Wednesday, June 2, 2021

The Buried: A Wretched & Alone Game - Logs 1-4

(Read the Introduction and hear the first log here.)

 Audio Log 1

DRAW: 3 CARDS

CARD 1: LIGHT ON - QUEEN OF SPADES - One granola bar does little good. But if you could use it to catch rats...is it even worth trying though? Roll a D6, and on a 4, 5, or 6 pull from the tower.  Roll: 5  Pull: Eleven 1s.  89 Dice remaining.

CARD 2: LIGHT OFF - 2 OF CLUBS - You find a set of bloody footprints. As you follow them, they grow wider and wider apart, first as though they are leaping...then impossibly far apart...until they just vanish.

CARD 3: LIGHT OFF - 7 OF DIAMONDS  There are footprints in the dust, so you follow. They vanish though, and try as you might you can not find them. Not even the ones you followed here. Are you losing it? Pull from the tower.  Pull: Nineteen 1s - 70 Die remaining.

(Note about "Darkness" - Obviously, following some of the prompts while in utter darkness is incongruous. For example, how can you follow footprints in a pitch-black cave? The way I handled that was by considering the light to be turned off for at least some period of time during the events described for the card, if not its entirety. Should that particular card have a "darkness" penalty, the misfortune would naturally occur during one of the periods that the flashlight is turned off.)


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Audio Log 2

DRAW: 5 CARDS. Crap!

CARD 1: LIGHT ON - 6 OF DIAMONDS - You catch sight of Mark running around a corner. You chase after, but you quickly lose sight of him. Why was he running? Where did he go?

CARD 2: LIGHT ON - JACK OF CLUBS - It chitters, and skitters, and titters as it races towards you in the dark. It dances around the light, and when it's dark its claws touch you...sensuously. Darkness. Pull from the tower. (Does not apply as light is on.)

CARD 3: LIGHT OFF - 8 OF SPADES - You stumble upon some odd carvings. They make your eyes hurt to look at them, and they seem to glow. Do you try to read them? Roll a D6, and on a 4, 5, or 6 pull from the tower.  Roll: 1-No Pull

CARD 4: LIGHT OFF - 10 OF CLUBS - You see the spirit of all the dead members of your mining team. They watch you with dead, hollow eyes. Even though they are the dead ones, you feel that they look more sorry for you.

CARD 5: LIGHT ON - 8 OF CLUBS - You find a strange purple rock. You put it in your pocket. Later, you find an identical one, and pick it up too. Only when you reach into your pocket, there are now 4 stones. Later, they vanish.


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Audio Log 3

DRAW: 2 CARDS

CARD 1: LIGHT OFF - 4 OF DIAMONDS - You have found Jared, the poor soul seems to have been badly injured in the cave-in, and only made it this far to then die. You manage to find a battery pack with 3 charges.

CARD 2: LIGHT ON - 10 OF SPADES - The tunnel splits again. One way is as good as another, right? Probably not, but what choice do you have. Besides this one of course. Roll a D6, and on a 4, 5, or 6 pull from the tower.  Roll:1 - NO PULL


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Audio Log 4 

DRAW: 3 CARDS

CARD 1: LIGHT ON - 5 OF DIAMONDS - You can’t tell who this is...because it looks like something has eaten their face. A foul stench, like burning tar fills the air. What happened to them? Pull from the tower.  Pull: Eight 1’s  - 62 Die remain.

CARD 2: LIGHT ON - 3 OF SPADES - You stumble upon a crevice. Do you try to jump across, or find a way to go around? Darkness. Roll a D6, and on a 4, 5, or 6 pull from the tower. I have the light on, no roll.

CARD 3: LIGHT OFF - 7 OF SPADES - You find some water, but it looks oily. Do you drink it? Did it hurt? If you make a darkness pull, you missed the rat carcass in it. Darkness. Roll a D6, and on a 4, 5, or 6 pull from the tower.  Roll: 3 - No Pull

(Listen to logs 5-9 here.)

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