Friday, June 28, 2024

Cyenannore: Chapter 6 - Megapha

 (Read the previous chapter here.)

System: Tunnels & Trolls  (affiliate link)

Author’s Note: I just wanted to give everyone a head’s up that his chapter is primarily narrative.  As far as the story goes, it provides a lot of information.  However, there is very little in the way of game mechanics.

[Scene 1]

“Alas, the Treasure of the Gods!  As empty as their faith!”

Sylralei the Elf gazed inside the sarcophagus, bare except for the dry, dusty bones of Mindrek, the Priest of Zeriel.  The rest of the party stood around the structure: Dalen, the dwarven historian; Kristopher, the ex-outlaw;  Nen, the young halfling wizard; Jonik, the elf mercenary; and Fiddlestix, the fun-loving leprechaun. Each face drooped of disappointment.

Bare Except for the Dry, Dusty Bones

“What a fool I’ve been,” Syl continued, “To let you talk me into following the fanciful musings of worthless religion.”

“The priests had no way of knowing the grave was robbed,” Nen stated. “That doesn’t mean their religion is worthless.”

“Doesn’t it?” Syl struck back. “An All-Powerful God, and he can’t even protect his own offerings. Does that sound Omnipotent to you?  How many more simpletons are going to be led astray by the mythological promises of useless gods?”

“I’m not so sure that they’re useless,” Jonik countered. “I’ve seen things and heard tales that, at the very least, leaves me open to the possibility they exist.”

“Even if they do, for what reason should they be worshiped?” Syl asked. “Wars. Divisions. Superiority. Aren’t they the real fruits of religion?  Where was Moro, the Great God of Knowledge, when I left Cyenannore?  His blessing or protection?  I had to fend for myself on the road. I was often shunned when I looked for food and shelter. Unless, of course, he was a fat, stinky, imbecilic tavern owner. They were very accommodating, as long as I was willing to exchange my body for a bed. What a surprise for them when I blasted them across the room. Take That you Fiend!

“If I needed anything, I had to earn it.  I gained respect on my own terms, not due to the reliance on any god.  When I got to Baybrook, Garlen took me in, not the church. And trust me, Garlen is no god. But he does have a good heart and I found a home helping him and Shemar, his son, as they look after others.  We did good and Shemar and I had a future. But where were the gods, even in that.  Ilmis, the goddess of Life, where was she?  Isn’t she supposed to have protected our love?  No! She let it be torn apart when Shemar’s life was taken from him.”

Kristopher remembered Syl telling him about that fateful night in the warehouse {https://tevsnextidea.blogspot.com/2020/04/chapter-12-shemar.html} when Shemar saved her by sacrificing his own life. “Syl, I know that must have been painful, but if Kelseen were here, I’m sure she would say that Ilmis saved your life through Shemar’s love and protection for you.”

Sylralei’s lips twisted in venomous hate as she scolded Kris. “Of course you would side with Kelseen.  Did she also tell you that Ilmis has a plan for you and me?  Well, don’t flatter yourself. You were a slave on a ship that needed rescuing. That’s all you are to me.”

The wizardess turned away from the group.  “As soon I’ve regained my strength we are getting out of here.  I’ve wasted enough time. We still have a long way to Cyenannore.”

“Pay no mind to her ranting,” Dalen assured Kris as they watched Syl’s retreat to the furthest corner of the room.  “She always gets that way whenever she talks religion with Kel.”

Kristopher offered no response, but turned to find his own place to rest.

[Scene 2]

“Are you hurt?”

In response to Fiddlestix’s inquiry, Nen quickly pulled his arm out of her reach and turned away as much as possible.

“No!  I’m fine.”

“You sure?” Fiddle asked, taking a seat on the ground next to him. “Those were some mean imps!”

“They didn’t touch me,” the halfling assured her. “I don’t need . . . “

“Poor baby,” Fiddle quickly said, casting the spell of the same name, just in case Nen was unnecessarily toughing it out. Despite being truly being unharmed, Nen felt the slight jolt of healing power run through him.

“Hey!  I told you I was fine!  Now . . . just leave.”

“Hmm.  What is your problem, little one?” Fiddle made no attempt to cover the mirth in her question.

Nen scowled at the leprechaun.  “Don’t call me that!”

“What? ‘Little one’?  If you haven’t noticed, I’m pretty little myself.” Fiddle spread her arms, presenting herself for inspection. “I think I’m allowed to make that observation.”

They sat in silence.  Once Fiddle realized Nen was not going to answer her question, she tried again.

“You don’t like me, do you?”

Nen rolled his eyes.  “Whatever gave you that idea?”

“I don’t know,” Fiddle answered sincerely, ignoring his sarcasm. “I don’t believe I’ve done anything to hurt you.  In fact, I pretty much did all I could in that fight to protect you and your friends.”

Nen took a moment before offering an explanation. “Everyone knows leprechauns are mischievous and carefree.  They’re too curious. They’re always looking for fun.  And often that involves being annoying, troublesome, demeaning, and pesky.”

“You’re being redundant.”

“Huh?”

“Pesky and annoying are the same thing.”

“See what I mean! Everything’s a joke to you.”

“I, as well as most leprechauns I know, can be serious when we need to.  But even if when we’re not, you seem to be more adverse to me than most.  Can you tell me why?”

Nen flinched as she placed her small, comforting hand on his upper leg. However, whether he was tired or just knew it was no use to protest, he let it stay.  With a sigh, he quietly gave in to Fiddle’s request.

