna,” I explained. “But I can assure you, we mean Jaci no harm. We are just trying to find Lucas to help Mr. Murphy. It’s really important.”

[This will be a D20 MND check using Com skill, per Alyssa’s stats. It is hard because Gene will protect the residents.  12+1MND+2COM = 15 fail.]

“Verna! Mind what you tell these strangers,” Gene warned, returning from the kitchen with two bowls of steaming stew in his hands. 

“I know. No need to fuss,” Verna assured her husband. “Protect the town. You’ve made that perfectly clear.” Despite her compliance, she cast an apologetic look in our direction.

Gene placed the bowls of stew down. Nate’s and my hunger got the best of us and we dug into the meal as the cook went back into the kitchen to fetch a couple of glasses of water.

“You said you were comin’ from the east,” Verna resumed. “I would’ve thought you might’ve come down Jerseytown road. I know there’s not an exit off the interstate, but it wouldn’t take too much trouble to leave the highway and get on that road.” [Finally, we are getting around to the “recent scene” UNE roll from before.]

“Actually, we tried,” Nate explained. “However, we ran into some trouble.”

“A patrol of Hoops,” I added. “The one in charge was a white Hoop named Kelli. Wouldn’t let us pass until we had an agreement with Murphy to trade with the town.”

“Ugh. They’re the MSF,” our hostess explained.

“MSF?” Nate asked.

“The Mausdale Security Force. Clint Morrow started it up shortly after the War. He felt it was important that if we were to maintain a semblance of community that we have some kind of security to keep order and protect us from outside aggression. So, he put together a dozen or so townsfolk, most of them about college age, and created the MSF.”

Gene came back with the water. “If it wasn’t for this diner I’da signed up. Don’t worry, they’re filtered.” He explained about the water, putting the glasses down in front of us. 

“I’m sure I’ve had worse,” I assured him, taking a drink.

“Now Gene, don’t you be getting any idea of runnin’ off and joining the army. You’re getting too old for that type of thing,” Verna warned. 

“What good’s a man if he can’t defend his own home?” Gene retorted.

“What good’s a man if he’s put in the hospital or killed?” Verna shot back. “Anyway, Clint’s an honest man and has good intentions. Some of those kids he recruited, however, I’m not so sure about. A few of them have overinflated egos. Think they run the place. And that Kelli you run into, she’s one of the worst. But you never mind them. If you ever have trouble go see Clint. He’ll straighten them out.”

“Good to know,” said Nate. “One of the others, grey with black markings, he seemed a bit concerned about people spreading rumors about his brother Ken.”

“That’d be Ernie Watkins. How did Ken come up?”

[Now it’s time to finally start the investigation. I will reveal the first card to eliminate a fact. 
First Card: 3 of Clubs  Ken’s plan was not to leave her to be eaten by the animals.
Since Verna is talkative, this is a good chance to get as much info as possible, so I’ll make a DC10 Communication check using Nate’s stats. If successful, we’ll pull another card.
13+0MND+2Com=15 Success
Next Card: 2 of Diamonds  Ken wasn’t trying to keep a secret hidden]

We told her about finding the walkie-talkie, our conversation with Alex, her encounter with some type of creature, and our suspicions about why Ken may have been near the Interstate.

“Can you think of any reason why Ken would have intentionally left Alex at the cabin?” I asked.

“Nothing specific,” Verna admits, “But those two were hot and cold. They could be lovebirds one day, then at each other's throats the next. [Did Verna know of any disagreements between the couple? (even) Yes.] Don’t get me wrong, Ken loved that girl, but he had a temper. It didn’t help either that they were a mixed couple.”

“Interracial?” I asked, having known many such couples. “Surely that wouldn’t be a problem.”

“Inter-species,” Gene cut in. “Ken’s a hoop. Alex is human.” [Is Ken a hoop? d4 1: human 2-4: hoop  Roll 4]

“Those who didn’t mutate are still trying to adjust, especially if their significant other changed,” Verna explained. “When your hunk of man suddenly grows whiskers, long ears, and is covered in fur, the attraction doesn’t always stick. Gene and I made it work, but not everyone has. Especially the younger folks. It’s often more about looks than love with them.”