“You grew up in L’Preia, didn’t you.” the halfling asked.

“Of course!” Fiddle replied, as if there could be no other answer.

“Well, I didn’t.”

“Of course you didn’t, silly!” Fiddled giggled. “You’re not a leprechaun.”

“No. I mean, I didn’t grow up with my kind.  Sure, plenty of halflings live in Baybrook, but there are a lot less of us than humans. As a result, I didn’t have the greatest childhood. The other kids teased me because of my size. When we split up for games, the other halflings and I were often chosen reluctantly or overlooked all together. While that wasn’t great, I learned to live with it.

“What I couldn’t live with, however, were the pranks. The bigger kids would steal my pouch and toss it around while I tried to get it back.  When I did, I would often find stuff missing that they somehow removed while I was distracted. They’d play ‘Half in a Sack,’ which was exactly what it sounded like.  They would throw a sack over me, tie the top, and leave me to free myself.”

“That sounds awful,” Fiddle admitted.

“It was too much.  Most of my halfling friends simply kept to themselves, trying to avoid any confrontation.  But I knew that wasn’t enough.  I had to do more.”

“So that’s why you learned magic,” Fiddle stated more than asked.

“Yep. I had to learn how to defend myself and quite possibly give some of it back to them.  I was done being teased or made to look ridiculous.”

“And I threaten your feelings of security.  The fact that I easily find joy and humor makes you feel like I’m laughing at you.”

“Until just now when you asked, I always thought you were just annoying.” Fiddle made a face at this. “But then I thought about it.  When you, or other leprechauns, are being playful, it reminds me of being teased for the fun of others while they laughed.  I just want to get away and disappear.”

A conspiratorial grin crossed Fiddlestix’s face. She leaned in close and Nen tensed as the leprechaun put her lips to his ear and whispered.  The halfling relaxed as Fiddle jumped up and skipped across the room to join her partner Jonik, who sat against the now resealed sarcophagus.

Slowly, almost curiously, Nen raised his hand up in front of his face.  Carefully, he went over the instructions that were just spoken in his ear and focused his thoughts and words. He stared intently at his hand as he quietly spoke the words, Hidey Hole, hoping to see some change.  However, after a long, wishful minute, Nen lowered his hand with a dejected sigh before laying down to try and take a nap.

<Fiddle taught Nen how to cast the spell Hidey Hole, which is an invisibility spell.  However, Nen isn’t just able to use the spell.  He must practice until he masters it.  To accomplish this, I generated the following homegrown rules:

Unless there is a reason the time to learn a spell would be accelerated or prolonged, the following formula will be used to simulate the practice and improvement used to learn a spell.  The learner must make an INT SR at a level based on the following formula:  Character Level + 1 + (Spell level minus Character level)  (i.e. A 2nd level wizard wants to learn a 4th level spell.  He must make an L5 SR [Char level 2 +1 + (Level 4 spell minus Lvl 2 Character, or 2])  The spell learner gets one attempt a day.  If they fail after 5 attempts, the SR Level drops by one.  After another 5 attempts, it drops again by 1 until they reach a L1 SR.  At that point, it stays at level 1 until they learn the spell.  If someone who knows the spell is actively helping the student while they are physically practicing, they get to use 2 attempts in one day.  (Reduction in SR Level is based on the number of attempts, not the number of days.)

Nen’s first attempt:  Lvl 1 + 1 + (Spell lvl 2 - Chr Lvl 1) = L3 INT SR  (30)  Roll: 5+2+14 INT = 21 fail.>

[Scene 3]

“Don’t take it too personally,” Dalen assured Kristopher as he sat against a wall and stared across the room at Slyralei. “She gets that way when the subject of the gods is brought up.”

“Does she really despise them that much? I always thought she was just teasing Kel.”

“I think it’s the idea of control that she objects to.  Moro is highly worshiped in her home Cyenannanore, but for Syl that meant her duty was to stay, learn, and eventually teach.  That’s not what she wanted, and leaving meant incurring the disappointment, possibly rejection, of everyone she knew.”

The human and dwarf sat quietly a bit longer until Syl extinguished her lantern.  Jonik, Fiddle, and Nen soon followed.  Eventually, Kris and Dalen were the only two awake.

“You, out of any of us, probably know the most about the gods,” Kris said.

“I have gathered a lot of stories and legends.”

“Where did the gods come from?”

Dalen took a moment to answer. “That’s an ambitious question, but I guess we have some time.  I’ll tell you what I’ve learned . . . “

[Scene 4]

“Moro, Ilmis, and Zeriel, otherwise known as the modern gods, have only been followed for a short time.  Short that is, in light of all history.  A few thousand years.  But before them, the histories say that there was a single God.  His name was Megapha.

“Megapha, of his own desire, created the universe. Historians vary on their reasons why or how he did this, but what all the legends agreed upon was that everything we know and all that we do not was created by Megapha.

“The first civilization the God created was Achana.  No one is sure if there was a single race or many, but whoever the first beings were, they flourished under Megapha’s protection. The God provided everything they needed: food, shelter, companionship, guidance.  They wanted for nothing, and all was good.  The only warning was that they remain in Achana under Megapha’s care. If they ever left, they would come to destruction.”

Achana

“Did that mean they were prisoners?” Kristopher broke in.

“Hardly.  They often explored the world beyond Achana’s boundaries, and over time, those boundaries grew.  Basically, the world they knew was getting bigger, but at a pace that kept up with the natural growth of the community as families had children.  Magapha’s concern was that individuals would try to rush exploration and start living away from Achana on their own, where they had no guarantees of sustenance or support from the others. Hence, his warning.