“So it’s possible that one, or both of them, could have been looking around,” I suggested. “Could Ken have been jealous enough to want to cause her harm? Or wanted her out of the way to pursue another relationship?”

“Is that a reason to kill someone?” Nate wondered. “Most people just break up or mess around behind the other’s back.”

“C'mon, Nate. You’re smart enough to know it’s happened before.” He nods in agreement. “And remember he didn’t actually kill her. He left her. Some animal got her. Maybe that’s what he was hoping.”

“Nah!” Gene spoke up. “Ken was someone who prided himself on follow-through. If he knew something needed to be done and it was his job to do it, he did it. He never passed it along to someone . . . or something else. If he wanted Alex dead, he wouldn’t have left her to some animal. He would have killed her himself.”

“Gene!” Verna scolded, shocked.  “That’s a horrible thought. How could you even think that young man would do such a thing to that lovely girl?”

“I’m not saying he did. I’m only saying that if that was his intention he would have done it himself.” [scratch off Intentionally Left Alex for the Animals]

His wife looked at him sternly. “Is that any better?”

“Okay, let’s say he wasn’t trying to kill her,” I broke in. “Maybe he just wanted to scare her, make her think he wasn’t trustworthy. Then she would break it off and he didn’t have to be the bad guy.”

“Perhaps there’s something more to it,” Nate offered. “Maybe it has nothing to do with their relationship but with something else?”

“What are you getting at, son?” Gene asked.

“What if Ken was involved in something that he shouldn’t have been? What if Alex found out and in order to protect himself, or others, he took her to the cabin to get rid of her? It’s possible it wasn’t even his idea, but someone else pressured him into it?”

“Nate, you’ve been watching too many spy thriller holos,” I accused.

“Not to mention,” Verna chimed in, “This is a small town and secrets aren’t something that easy to keep, especially here in the restaurant. I hear all sorts of things while serving folks. They’re so used to me that I think they forget I’m around or don’t suspect that I’m listening. But I am. And I ain’t never heard anyone say anything tawdry about Ken. Nor Alex, for that matter.” [Scratch off Keep a Secret Hidden]

“And if that was his intention, why leave her alive?” I pointed out. “Seems to me that would give her an opportunity to find her way back and spill the beans.”

Gene nodded emphatically as my question gave more credence to his belief that Ken would've completed the deadly deed himself.

“I don’t know,” Nate relented. “Perhaps he had a change of heart and couldn’t do it. But he couldn’t bring her back either. So he left her, hoping the problem might take of itself somehow.” He cast Gene a quick glance to ward off any objections.

“Enough of this talk,” interrupted a flustered Verna. “This doesn’t sound like Ken at all. And if you two want to find Jesse and Jacqueline you should probably be moving along. It’s getting late. You’ll probably need a place to stay for the night.”

“You know a place,” Nate asked.

“I would suggest the old Best Western just south of here, off Old Valley School Road.  Ross Thompson and his son Dale run it. They’ll take good care of you. Here I’ll give you a note to give to them.” She took a napkin and started scribbling something on it. “I would stay away from the Interstate Inn behind us. A group calling themselves the Brotherhood of Thought [an Alliance described in the OmegaLite Rules] has moved in. A bunch of youngsters lookin’ fer diversity, freedom, and respect for all. Harmless for the most part and they have no qualms with Mausdale, nor Mausdale with them. However, they prefer to keep to themselves. Clint’s made an arrangement with them to use the hotel and we let them be.”

She handed the napkin to me and I read the note. I was a simple statement vouching for Nate and myself.. At the end, she wrote, “Ps 51:10”.

“P-S fifty-one ten? Is that some sort of code?”

“It’s scripture, hon. The fifty-first Psalm. ‘Create in me a clean heart, Oh God.’ That lets Ross know the message is from me while reminding him that while Tech-West may have taken our bodies, God cares for our hearts.”


Scene 3 [Tension Lvl:5]:

We paid up with several bunches of carrots and made our way down the road. The skies were rather overcast and rain didn’t look far off.  [As rolled in scene 2 of chapter 5, moderate rain with lighting is to begin at 4pm and continue through the night and into the next day.] The best course of action was for us to head to the Best Western Verna told us about and get settled in before the heavens opened up.

[Encounter Roll for the trip to the hotel: 2 no significant encounters]

The streets were pretty much empty of human or hoop. I guessed that was due to the fact that we were still outside of town and the weather was looking ominous. 

The hotel was a three story building that was well kept up. The landscaping was trimmed, the drive-up area swept and the paint job pristine. I guess the end of life as you know it leaves a lot of free time for routine maintenance. In fact, the only thing that seemed off were the handles on the front door. Instead of the shiny polished brass or steel I had expected, considering how well the rest of the building had been maintained, they were covered in what appeared to be a thick coat of black paint, except it had a rubbery feel to it.

Inside, two hoops, one black and one gray, sat at a table in the lobby, a chessboard set up between them. The black hoop was instructing his opponent as to why the move he was about to make was inadvisable when he heard us walk in. [What is Ross doing? Assist/Foe] I presumed they were Ross and Dale.

The black hoop stood and looked us over before putting on a friendly face. Perhaps years of serving customers had instilled in him a good sense of character. The gray hoop remained sitting, but I caught his ears straighten and whiskers twitch as he gave me a long look. I met his gaze and he quickly looked away. Though I couldn’t see him redden beneath his fur, I was certain his body language showed more embarrassment than some covert action. I suspected this was Dale, the son, a guess that was confirmed when the black hoop greeted us.

“Hello, strangers. Don’t mind us. I was just teaching my son some chess strategy. I’m Ross. What can I do for you two?”

I handed him the napkin note. “Verna Stokes sent us down. Said you might have a room for us?”

[Are there any complications? (Bad, or unlikely due to them having the note.) No]

Ross looked over the note. “It appears everything is in order. Will it be trade or task?”

“Huh?”

“It might be the end of the world, but we’re still running a business here. Rooms ain't’ free. You can pay with trade items, providing you have anything we find worthwhile, or you can do a little work. But don’t worry, the chores are pretty simple. Only an hour or two. We’re not taskmasters.”

I looked over at Nate for assistance. We did have the carrots, but were hoping to preserve them for the mechanic. I knew I had some books, but wasn’t sure if Nate had anything he was willing to give up.

Nate took the lead. “We do have some items for trade,” he offered hesitantly, “But I think we’d like to see that task list first. 'Worthwhile' items, as you call them, are getting harder to come by.”

“I know what you mean,” the innkeeper agreed. “Well, I’m sure you’re good for it and we can discuss that later. Right now let’s get you in a room.”

He gives them the keys to room 204 on the second floor and has Dale show lead us upstairs. 

(Read the next chapter here.)
================
Psalm 51

Thursday, July 1, 2021

Eastern Wastes of America: Chapter 4 - Alex

 (Read the previous chapter here.)

(The above contains affiliate links)

Housekeeping: This is a good point in the game to spend some of the character’s XP. To advance a level in OmegaLite20, characters need to spend 20x their current level in XP. (i.e. A level 1 character needs 20XP to move to Level 2, a level 2 character needs 40XP, etc.) Each character received 20XP for the previous leg (the amount OmegaLite recommends for a session of standard adventuring). Even with the extra XP I gave each character to start off the game, they only have enough to raise one level each, to level 2.  This means each character will gain the following:

+1d6x2 hit points
+1 to all attack rolls
+1 to primary skills
+1 to secondary skill (this happens at every even-numbered level)
 
Alyssa gains 2 HP, for a max of 36
Nate gains 6 HP, for a max of 38

Additionally, the PCs are spending the night at Sean’s farmhouse. By the letter, OmegaLite allows characters to heal  2xLevel worth of HP for a day’s rest. I’m going to apply this for a night’s sleep. I’ll also assume they raised the level before sleeping, healing them 4HP (Level 2x2).


Scene 1 [Tension Lvl: 1 (technically this should be 2, but I forgot to advance it and realized it too late to go back and correct it)]:

The next morning we woke up with a destination and a plan, however, the weather wasn’t on board. The skies were cloudy as Sean, Nate, and I got an early start in the fields gathering what we would need for our journey into Mausdale. Soon, rain began to fall and we retreated inside to wait for it to pass. Unfortunately, instead of clearing up, the clouds grew darker, the rain fell harder, and lightning flashed across the sky.