“Achana had years of peace and prosperity, but it wasn’t to last.  One day, an expedition, to their surprise, came upon another settlement. The histories dispute who actually lived in this settlement.  Some say it was one of the known races, but not many people believe that.  We have enough suspicion between the races as is to start branding one as “god-haters”.  No, the most common explanation about these inhabitants was that they were demons, or at least what would eventually become demons. For ease, that’s how I will refer to them.”

“Back then, the demons weren’t the hideous, scaly creatures we know today.  They looked very much like the Achanans and welcomed them into their village, which they had called Sorgon. The Achanans saw a thriving community, much like their own. They were treated like honored guests with a feast.  They were told stories of what the world beyond Achana had to offer, shown gems and metals that glowed with a beauty they had never seen, and introduced to various customs and activities that were strange to them, yet interesting and pleasurable.  I’m sure you can image.

“The Achanans were intrigued but agreed to seek out Megapha’s advice.  The Sorgonians, however, assured them that wasn’t necessary.  In fact, that was one of the great things about Sorgon: they didn’t have to follow someone else's set rules.  They could determine what was best for the group, and, more importantly, themselves.  They even suggested that Megapha’s “advice” was really his way of controlling the Archanans, to make sure they remained his servants.  There was so much more to see and do than what they had in Achana.  Why would they limit themselves?

“In the end, the Achanans believed the demons and decided to stay.  When they did not return, other expeditions from Achana set out to find them.  Eventually, they did and implored their lost brothers to return. Instead of listening to them, however, the old Achanans repeated what they had believed, that all Megapha told them was a lie.  They tried to explain what’s been hidden from them and share what they found in Sargon. After much debate, most of the new expedition decided to return to Achana.  A few, however, decided to stay.

“Over the next year, several more groups traveled to Sargon, hoping to bring home the wayward Achanans. The result, however, was often the similar.  A portion returned while others stayed.  Eventually, Megapha forbid any more contact with Sargon. Even so, the people couldn’t forget what they saw and heard, and the stories spread.  More and more Achanans left on their own, curious about what life outside their land was like. Those that stayed not only began to question God more, but tended to distrust what he said. The rift grew greater and greater until, eventually, the people became convinced they no longer required Magapha’s care or guidance. They could decide on their own what was best.  Though it saddened him greatly, Megapha made the decision to give his people what they wanted.  He left them on their own.”

“Sounds like a some of the spoiled children I knew growing up in Crowkeep,” Kris interrupted. He began to mimic a young boy. “‘If you really loved me, then you’d let me do whatever!’”

“How did that usually work out for them?”

“Not very well,” Kris admitted.

“Neither did it for Achana or the Sargons.  Over time, the demons disappeared and the people were truly left on their own. With their new freedom, they reached out beyond the lands they had known for new and exciting places to explore and settle.  Food and shelter wasn’t always easy to find, and they came upon creatures and environments they had never seen. Weather was harsh. They were unprepared for the sickness and disease they encountered. As you would expect, with no ultimate source of guidance, everyone thought they knew the best way of doing things.  Those individuals or groups who were either more persuasive or just stronger gained control and built their own followings. Sure, some groups thrived and great cities and civilizations were built. But overall, the people were divided.  Social classes were created.  Wars broke out. People either took what they could or were oppressed by those who didn’t care.  What Megapha intended to be a paradise turned out to be . . . well . . . to put it bluntly, the mess the world is today.

“However, despite the world’s rejection of Megapha, Megapha did not reject them. In his love, he continued to keep watch over his creation from afar. From the basics of preserving life to the more complex tempering of evil and blessing good, the God had his hand is all aspects of his creation.  In fact, pockets of Mepahanites could still be found trying to keep his name and precepts alive.  But without the direct communion with the God himself, their efforts were fair at best. So, Megapha decided it was time to return to the world, in a manner of speaking.

“God began taking on human form and visiting his creation.  He would go from one village or city to another, spending time there to live among the people and interact with them.  While doing so, he would help solve problems, demonstrate how to relate to other people, and instruct them on ways to improve their lives.  Sometimes it was as simple as bringing a couple together.  Other times it was more ambitious, like helping found a library or university.  In times of war, he was instrumental in leading troops to victory. In times of peace, he helped artists bring beauty to their town. Wherever he went, the lives of the people were changed for the better.”

“So why do we no longer hear about Megapha?” Kris asked. “Where did Moro, Ilmis, and Zeriel come from.?”

“To answer that,” Dalen explained,” I will have to tell you about Urz.

“There was a time when most of the world was controlled by a great empire.  Urz was its capital and, as a result, a very influential city.  Urz housed several schools, universities, and museums. They manufactured all sorts of textiles, furniture, and tools.  Great works of written and visual art were produced there.  The land’s trade and laws were managed by the various councils and guilds housed in Urz. And over it all, of course, was the Emperor.

“That would have been all good and well if the Emperor was a fair man.  But unfortunately, he wasn’t.  If something didn’t honor or benefit him, it was likely that he would put an end to it.  Schools were forbidden to teach lessons he didn’t approve of.  Art was destroyed if it wasn’t pleasing to him.  Nothing could be written that was critical of his rule or beliefs.  But even when the Emperor gave his blessing, the citizens still had to pay excessive, even oppressive, taxes and duties. It’s hard to fully explain Urz’s corruption, but basically everyone and everything was considered to belong to the Emperor.  He had free rein to do as he please, and he exercised that rein greatly.