[Weather roll for the day: Cloudy and stormy, starting at 7am and lasting 21 hours with lighting.

Per oracle roll, they are unable to pull up any weather information on the Nets, but both Alyssa and Sean make a successful DC10 survival check to suspect that the weather will remain bad all day.]

Nate stood staring out the window at the puddles forming in the drive. “Maybe this is a morning storm and it will let up in a few hours.”

“I wouldn’t count on that,” Sean countered. “A storm like this will often hold on for the entire day.”

“He’s right,” I seconded. “It’s probably best if we just hang tight for another day.” 

“Let me check the Nets,” Nate said, still holding out hope. “Maybe I can find a forecast or something.”

As he goes off to check on Sean’s computer, I pull out one of the books from my pack and settle in for a day of reading. Having a full day of reading ahead of me, I choose Silent Bells Are Ringing, a horror novel. My favorite genre. It was thick, so I doubted I would finish it today, but I could definitely take a big chunk out of it.

I settle in for a day of reading

[Character note: Since Alyssa is an avid reader and plans on using books as currency/trade items, I randomly determined how interested she is in certain genres.  I listed 10 genres and rolled a d10 for each, with higher numbers indicating greater interest. Surprisingly, Alyssa’s likes and dislikes are rather extreme, as everything was either a 1-3 (rather disinterested) or 8-10 (great interest). Nothing was a mediocre 4-7.  She is very interested in horror, romance, sci-fi, action, historical fiction, and non-genre specific (stories or dramas that don’t fall into the other categories). She isn’t as thrilled to read Thrillers (more spy/espionage type, as opposed to the horror variety she does like), fantasy, mystery, and non-fiction. I counted non-fiction as a whole, however, if she is going to read non-fiction, she prefers books that fall along the lines of her fiction interests. For instance, she would rather read a book about space travel than the memoir of someone working for the CIA.]

A few hours later, I heard the sound of some kind of techo-beat music that grew louder every second. I looked up to see Nate enter the room, his attention directed at the rectangular PCC he held in his palm, the same device from which the music emanated.

“Excuse me?” He looked up. “Do you mind? I’m trying to read.”

“Oh, sorry. I’ll turn it down.”

“Or you could use a VO PEECE,” I suggested.

“Only have manual models,” he replied apologetically.

Personal Compact Computers, or PCC’s -- which consumers pronounce PEECE--come in two varieties: the voice-operated, or VO, and the manual. The VO version is little more than an earpiece that allows you to communicate with another PEECE user, listen to music, or access information on the Nets, all by using voice commands. The manual variety is a hand-held device that is on average four inches long and two inches wide and about as thick as a cheap hamburger patty. It is more versatile than the VO as it has a touch screen that adds video capabilities. In addition to all the functions of the VO, it can also display pictures and videos, play games, and run programs that require a screen for tactile data input and visual display. 

“I thought your PEECE was white?” I asked.

Momentarily confused, Nate glanced at the black device in his hand. “Oh, yeah. That was a different one. It’s out of power. Thanks for reminding me. I should charge them all while I’m here and save my batteries.”

“All? How many do you have?”

“Around six. I try to keep a few extras on hand. They’re good items to barter.”

Fair enough. I value books. He values electronics . . . or music . . . I can’t tell. Regardless, it makes sense we would each hoard items important to us, believing others might want them in trade.

Nate continues to tap at his PEECE’s screen before letting out a frustrated growl.

“What’s up?” 

“I still can’t access the Nets to get an update on the weather.”

“What’s your hurry? Rest awhile. Who knows when we’ll have another chance.”

“You’re probably right, but I’m just eager to get going. [Reason: Find/Work] I know we’re going to Mausdale to help Sean, but I was also hoping we might find a working vehicle that we could use to help speed up our journey.”

“If the bunnymen have any cars or trucks, I doubt they’ll just give one to you. Such things are hot commodities these days.”

Nate agreed but asked me to let him hope before leaving me alone to continue my reading. 

[Nate made another attempt, with disadvantage, at a DC20 Tech Check to hack the computers and get on the Nets. He failed.

The rest of the day passes without incident. Each PC gains another 4 HP for the day of rest.]


Scene 2 [Tension Lvl: 2]

[Weather Roll: Sunny, but a moderate storm with lightning expected around 4 pm, lasting 21 hours. ]

By the next morning, the sun was shining brightly and we were able to get an early start. Besides our packs and weapons, we took turns pushing a tarp-covered wheelbarrow filled with trade items. Sean was very willing to donate the items, hoping they could be used to buy the services of Jesse, his mechanic. The wheelbarrow, on the other hand, took some convincing. The farmer was reluctant to part with it, as the tool was invaluable on the farm and he only had two at the moment. He didn’t want it getting lost, damaged, or having us run off with it. It hurt a bit to think he didn’t trust us, but I understood. He just met us and we’ve only spent a little more than a day together. As far as he knew, we were only interested in his food, shelter, and anything else we could coax, or steal, from him. We assured Sean we’d be back and, in the end, he agreed to let us have it as long as we promised to return it. I’m sure the three Personal Compact Computers and packs of batteries Nate left behind as collateral helped. 

The distance to the heart of Mausdale was approximately three miles. Luckily, the road was in decent shape, making the trek with the wheelbarrow much easier. [Mile 6: Moderate conditions, Object (to be revealed momentarily), no encounters] Our plan was to turn south on Jerseytown road and approach the town from the northeast. However, we were sidetracked when Nate noticed something laying on the ground just off the shoulder.

“It’s a walkie-talkie,” he said, examining the small radio.

“Does it have power?”

“It’s solar. It should.” He turned a knob on the side of the small box-like device.  Crackles and hisses emitted out of its speaker. His eyes raised hopefully as he lifted the box to his lips and pressed the transmit button.  “Hello?  Can anyone hear me?” He released the button and waited.

Nothing but static.

He was about to try again when suddenly a woman’s venom-filled voice blasted over the airwaves.

“Ken! Is that you, you bastard!  Get your ass back here right now! I’m going to kill you!”

Nate’s eyes went wide as he held the walkie-talkie away from him, almost as if it was possessed by the woman’s spirit and would bite him if it was too close. 

[Per "Beyond the Black Gate’s: Things You Find In An Abandoned Post-Apocalyptic Outpost table" they found “A battered, solar-charged walkie-talkie. If activated, someone answers!”
Male or Female? Female  
UNE for conversation: Neutral Mood-hostile-capture-experience
Random words: Recess Small]

Tentatively, Nate moves the radio to his lips and speaks once again, “Uh, hello? I . . . I’m not Ken. My name’s Nathan.”

“Who! Where’s Ken?!”

“I don’t know. I found this walkie-talkie by the side of the interstate. I’m Nathan. I’m here with my friend Alyssa.”

It took several long moments before the woman spoke again. 

“Did you say you found Ken’s walkie-talkie on the interstate? And Ken’s not with it?”

“Yes,” Nate confirmed. “There is no one around except us . . . at least that I can see.”

“Shit! Then he really did leave me.” I couldn’t tell if she was sad, frustrated, or defeated.

“Uh, is there anything we can do to help?” Nate asked, looking at me with an uncertain shrug.

“Sorry about that,” the voice apologized. “Thanks. I’m Alexandria Andrews, but everyone calls me Alex.”

[Is Alex from Mausdale? (Good) Yes + random event.   
Norse Symbol: Perthro  discovery of a mystery or secret, Characters have a destiny that is yet to be realized.  Tension resets to 1.]

I motion for Nate to hand me the walkie-talkie.

“Hello Alex. This is Alyssa. Are you in Mausdale?”

“No. I’m from Mausdale, but I’m in a small cabin. More of a shack. Ken, my boyfriend, brought me here a couple of days ago. Wanted me to experience living in the wild. Funny if you think about it. Every day these days is like living in the wild. Anyway, he thought some recreational time alone in the woods would be good for our relationship and I agreed. It feels like we’ve been drifting apart these past couple of months. And besides, it wouldn’t hurt me to learn some survival skills.”

When she paused I cut in. “If Ken wanted to spend time with you, why do you think he left?”