“Megapha felt he needed to visit Urz, so he took on the guise of a simple laborer named Panaan.  He began slowly by lending a hand to anyone who needed it. But over the next three years he influenced the city more and more, all the while teaching them about Megapha’s love. 

“Panaan introduced books and texts to the libraries and schools that offered them visions of history and the world that was unfamiliar to them.  He encouraged artists to become more imaginative in their work. He taught the merchants the benefits of looking at their customers as someone to help instead of just getting their money. Most importantly, however, Panaan’s example led others to be ready and eager to help their fellow Urzians.  If a family was hungry, they were brought food.  If someone was sick, the healers would offer their services, even when a patient couldn’t pay. When the Emperor’s taxes forced someone out on the streets, another soul was willing to take them in. Eventually, a small Church of Megapha was begun where the people could meet and worship.

“Of course, Panaan’s influence didn’t escape the Emperor’s notice. He was constantly fighting to have these new ideas squelched and banned. He increased fines to punish anyone found with anything that was unofficial or unapproved. However, these efforts were constantly thwarted when by the people’s generosity and caring. The Emperor felt his rule threatened, especially by the growing interest in Megapha. In one great push to kill it once and for all, he had the head priest of Megapha arrested and thrown in the dungeon.

“The people were outraged and decided to strike back at the Emperor.  Panaan implored them to remain peaceful and trust in Megapha, but they ignored him.  A mob stormed the palace and broke through the guard.  Their intent was to take captive the Emperor’s daughter and hold her  until the priest was released. Not the greatest plan, I admit, but the people were mad with vengeance.  They accomplished their goal, but, unfortunately, in the midst of the attack the Emperor’s wife was killed.  In retaliation, the Emperor had any guild master that supported or was suspected to support the teaching of the church arrested and sentenced to be put to death before the end of the next day

“One of the young men living in the town was Wahlter, the son of the Builder’s guild master.  While Wahlter didn’t outright oppose Panaan’s teachings, he was certainly wary, concerned about what harm it might bring them.  These current events confirmed this, and he began to think of a way to save his father from the executioner’s axe. Gathering a group of allies, he requested a meeting with the Emperor and explained to him how the recent rising interest in Megapha was due to Panaan.  Furthermore, Wahlter lied and claimed it was Panaan’s plan to kidnap the Emperor’s daughter. The outsider led the revolt, and even killed the Emperor’s wife to keep her from identifying him. Finally, Wahlter knew where the traitor could be found, and he could lead the guards to him

“When they got to Panaan’s home, they found him waiting outside with the Emperor’s daughter, whom he kept her safe from the mob. He immediately released her to the guard before they led him away in chains, Panaan never protested as he was marched to the town square where he was interrogated by the Emperor.”

Slipping slightly into character, Dalen reenacted the meeting, changing voices between the Emperor and Panaan.

“‘Is is true that you have been encouraging the citizens of Urz to the teaching and cultures of the world, even if such knowledge was not approved by our councils?’ ‘Yes, I have.’ ‘Have you been teaching the citizens about the ways of the God Megahpa?’ ‘Yes, I have.’ ‘So you have to admit that the recent attack and kidnapping was a result of these teachings.’ ‘Sadly, yes.’ ‘And it was you who murdered my wife.’ ‘Such is your judgement.’ ‘Then I order you executed, here in front of all!’

“Panaan made one last request of the Emperor.  If the Emperor has declared him truly guilty of leading everyone astray, then the other prisoners should be found innocent and released. The Emperor was reluctant to let the rest go free and unpunished, but he was shrewd and knew he could regain favor, or at least some momentary respect, from the crowd by turning the decision over to them. He agreed to release the priests and guild leaders, providing that there were no objections to executing Panaan for all crimes against Urz.

“No one spoke up.”

Kristopher was dumbfounded.  “No one defended Panaan?  They let him die?”

“Correct. But before he laid his head on the executioner’s block, Panaan addressed the crowd one last time.  ‘Magapha has given his life for you, but your own understanding lacks what he desires. To truly know him, you must understand three-fold.’

“Then he willingly knelt, laid his head down, and was beheaded.”

He Knelt and was Beheaded
 
After taking it in, Kristopher urged the dwarf to continue.  “What about the modern gods?  How do they fit in?”

“Megapha was silent for around four hundred years,” Dalen continued.  “He didn’t visit or speak to his creation.  They were left on their own with only the memories of and writings about their creator.  Sure, other religions popped up here and there, but they were usually localized or relevant to a particular race: Angar of the Urooks, Yllanna of the Elves, Hermestus of the Dwarves.  Whether they were true gods or just ancient heroes, legend, wishful thinking, or even early manifestations of Megapha himself was unclear.  But as for a universal all-knowing, all-powerful God, the world was empty.

“Then suddenly, worship of the three modern gods arose: Moro of the Arch, the God of Knowledge; Ilmis, Lady of the Light, the Goddess of Life and Love; and Zeriel the Free, God of Creativity.  They represented three very distinct realms of interest and drew different followers.  Professors, archanists, historians worshiped Moro.  Healers, altruists, and romanticists followed Ilmis.  And the artists and inventors followed Zeriel.

“As is typical, each god’s worshipers viewed the betterment of their craft as their way of pleasing their god. Conversely, the more their god was pleased, the most each person would receive blessings that not only helped them in their craft -- gain intelligence, paint more beautifully, introduce more compatible people -- but also improved their own lives in the way of finances, comfort, and fame. In a way, all people benefitted from what the gods offered.  There were schools for learning, museums for viewing, hospitals for healing. But ultimately, what was important was to please the gods. 