“This morning I woke up alone. I found a note from him saying he was going hunting since the storms kept us inside all day yesterday. I was pissed. He knew I was scared out of my mind last night, hearing all kinds of creatures outside the cabin. And he leaves me alone? What the heck! He doesn't return all morning. Now I hear he was on the interstate. That just doesn’t make sense unless he was abandoning me. The interstate is nowhere near here.”

“Where is ‘here’?”

“I’m not actually sure. We came up Jerseytown Road, crossed over the interstate, and walked for about another half hour. Then Ken took us off the right side of the road and into the woods. About another half hour later we were here.”

I looked at Nate with uncertainty. 

“We have our own mission,” he says. “This is not our problem.”

“But she’s alone in the woods. And you know what might be out there. We can’t just leave her.”

Nate’s expression was firm. Just when I thought he wasn’t going to budge, he let out a sigh and grabbed the walkie-talkie back.

“Alex. We are going to try and help you, but there is no way we’ll be able to find you in the woods. Is there any way you can get back to the road?” 

“I think I remember the door to the shack was on the right side when we got here, so I think I know which direction leads to the road.”

“Good. If you can make it to the road, we can head up and try to meet you. Do you have a weapon?”

There was a long pause before she answered. “I found a machete. Ken must have left it here.”

“Okay. We’re heading that way now. Do your best to travel in a straight line. I know that might be difficult, but keep your eyes open for things you may have left when you first came through. Footprints. Broken branches. Anything. We will keep in touch on the radio and start calling out when we think we are close.”

[At this point I tracked Alex’s progress to the road separately. At the end of this post I will explain how I did that and what happened beyond what is recorded here.]

We hid the wheelbarrow amongst some bushes and started north along Jerseytown Road. We hadn’t gone very far before Alex was checking in.

“I only left the cabin about five minutes ago but nothing around me seems familiar. I’m afraid I might be going in the wrong direction.”

“Can you see the sun at all through the trees?” Nate asks.

“Barely. I see light, but not the sun itself . . . wait!  I hear something.”

I held my breath waiting for more information.

“Something is definitely coming. I need to hide . . . oh my! I see it. I think . . . I think it might be a bear, but . . . something's not right. It has wide eyes and a beak . . . almost like an . . . owl?”

To me, Nate asked, “Do I respond? What if my voice draws it to her?”

Turned out we didn’t have to make the decision after all. 

“I think it can smell me,” Alex continued. “It’s looking toward the tree I’m hiding behind. Oh no! It sees me! It’s coming!’

The last thing we hear is a loud growl (interestingly mixed with call of a hoot owl) before the radio goes silent.

“Alex!  Alex!” Nate called into the walkie-talkie but got no response.

“Come on,” he said.  “Let’s go.”

Immediately, we took off running past fields that were broken by small copses of trees. After a while, the fields completely disappeared and Jerseytown Road was bordered on both sides by dense woods. Every couple of minutes Nate would call to Alex over the radio, but get no response.  We traveled for what felt like a mile’s distance before we stopped and began calling out Alex’s name into the woods.  After a few minutes with no sign of the girl we stopped, not wanting to attract whatever it was that attacked her . . . or anything else for that matter.

“What do we do?” I asked uncertainly. Up to this point, I felt like the level-headed one. Like the one who knew what to do. Right then, however, I felt powerless.

“Nothing,” Nate said. “I don’t think there’s anything we can do. It would be foolish to search the woods for her. We don’t know where they left the road or where the cabin is. We could get turned around and lost. We already know there are wild mutant animals in there. I think the best course of action is to wait a while longer, then head back to the interstate.”

While I hated to do nothing, I couldn’t argue with his sound reasoning. In one last attempt to mount a rescue, I asked if Nate could pick up a GPS signal on his PEECE. I got to give him credit. He at least checked, but it turned out to be a wasted effort. [Do they have GPS? (even) No.]

After thirty minutes we gave up waiting and began the return walk south. 


Scene 3 [Tension Lvl: 2]

“Alex made a good point.”

“What’s that?” Nate responded to my seemingly out-of-the-blue statement.

“If Ken was just going hunting and was planning on returning to the cabin, why did we find his walkie-talkie as far south as the interstate?”

“Maybe he got lost?”