“In fact, each church felt their god was supreme.  The other gods were only useful as much as their abilities helped their own god.  For instance, a Zeriel worshipper might rely on cultural wisdom, something typically associated as coming from Moro, to paint more beautiful, accurate landscapes of places they had never visited.  While Moro helped, the intended result was to create something that would honor Zeriel and display his power. It could be compared to a Master-Servant relationship.  As you can assume, this often led to suspicion, oppression, judgmentalism, and even hatred.

“Despite this, however, there were people who viewed the modern gods with a different perspective. What if, instead of being their own individual deities with their own individual purposes, they were meant to compliment each other.  Instead of looking for gifts and offerings from their followers, what if the three gods were the ones giving gifts that were to be used together to help people thrive and flourish.  For instance, Moro’s knowledge could be combined with Zeriel,s creativity to create better tools that, in turn, would be used to build and repair homes for the poor, fulfilling Ilmis’ call to help the needy.

“Do you remember Megapha’s final words before being executed as Panaan? ‘To truly know him, you must understand three-fold.’  To the people of that time, the words meant little. But to those who knew of the three gods, the words began to make more sense.  They began to believe the gods weren’t so much pleased by what they people could do for them as they were when the people used their talents to help those around them.  In fact, this small group began to wonder if Moro, Ilmis, and Zeriel weren’t three separate gods at all, but different manifestations of the one God Megapha.  Three different talents that were intended to be equal and inseparable.  Thus was started the New Church of Megapha.”

“The New Church of Megapha?” Kistopher repeated.  “I’ve never heard of them.”

“Formally, you may not have.  They’re still a rather small movement.  You rarely see them build temples or the such.  Instead, they meet in people’s homes, taverns, and other public places.  They go out and do their work often in anonymity.  Have you ever met someone running an orphanage who never mentions Ilmis?  Or a novelist who never speaks of Zeriel?  It’s quite possible they are actually New Megaphans.  They trust there will come a day when Megapha is recognized by all the world and worshiped openly. But that is not today.”

Symbol of the New Church of Megahpa

Kristopher waited for Dalen to say more, but the dwarf just closed his eyes and sat back against the wall, seemly done with his tale.

“What about you?” Kristopher asked.  “Do you think the New Megaphans are right?”

“Ah, their theory is definitely compelling. But it is still a story like all the others. It is only my job to collect them, not play favorites.  It is getting late, my friend.  I think it’s time we follow the others’ lead and get some rest ourselves.”  The little historian laid his head on his pack and turned away from the lantern.

Kristopher extinguished his own lantern and tried to find a comfortable position on the hard marble floor.  As he did, his mind drifted to Dalen’s love for history and his dogged pursuit of collecting tales and legends.  Furthermore, nothing excited the dwarf more than sharing these stories with the children of the town, watching their faces light up with joy at hearing about the world around them.  For many of them, they were poor and life was hard.  This may have been one of the few times they could let their imaginations soar.  Finally, Dalen’s skill at taking a bland set of facts and bring them to life by given them shape, color, and emotion -- weaving them into a beautiful tale -- was unparalleled. 

Falling off to sleep, Kristopher smiled, feeling as if he was beginning to understand Dalen a little bit more.

========
John 1:1-3

Tuesday, April 9, 2024

Cyenannore: Chapter 5 - Beglaxeth

 (Read the previous chapter here.)

System: Tunnels & Trolls 
Tools: Wizardawn (While no longer available online, easily usable server files are available for download); Random Encounters, Vol. 2, No. 8 by Epic Werkes; UNERPGSolo.com 
(The above contains affiliate links.)

[Scene 1]

With no other way to go, the group left the Ward and headed back into the hallway and to the untried door in the north end.  Unlike the door they just left, this one was still intact.  As before, Fiddlestix did a quick check for traps and to see if the door was locked.  It wasn’t. <Is the door locked? (unlikely) No> She let Jonik by and the group entered.


The room was rectangular in shape and the door was set in one of the shorter walls. Its length was just over forty feet and about half that for its width. A triangular shaped wedge, or alcove, was cut out of the north wall. Hanging around the room mounted in plain frames were a few paintings, mostly of landscapes.  Between them were several bare spaces with nothing but an empty peg or two that clearly used to hold other paintings that were now long gone. 

The door they came though was situation in one corner, but in the other three stood large rectangular columns, or shafts, that were built out of the walls on either side.  It would be more accurate to say that only the top half of the columns were intact, since the lower halves were shattered and littered across the ground.  Lying among the rubble were stone body parts, apparently the destroyed remnants of several statues. At the vertex of the wedge shaped alcove in the north wall was a fourth column.  Unlike the other three, this one was mostly intact, except for a small broken hole that revealed the head of whatever statue it held. 

Within the alcove on either side of the column were shelves that were nearly empty. Across the front of the alcove was a raised dais that reached out halfway into the room. It about a foot higher than the rest of the tiled floor and lined with stone columns spaced at five foot intervals. Each column was carved with intricate patterns. In the center of the dais sat a long, golden sarcophagus etched with images, similar to the ones they saw in the preparation chamber, of the priest Mindrek and the god Zeriel.

As if this wasn’t enough to catch the party’s eyes, reclining across the top of the golden sarcophagus was a grotesque demonic creature. The rotund being was barely five feet tall and covered with elephantine purple skin and scales. Pointed ears stuck out from his head, as did long, pointed horns.  His eyes glowed purple and his mouth was filled with long teeth and fangs.  The monster was bare except for metal, spiked shoulder armor, metal boots, loincloth, and a kilt-like circle of leaves.

Around the base of the sarcophagus stood other beings, each appearing to favor a different element.  One’s skin was a mixture of dark, rocky plates and orange, glowing lava. Another was red with flames licking the surface of its skin. The last two seemed to be comprised of coagulated steam. Despite being larger than the demon, the four creatures appeared to be subservient to him.  The steam creatures rubbed his feet; the fire creature massaged his shoulders; and the lava creature fanned him with a fan made from large bird feathers.

“What are those?” Sylralei whispered in Jonik’s ear.

“That is a demon.  From its size, I assume it of the lesser variety.  Those other creatures are imps. Fire, lava, and two steam.”

<Random monster roll: 1 Success. What type? Lower Demon
Is it accompanied by any imps? (Likely | 7[d10]) Yes +Event: Malice / Military  (saved for later)
How Many imps? d4=4
Are the Imps immediately with the Demon?  (50/50) Yes, and . . . they are attending to him like at a spa.

The column-encased statues are a result of the “Ambush/Extravagance” event that occurred back with the group entered the crypt.  I determined it meant that treasure of the crypt (extravagance) would be protected by golems that would attack any thieves that tried to take the treasure (ambush)

Since there were already monsters here, I asked if the columns were damaged (reason to be explained later). (50/50) Yes, but . . .    (d4) 1 of the columns is still intact.

Demon reaction from T&T Monster Reaction Chart:  9-The monster is more interested in making a deal than fighting.

UNE: Insane - Idiocy - Future Action>

Beglaxeth

The purple demon turned to the group, his glowing eyes widening in anticipation. “Oh! You’ve finally arrived.” His deep voice expressed frustrated relief, as though he’d been waiting for the party for an excruciatingly long time.  “You can get started with the repairs right away, beginning with those columns over there.”  He waved his hand toward the crumbled stone in the far corners.

“What in the underworld is he talking about?” Syl whispered to Jonik.

“I have no idea. Should we ask?”

“Please,” Syl burst with exasperation.

“I’m sorry,” Jonik addressed the demon. “Do you think we are a repair crew?”

The demon sat up straighter, holding up a hand that caused his attendants to stop what they were doing. “Ag’thunok assured me he was sending over some slaves to help clean up around here.  Surely, you are them.”

“Um, no,” Jonik disagreed.  “Can’t say I’ve ever heard of . . .  Ag’thoon?  Ag’thung?”

“Ag’thounok!” the demon corrected.

“Whatever. We here on behalf of the Church of Zeriel the Free, the God of Creativity.  We have been hired to retrieve certain objects buried with the Exalted Priest Mindrek.”

<What is the demon’s reaction? UNE: Insane-Confusion-Enemy>

“Oh, that snaky little Puss-Drinker!” the creature explodes. “Who is he trying to fool! He pretends to be my friend. ‘No problem, Beglaxeth,’ Ag says. ‘I’ll send some help.’ But all the while, that 30-toed spawn of pond scum is potting against me with the church of Zeriel. I told him I can’t get to the treasure. Still, he thinks he can just use their priests check on me anyway, take what they find, and, once they have it, steal it from them. Well, if Ag’thunok thinks I’m that easy a push-over, he has another thing coming!”  Pointing to the group, he orders his imps. “Kill them!”

<Ok, a lot is going on in this battle.  I’ll start with a quick set up, then a round of narrative, then a brief (hopefully) summary of the mechanics behind each round.

The group encounters one Lesser Demon and four imps.
Lesser Demon: MR80
Fire Imp: MR65
Steam Imp: MR55
Steam Imp: MR55
Lava Imp: MR50

Does Belaxeth join the fight? (Unlikely) No.

I did approach this battle with some DM knowledge, in particular, spellcasters needed to have a 20 INT or greater to cast spells that directly affect the imps.  Therefore, I didn’t waste spells that wouldn’t work on the imps>

The elemental imps, excited to be doing something more than pampering their pompous master, rushed toward the party.  Jonik, Kris, and Dalen moved forward with weapons drawn. Fiddlestix, thinking quickly, cast a Glue You spell at the approaching imps before pulling out her Haladie.  They slowed down noticeably, giving the group some additional time to prepare. Nen used the time to cast Vorpral Blade <double attack dice> on both Kris and Dalen.  Syl cast the same on Jonik.

Despite the steam imps’ vaporous appearance, Dalen and Fiddlestix’s weapons tore through, causing the monsters to reel in obvious pain. Jonik and Kris’ blades also pierced the sluggish monsters. Being a bit too overconfident, however, the two were grasped by the fire and lava imps respectively and felt the burn as the heat scorched their arms.  Sylralei was also caught off-guard and scratched by the fire imp, but slipped away as she prepared her next spell.

<Glue You allows the party to have two combat rounds to the victim's one. It has a range of 30’, so I interpreted that to mean I could cast it on all enemies within that range (perhaps more advantageous to the party than the original intent if it was supposed to be against a single enemy).  To account for the 2-to-1 effect, I simply doubled the amount of the party’s attack dice and adds.  Spellcasters could either cast two spells (such as Nen), or cast one spell and attack once (such as Fiddlestix).
After calculating all the dice and adds, this was the result:

Round 1 - Imps: 198 points (four 6s)  Party: 336 (seven 6s)  Party wins by 138.
Two Imps take 34 damage; Two imps take 35 damage.
Spite Damage (6s) against the party are randomly distributed to Kris (1), Syl (1), and Jonik (2).>

“Snap out of it!” Beglaxeth yelled at his minions.  “They’re embarrassing you!” <Does Beg join? (50/50) No, but . . . He spurns them on, preparing to join in next turn.>

As if on cue, the Glue You ran its course and released the imps. Seeing them suddenly speed up, Fiddlestix cried, “Look out!”