“Perhaps, but look around us,” I said, indicating the fields on either side of the road. “He would have exited the woods long before I-80. He knew how to get back to the cabin from Jerseytown Road. He could have gone back up to the cabin instead of continuing south.”

Nate had no reply.

“Also, why would he leave his walkie-talkie by the side of the road?”

“Maybe he ran into trouble,” Nate suggested. “A Sep? Wolf? Raiders? Anything?”

“I guess you’re right,” I admitted. “But that still doesn’t explain Ken’s being near the interstate. Something’s not right, and when we get to Mausdale I’ll be asking some questions.”

[This is the result of the random event above (Pethro - discover a mystery or secret). The PCs will try to figure out what the real story is behind Ken taking Alex to the cabin in the woods.]

We arrived back at the place where we stashed our wheelbarrow, retrieved it,  and continued south along Jerseytown Road toward the town of Mausdale.  By our best estimates, we were halfway there when we were met by a group of four hoops. Each held a crossbow in their gloved hands and had a sword, or sword-like weapon, hanging from their belts. While it was hard to tell at first, we eventually figured out that two of them were female and two were male. What became obvious right away was that the leader was a pure white bunny-woman who introduced herself as Kelli.

[Are they met on the road by Hoops from Mauseville before they reach the town proper? (Good) Yes.
How many? (d4) 4 two male, two female  Immediate Reaction? (2d6) 8 Uncertain, confused. In this case, cautious but not aggressive.  Are they armed like a patrol? (Good) Yes

All have swords, (d4=4) and all have crossbows.
 
I created a table to randomly determine each hoop's color unless there was a narrative reason for any specific color.

M1: White   M2: Blk/Grey  F1 Kelli: whilte   F2: Black]

Kelli asked about our business and I told her. I explained that we were from the Murphy farm and that we were hoping to find Jesse, the mechanic, as well as Sean’s son Lucas.

“What’s in the wheelbarrow?” Kelli asked, motioning with the tip of her crossbow.

“Trade items.” I pulled back the tarp to reveal a heap of freshly harvested carrots. [Yes, I realize I am stereotyping bunnymen and years from now libraries will ban this story for inappropriate portrayals of mutant humans.] Kelli stared at the boon and I could almost see the wheels spinning in her head.

“Murphy has more of this?” She inquired.

“Perhaps,” I answered cautiously. “Why do you ask?”

“We might want to make a deal. He provides us with carrots and other crops and we can provide services like mechanical work, carpentry, man-power at harvest time. Things like that.”

“I can’t speak now for Mr. Murphy, but he might be interested. Especially if he gets to talk with Lucas.  I’ll ask him when we go back.”

Thinking that was that, I covered the wheelbarrow back up, grabbed the handles, and started to push it toward town.  Kelli stepped in front of me, blocking my progress.

“I’m sorry. You must’ve misunderstood. You make arrangements with Murphy first. Then we’ll let you in the town. We need to know we can trust you. In the meantime, we’ll take this batch as a good faith offering for even considering helping you.”

[Does Kelli agree to take them into town and help them find the people? DC10 (due to bargaining) Alyssa’s Comm check. 5+1MND+2 Comm = 8 Fail!]

Not liking the turn the situation was taking, I reached for my [1:gun 2:crowbar 3:knife  d3 Roll: 3] knife. Two of the other hoops raised their crossbows and aimed them at me. I didn’t back down. I knew they were just carrots and could easily be replaced. But the wheelbarrow, that was one of Sean’s prized possessions and I wasn’t letting them have it without a fight.

“Do any of you know Alexandria Andrews or her boyfriend Ken?” What the heck was Nate doing? I was preparing to die defending a piece of farm equipment and he’s making small talk? But I do have to admit, it shifted the attention from me to him. “We have some information about them you might want to hear. Bring us into town and help us find the mechanic and we’ll tell you what we know.”

[Do they know either of the two? (Good, being it’s a small town) Yes.
Nate will need to make a Communication check to persuade the group. I randomly determined the difficulty at DC10 and gave Nate advantage, thinking the group would at least be interested in what he had to say.  Roll: 1 or 7 +2 Comm +0 MND. Best total: 9 Fail!
Why does he fail? Halt/Relative]

“Don’t listen to them!” said one of the hoops who was pointing his crossbow at me. He was grey with black markings. “I don’t know who put them up to this, but they’re probably here to spread some more lies about my brother.” He shifts his aim to cover Nate. “Ken loves Alex, and nothing you, or whoever put you up to this, says will change that.”

Kelli’s gaze bounced between her fellow guard and Nate as she contemplated what to do. Finally, she sided with familiarity.

“You two better go. Make your deal with Murphy and come back.”

“Not without our carrots,” I demanded.

“Sure, take ‘em,” the white hoop sighed.

I turned the wheelbarrow around and Nate and I headed back north toward Interstate-80. I glanced back from time to time to see the group of bunnymen guards keeping watch to make sure we left.

Once they were out of sight, I said to Nate, “Something’s up and I’m going to find out what.”

“WE are going to find out,” he corrected. 

Surprised at his eagerness at spending more time on this mystery, I shot him a questioning glance.

“Don’t look so surprised,” he said. “Kelli was a little too willing to let us go once Alex was mentioned. I’m suddenly very interested in the answer to one particular question?"

"And that is?" I ask.

"What’s up, Doc?”


END OF CHAPTER
================================

Before I share Alex’s side encounter I need to address a farming issue. After I played through this session I began to wonder if carrots would have even been in season in that part of the county at that time of year. The short answer is no, they probably would not have. However, besides the fact that this is a fictional game and trading carrots with bunnymen is just an amusing setup, there are a couple of possible explanations. One is that some fifty years from now farming techniques have evolved to a point that some crops could be planted and grown out of season. Another is that the carrots themselves have been altered, either by naturally using selective breeding and planting methods or through scientific genetic modification (courtesy of Tech West, if course.). Whatever the reason, this world has carrots that can be harvested in Pennsylvania in the early spring.

ALEX’S ENCOUNTER

I decided that it would take Nate and Alyssa ten turns to travel to the approximate location along Jerseytown road where Alex and Ken headed into the woods. (These aren’t official game turns in regards to length of time. They are just arbitrary steps that correspond to Alex’s movements through the woods.) Alex would need to move from the cabin to the road in order to meet them. To simulate this I relied on the Game Master’s Apprentice’s Deck’s scatter mechanic. Each card has an arrow that points in one of the eight cardinal and intermediate compass directions. For each turn, I would flip a card in the deck and use the arrow to determine what direction she is moving in. Also, each turn she would make a D15 “Survival” check (survival skill + MND). If she is successful she can rotate the scatter arrow one click in the correct direction to simulate her ability to navigate from her surroundings.

Using a standard square grid, I placed Alex in a space three steps east of the left edge, that edge representing the road. If at any time Alex reached that edge of the grid she would find the road. Every two turns she had a 1-in-6 chance of encountering a wild beast. Despite her confidence as I wrote it in the narrative, Alex was apparently not very good at navigation because her first two turns actually took her in the opposite direction from the road and she failed both survival rolls. However, she didn’t have to wander lost for too long, as the first encounter check resulted in her running into an owlbear (58hp, AC15, Claw +9 to attack, 1d6+5 damage).
Alex (40 hp, AC10, ATK +4 for the machete)
Alex wins initiative.

Rd1: A: 21  hits for 2 pt O: 57hp     O: 22 hits for 9  A: 31hp
Rd 2: A: 23 hits for 5  O: 52hp     O: 21 hits for 10  A: 21hp
Rd 3: A: 8 misses    O: 1  Crit fail, loses turn
Rd 4: A: Nat 20 max damage  hits for 8 O:46hp     O: lost turn
Rd 5: A: 17 hits for 3  O: 44hp     O: 19  hits for 6   A: 15hp
Rd 6: A: 21 hits for 5  O: 39hp   O: 21  hits for 6  A: 9hp
Rd 7: A: 15  hits for 8  O: 31hp   O: 1 Crit fail, loses turn
Rd 8: A: 14  miss   O: lost turn
Rd 9: A: 8 miss    O: 21  hits for 7  A: 2hp
Rd 10: A: 23  Hits for 5  O: 16hp   O:14  hits for 6  Alex is dead

===============
Psalm 104:19-21

(Read the next chapter here.)