Heeding his partner’s warning, Jonik backed away as the fire imp swung wildly at him.  In his effort to avoid the flaming arm, Jonik careened into one of the remaining paintings of a maiden riding a unicorn. The frame came loose from one of its mounts and swung freely until it stopped at a forty-five degree angle.  As it did, a loud crack and crash emitted from up on the dais. Kris looked up to see the column at the back of the alcove shatter and the stone man run out with unexpected speed.

“What in the world it that?” he asked.

“Guardian Golem?” Dalen suggested, still fighting off the steam imp. “They must be the tomb’s security.”

The golem sped directly to Jonik, who stood next to the disturbed art.  Its fists came crashing down and the elf’s shoulder while he tried to dodge the blow. Protecting her friend, Fiddle blasted the new enemy with a Take That You Fiend spell.  Meanwhile, Kris and Dalen continued to battle the remaining imps while Syl and Nen strengthened the party’s weapons with continued Vorpral Blade spells.

<Does the art get touched, releasing the golem? (Likely) Yes, and . . . the golem is in attacking range, meaning he doesn’t need to spend a turn to enter the fray.  Since he is a neutral enemy whose job it is to protect the tomb, each round I will determine randomly which side he attacks.  This round it is the party.

Stone Golem: MR105 (I ignored several characteristics listed on Wizardawn for golems, otherwise, it would have been impossible for this group to beat it.)

Syl and Nen cast Vorpral Blade on Jonik and Kris.  Fiddlestix casts TTYF

Round 2 - Imps: 154 (one 6)  Party: 157 (five 6s)  Party wins by only 3, but all of Fiddlestix TTYF damage can still be applied (21 points) to the Golem, with the 6s being spread among all the monsters.  Jonik is randomly assigned the damage from the one 6 rolled by the monsters.>

“Rrrrr! I’ve never seen a more worthless group of denizens!”  Beglaxeth exclaimed as slid off the coffin and approached. “I guess I need to take care of them myself!”

The stone golem seemed unfazed, despite being damaged by Fiddlestix’s spell, and continued to pursue Jonik.  Following the leprechaun’s example, Sylralei cast her own Take That You Fiend spell against the golem, but with a little extra push <cast at level 2 for twice the WIZ cost and twice the damage>.

Fiddlestix took a quick look at situation.  Nen was still casting spells, strengthening Kris’ scimitar. Syl was focusing her attention on the golem. Kris, Dalen, and Jonik continued the battle the imps, who have been joined by the golem, and the ugly, purple demon was heading their way. Seeing that the battle might soon turn against her group, she did the only thing that seemed appropriate at the time . . . she cast another Glue You at the imps and disappeared!

Almost immediately, she reappeared standing directly behind Beglaxeth and, before he knew she was there, thrust her halide into his back.

<Since the golem is directly being attacked by the party, I’ll skew the probability that he will continue to attack them.  Party: 1-4  Monsters: 5-6  Roll=3

Fiddle will cast another Glue You, giving the party two attacks this round.
Nen casts Vorpral Blade on Kris and attacks.
Syl casts TTYF (doubled) on Golem and attacks.

For Fiddle’s second attack, she uses Wink-Wing to teleport behind the demon and attempt to make a surprise attack.  If she succeeds, her damage is done no matter the outcome (similar to a TTYF spell).  I gave the demon L4 LCK SR (Demon LCK based on Wizardawn). His roll failed.

Round 3 -  - Monsters: 214 (three 6s)  Party: 242 (four 6s)  Party wins by 28 but 30 points of damage is actually done against the golem thanks to TTYF.  Fiddle does an additional 10 points against the demon for her sneak attack.

Spite damage (6s) were randomly distributed.>

Thanks to the hindrance of the Glue You spell, what should have been a rout by the imps had turned into a manageable battle by Kage Gordain and their newfound mercenary friends. All four imps and the golem were still battling, but the group was able to dodge their strikes with only a few scratches here and there. Kris then noticed the lava imp begin to move a bit more freely.

“Fiddle!  Blast ‘em again!”

“I can’t.  My magic is too drained.”

“We just have to depend on plain ole weapons and brawn, friend” Dalen tells Kris.

“I guess so,” Kris agreed as he took a great swing at the lava imp, severing its head cleanly from its body.

Before a steam imp could fully regain its movement, Dalen hacked off one of its arms. The creature retaliated by lashing out at the dwarf before falling to the ground, barely still alive.

The second steam imp regained its full movement, but unfortunately for it, the sudden change in speed caused it to miss Jonik and strike the stone golem instead.  The golem, constructed only to protect the tomb and itself without discrimination, turned its attention to the imp and tore it to shreds.

Their magic heavily reduced at this point, Nen and Syl lifted their weapons as Fiddlestix continued her attack on the rotund demon as it stumbled in its attempt to turn and face his attacker.

<Roll determines the golem attacks the monsters.

Round 4 - Monsters: 125 (one 6)  Party + Golem: 202 (three 6s)  Party wins by 77

Dalen randomly takes the spite (6) damage.  Two imps are killed (Lava, steam)  The second steam imp has 1hp.  Fire imp has 9.  Demon has 52.>

With one final hack, Dalen dispatched the steam imp. Nen and Syl quickly removed the fire imp from this world before joining Kris as he turned to attack stone golem.  Jonik sprinted to Fiddle’s side to assist her fight against the demon.  In just a matter of minutes it was all over, and the tired, but surprisingly little scathed, group stood over the bodies of the otherworldly creatures.

<Round 5 - Monsters + Golem: 101 (four 6s)  Party: 165 (three 6s)  Party wins by 63
Round 6 - The party’s combat adds are greater than the monsters roll of 56, so I didn’t even roll for them.  As typical, all the damage from the 6s were randomly distributed among the group, but no one was close to being knocked out.

Full disclosure, in rereading my notes, I believe I made some errors in running this battle.  I tried to retcon them as best as possible for narrative purposes, but I believe the final outcome would have been the same had I not made the errors.>

[Scene 2]

“What did we just stumble upon?” Kris asked, surveying the carnage.

“Squatters,” Fiddlestix responded, wiping off her haladie on the demon’s minimal garments.

“Huh?”

“Demons often hang out in old tombs,”  Jonik explained in an attempt to clear up Kris’ confusion. “They make them their homes.  Maybe they like being around death.  Perhaps is a way of turning their noses up to the gods.  I don’t think anyone know the real reason.”

“If Zeriel is so powerful,” Syl sneered, “Why didn’t he just kick them out?”

Jonik shrugged in response. Fiddlestix gave a disregarding, “Who cares? It happens. We deal with it.”

“When he was spouting off, that demon said something about not being able to get the treasure,” Kristopher reminded them.  “What do you think he meant by that?”

“Perhaps Zeriel was able to protect the crypt afterall,” Jonik suggested, casting a mildly triumphant glance at Syl.  “Perhaps his master sent him to fetch the Gloves of Original Beauty, but, being a demon, he didn’t have the power to steal something so divine.”

“Or there was nothing to steal,” Syl quickly countered, looking over the nearly bare shelves. “It looks like this place has been pretty well cleared out.”

“But if there was nothing for Beglaxeth here, why would he stay,” Nen asked.

“Maybe it’s as Jonik already said?” Dalen offered, recalling Joniks explanation and the various tales he had heard himself.  “They took up residence in this old crypts to taunt Zeriel or it’s church.”

Fiddlestix glanced around the burial chamber. “Taunting aside, he had some decent digs here . . . for a demon.  Protection from the weather.  Servants. A dark creepiness.  Why would he want to leave?”

“Especially if he was hiding from that Ad’thunk he mentioned,” Jonik added.  “Or whatever his name was.  It’s possible Beglaxeth would have been punished if he returned empty-handed, so by staying here, the demon was pushing off the inevitable as long as possible.  Which brings us back to the reason we’re here.  The Gloves.  Let’s see if they are in the coffin.”

Jonik grasped the lid of the sarcophagus as he motioned to the rest of the group to lend a hand. Jonik and Dalen each grabbed a hold of the lid, while Nen and Fiddle came near, in case they were needed as well.  Syl made no move to help but stood watching with her arms folded.

On the count of three, the trio lifted. The golden lid came off with surprising ease, and they moved it aside far enough to lay it back down with enough of an opening to see inside.  Dalen picked up his lantern and shone it in the darkened enclosure.  Mindrek’s bones were still encased inside, however, it was obvious from their haphazard arrangement they had been disturbed sometime in the past.  What was even more disheartening was the fact that there was no sign of any valuables, including the Gloves of Original Beauty.

<Now came the time to make the roll on the rumor table to see if the priests’ information about the Gloves was correct.  Since it was based on legend, I felt the roll could have some leaning toward truth since it was something that had been handed down through church history.  The rumor table has a “Magnitue” section that could be used to determine how much advantage/disadvantage to give a roll.  I rolled to determine advantage: 7 which equalled a +2 advantage.  Roll on truth table: 5+2=7  “Mostly False”

Surprise, surprise.  I was originally playing/writing this as though the result would be partly true or better.  Even though I doubt I will be investigating Jonik and Fiddles interactions with their employers after this, I did come up with an explanation.  The Chuch in Millhelm knew that the crypty was in disrepair and was probably explored in the past.  There was a good chance the Gloves were already taken, as well as any other treasure.  However, since the church was losing prominence, they had to be sure on the slim chance they could find anything that could help rebuild the church.  They didn’t mention this, however, so that whoever they hired wouldn’t be dissuaded by the possible futility of the quest.

Follow up questions:
Did the church offer a sliding scale of pay based on whether anything was actually found? (Likely) Yes.
Are the gloves in the crypt? (Very Unlikely) No +event (recruit/jealousy)  Instead of a new event, I used this prompt to inform the discussion surrounding Beglaxeth’s intentions.  He was recruited by a stronger demon to get treasure from the crypt, but not wanting to seem a failure, he just stayed and lied about the treasure.
Were the other items in the crypt already stolen? (Very Likely) Yes.

Which required a slight rewrite of the scene.  Originally, I had the walls full of elegantly framed art and the shelves full of valuables: ornate boxes, gold goblets, jewelry, etc..  I even used Wizardawn to generate a bunch of items and their associated value.  However, once I realized most everything had been stolen, I had to remove all that and just leave some plain items, enough to cause the golem to be triggered if they were disturbed.  (Don’t ask why the golem hadn’t already been triggered, I have no idea.)

(Read the next chapter here.)

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Luke 10:17-20